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* mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH.Eric Anholt2010-08-231-2/+0
* util: fix util_fill_rect to take util_color instead of u32 paramRoland Scheidegger2010-08-234-61/+47
* nvfx: emit bo relocations only when neededLuca Barbieri2010-08-238-20/+65
* glsl2: Add missing sig_iter.next() to the no-constant-folding-to-outvals fix.Eric Anholt2010-08-232-0/+2
* nvfx: match Gallium's gl_PointCoord brokennessLuca Barbieri2010-08-231-2/+5
* nvfx: support clip planes sensibly and fix them on nv30Luca Barbieri2010-08-238-116/+166
* r300g: avoid stall in no-tcl drawing when mapping vboDave Airlie2010-08-233-15/+26
* glapi: Clean up header inclusions.Chia-I Wu2010-08-236-40/+45
* mesa: Assorted fixes for es_generator.py on win32.Chia-I Wu2010-08-231-0/+6
* i965: Add sandybridge D0 pci idsZhenyu Wang2010-08-231-1/+3
* mesa: Fix typo in autoconf.in that made talloc cflags still detect at runtime.Eric Anholt2010-08-221-1/+1
* st/mesa: implement depth-only blit for BlitFramebufferMarek Olšák2010-08-221-2/+7
* util: implement depth blitting in u_blitMarek Olšák2010-08-221-17/+43
* st/mesa: fix BlitFramebuffer for D24S8 texturesMarek Olšák2010-08-221-21/+17
* st/mesa: added st_is_depth_stencil_combined() functionBrian Paul2010-08-222-0/+29
* glsl: Don't constant-fold in a constant in place of a function outval.Eric Anholt2010-08-221-0/+22
* glsl: Convert constant folding to the rvalue visitor.Eric Anholt2010-08-221-181/+19
* glsl: Don't tree-graft in an expression in place of a function outval.Eric Anholt2010-08-221-0/+5
* st/mesa: fix ReadPixels crashes when reading depth/stencil from a FBOBrian Paul2010-08-221-0/+7
* mesa: use driver hook for creating new renderbuffersBrian Paul2010-08-221-2/+2
* st/mesa: clean-up pipe_get_transfer() callsBrian Paul2010-08-221-12/+12
* mesa: AC_SUBST the talloc libs/cflags so the ./configure results are saved.Eric Anholt2010-08-224-2/+11
* nvfx: fix minor memory leakLuca Barbieri2010-08-231-1/+1
* nvfx: support both sprite coord originsLuca Barbieri2010-08-233-43/+108
* nvfx: use 64-bit bitmasks for tempsLuca Barbieri2010-08-231-8/+8
* r600g: fix DB decompressionJerome Glisse2010-08-226-75/+97
* nvfx: Include missing header in nvfx_vertprog.c.Vinson Lee2010-08-221-0/+2
* translate_sse: add R32G32B32A32_FLOAT -> X8X8X8X8_UNORM for EMIT_4UBJakob Bornecrantz2010-08-221-0/+26
* translate_sse: refactor constant managementLuca Barbieri2010-08-221-81/+76
* nvfx: refactor to support multiple fragment program versionsLuca Barbieri2010-08-225-76/+127
* nvfx: move stuff aroundLuca Barbieri2010-08-225-84/+95
* r600g: depth buffer likely needs decompression when used as textureJerome Glisse2010-08-228-34/+919
* glx/xlib: configurable strict/non-strict buffer size invalidateKeith Whitwell2010-08-223-4/+42
* llvmpipe: reduce size of fragment shader variant keyKeith Whitwell2010-08-222-6/+22
* llvmpipe: remove unused member from lp_fragment_shader_variant_keyKeith Whitwell2010-08-221-4/+0
* llvmpipe: don't clear unused binsKeith Whitwell2010-08-221-2/+5
* draw: reduce the size of the llvm variant keyKeith Whitwell2010-08-224-38/+100
* glx/xlib: remove another XSyncKeith Whitwell2010-08-221-1/+0
* glx/xlib: no need to call XSync from XMesaFlushKeith Whitwell2010-08-221-1/+1
* nvfx: simplify and correct fragment program update logicLuca Barbieri2010-08-226-94/+149
* nvfx: make stipple setting independent of enableLuca Barbieri2010-08-224-27/+3
* nvfx: fix vertex programsLuca Barbieri2010-08-221-0/+2
* nvfx: use relocations array for vp constantsLuca Barbieri2010-08-224-35/+34
* r600g: Don't blindly unmap NULL->size.Henri Verbeet2010-08-221-1/+3
* svga: Do not shortcut NULL surface relocations with SVGA3D_INVALID_ID.José Fonseca2010-08-222-6/+9
* i965: Fix 8-wide FB writes on gen6.Eric Anholt2010-08-221-12/+5
* i965: Fix brw_math1 with scalar argument in gen6 FS.Eric Anholt2010-08-221-2/+14
* i965: Fix up WM push constant setup on gen6.Eric Anholt2010-08-225-26/+57
* i965: Use intel->gen >= 6 instead of IS_GEN6.Eric Anholt2010-08-223-5/+5
* libgl-xlib: Include missing header in xlib.c.Vinson Lee2010-08-221-0/+1