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*
mesa: enable ARB_viewport_array in compat profile
Timothy Arceri
2018-06-30
3
-17
/
+18
*
mesa: add ARB_viewport_array display list support
Timothy Arceri
2018-06-30
1
-0
/
+211
*
mesa: enable ARB_shader_subroutine in compat profile
Timothy Arceri
2018-06-30
3
-19
/
+18
*
mesa: add glUniformSubroutinesuiv() display list support
Timothy Arceri
2018-06-30
1
-0
/
+34
*
mesa: stop hiding remaining query parameters from OpenGL compat
Timothy Arceri
2018-06-30
1
-5
/
+1
*
mesa: enable ARB_gpu_shader_fp64 in compat profile
Timothy Arceri
2018-06-30
2
-20
/
+20
*
mesa: add ProgramUniform*d display list support
Timothy Arceri
2018-06-30
1
-0
/
+514
*
mesa: add Uniform*d support to display lists
Timothy Arceri
2018-06-30
2
-18
/
+511
*
st/glsl_to_nir: run lower_output_reads on !PIPE_CAP_TGSI_CAN_READ_OUTPUTS
Karol Herbst
2018-06-29
1
-0
/
+6
*
v3d: Move GL shader state dumping out of per-version compilation.
Eric Anholt
2018-06-29
3
-41
/
+26
*
v3d: Add missing Stream field to transform feedback specs on V3D 4.1.
Eric Anholt
2018-06-29
1
-1
/
+8
*
v3d: Add missing "tri trip or fan" flag in Primitive List Format.
Eric Anholt
2018-06-29
1
-0
/
+1
*
v3d: Fix the shader code address field widths on V3D 4.1+
Eric Anholt
2018-06-29
1
-3
/
+3
*
v3d: Add missing "no prim pack" field to the V3D4.1+ GL shader state.
Eric Anholt
2018-06-29
1
-0
/
+2
*
v3d: Express dithering mode in the same way that the CLIF parser does.
Eric Anholt
2018-06-29
1
-4
/
+8
*
v3d: Add missing "number of bin tile lists" field.
Eric Anholt
2018-06-29
2
-0
/
+2
*
v3d: Rewrite the color write masks to match CLIF format.
Eric Anholt
2018-06-29
2
-23
/
+7
*
v3d: Merge the V3D 4.1 and 4.2 XML into V3D 3.3'x XML.
Eric Anholt
2018-06-29
7
-2162
/
+607
*
v3d: Switch v3d_decoder.c to the XML's top min_ver/max_ver fields.
Eric Anholt
2018-06-29
5
-6
/
+14
*
v3d: Create XML fields for min_ver and max_ver of a packet/struct/enum.
Eric Anholt
2018-06-29
2
-2
/
+82
*
v3d: Pass the version being generated to the pack generator script.
Eric Anholt
2018-06-29
4
-20
/
+22
*
anv: finish the binding_table_pool on destroyDevice when use_softpin
Jose Maria Casanova Crespo
2018-06-29
1
-0
/
+3
*
gallium/util: remove dummy function util_format_is_supported
Marek Olšák
2018-06-29
16
-57
/
+6
*
docs: update calendar, add news and link release notes to 18.1.3
Dylan Baker
2018-06-29
3
-7
/
+8
*
docs: Add SHA256 sums to notes for 18.1.3
Dylan Baker
2018-06-29
1
-2
/
+2
*
docs: Add release notes for 18.1.3
Dylan Baker
2018-06-29
1
-0
/
+167
*
nv50/ir: improve maintainability of Target*::initOpInfo()
Rhys Perry
2018-06-29
2
-23
/
+28
*
nv50/ir: fix image stores with indirect handles
Rhys Perry
2018-06-29
1
-4
/
+5
*
egl: fix build race in automake
Ross Burton
2018-06-29
1
-0
/
+1
*
radeonsi: implement vertex color clamping for tess and GS
Marek Olšák
2018-06-28
4
-33
/
+87
*
radeonsi: move VS_STATE_SGPR before draw SGPRs
Marek Olšák
2018-06-28
2
-10
/
+13
*
radeonsi: don't use malloc in si_generate_gs_copy_shader
Marek Olšák
2018-06-28
1
-10
/
+2
*
radeonsi: disable DCC statistics gathering on everything but Stoney
Marek Olšák
2018-06-28
1
-3
/
+2
*
radeonsi: don't enable DCC statistics gathering for small surfaces
Marek Olšák
2018-06-28
1
-14
/
+16
*
radeonsi: simplify logic around vi_separate_dcc_try_enable
Marek Olšák
2018-06-28
2
-14
/
+15
*
radeonsi: fix memory exhaustion issue with DCC statistics gathering with DRI2
Marek Olšák
2018-06-28
1
-3
/
+27
*
radeonsi: remove references to Evergreen
Marek Olšák
2018-06-28
4
-4
/
+2
*
radeonsi: enable shader caching for compute shaders
Marek Olšák
2018-06-28
3
-15
/
+50
*
radeonsi: store compute local_size into tgsi_shader_info
Marek Olšák
2018-06-28
4
-6
/
+10
*
radeonsi: unify duplicated code for initial shader compilation
Marek Olšák
2018-06-28
3
-43
/
+39
*
ac: set +auto-waitcnt-before-barrier when needed
Marek Olšák
2018-06-28
1
-2
/
+4
*
radeonsi/gfx9: insert the barrier between merged shaders inside the if block
Marek Olšák
2018-06-28
1
-5
/
+13
*
gallium: plumb invariant output attrib thru TGSI
Joe M. Kniss
2018-06-29
6
-15
/
+45
*
intel/fs: Build 32-wide FS shaders.
Francisco Jerez
2018-06-28
1
-11
/
+43
*
intel/anv,blorp,i965: Implement the SKL 16x MSAA SIMD32 workaround
Jason Ekstrand
2018-06-28
3
-2
/
+49
*
intel/fs: Add fields to wm_prog_data for SIMD32 dispatch
Jason Ekstrand
2018-06-28
6
-1
/
+15
*
intel/fs: Fix nir_intrinsic_load_helper_invocation for SIMD32.
Francisco Jerez
2018-06-28
1
-5
/
+9
*
intel/fs: Fix fs_builder::sample_mask_reg() for 32-wide FS dispatch.
Francisco Jerez
2018-06-28
1
-3
/
+3
*
intel/fs: Fix Gen6+ interpolation setup for SIMD32
Francisco Jerez
2018-06-28
1
-56
/
+60
*
intel/fs: Get rid of MOV_DISPATCH_TO_FLAGS
Jason Ekstrand
2018-06-28
5
-35
/
+8
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