| Commit message (Collapse) | Author | Age | Files | Lines |
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Missed this file in the earlier commit.
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Got tired of seeing these files in git status all the time
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For some IZ setups, we'd forget to account for the source depth register
being present, so we'd both read the wrong reg, and write output depth to
the wrong reg.
Bug #22603.
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This is a simple demo for eglBindTexImage. It uses a OpenGL context,
instead of the required OpenGL ES one. But it still suffices the demo
and test purpose.
Signed-off-by: Chia-I Wu <[email protected]>
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This adds support for eglBindTexImage and eglReleaseTexImage. They rely
on the state tracker to do the real work.
Signed-off-by: Chia-I Wu <[email protected]>
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Signed-off-by: Chia-I Wu <[email protected]>
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This commit adds functions to bind a pipe surface to a texture. This
allows texturing directly from the surface.
Signed-off-by: Chia-I Wu <[email protected]>
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This commit adds a function to clear a texture object such that there is
no image data associated with it, and a function to dirty it so that it
will be re-tested for completeness.
Signed-off-by: Chia-I Wu <[email protected]>
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Conflicts:
src/mesa/main/state.c
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We now handle the case of blitting Z+stencil to/from combined Z/stencil
surfaces. But Z-only or stencil-only and separate depth/stencil surfaces
are not yet implemented.
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If glBlitFramebuffer() is called with GL_DEPTH_BUFFER_BIT or
GL_STENCIL_BUFFER_BIT and the src/dst depth/stencil buffers are absent,
report an error.
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Need to check for Y inversion separately for src/dest buffers.
If both the src and dest regions are upside down, make them right-side
up for a better chance at a fast path.
progs/tests/copypixrate -blit is much faster now.
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A comment alluded to this. Now it's checked.
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For the surface_copy() path require same format, no flipping and no stretching.
Fixes progs/tests/copypixrate -blit
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The comment disagreed with the code, and nicely drew my eyes to what was
going wrong.
Bug #21774 (blender)
Bug #21788 (readpix)
(cherry picked from master, commit fd65418f600874b05f902b622078b40bc1abb24a)
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This fixes jerkiness in doom3 and other apps since the kernel change to
throttle less absurdly, which led to a thundering herd of frames.
Because this is a rather minimal fix, there is at least one downside: If
the whole scene completes in one batchbuffer, we'll end up stalling the GPU.
Thanks to Michel Dänzer for suggesting using glFlush to signal frame end
instead of going to all the effort of adding a new DRI2 extension.
(cherry picked from master, commit 0828579a658af01a64b5e699175dc9bbbedcd685)
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(cherry picked from master, commit a9ba1bfeb3a2852c6eda718e73c46c972a286648)
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(cherry picked from master, commit 40990d9dfb20b69585859b2a45596aa46c20140a)
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Funny thing is I annotated this dependency in
e5f63c403b767f9974e8eb5d412c012b8a69287f, but didn't actually use it.
(cherry picked from master, commit 03187571b63d97e3d1406d329c5e760e16ef3181)
Conflicts:
src/mesa/main/state.c
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Instead of relying on the Makefile to always generate $(TOP)/$(LIB_DIR),
just have mklib handle creating the directory. This should fix any races
when using parallel make.
Signed-off-by: Dan Nicholson <[email protected]>
(cherry picked from commit 23671e5358ffc0abfec83aeea9a515b09a6b35f3)
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Compiling mesa on a system with no X headers installed in the default
include paths fails due to missing X11 includes. The header includes are
picked up by configure but not applied.
Signed-off-by: Peter Hutterer <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
(cherry picked from commit 5358e54d1ae64ccfa81199b343a2931b415fcc0a)
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This fixes the problem that first frame would report bogus usage values.
Problem was caused because get_frame_usage returned data from previous buffer
swap.
Signed-off-by: Pauli Nieminen <[email protected]>
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Signed-off-by: Pauli Nieminen <[email protected]>
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Fixes piglit glsl-vs-if-bool and progs/glsl/twoside, and will likely be
useful for the looping code.
Bug #18992
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Previously, we'd be branching based on whatever condition code happened to be
laying around.
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both for normal and cube textures, this fixes demos/multiarb
(with 6 enabled texture units) and fixes #23142.
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