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* intel: remove old #includesBrian Paul2009-01-261-9/+1
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* intel: make intelUpdateScreenFromSAREA() staticBrian Paul2009-01-262-5/+1
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* intel: remove unused varBrian Paul2009-01-261-2/+0
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* intel: move intelInitExtensions() and related code into new intel_extensions.cBrian Paul2009-01-269-147/+231
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* intel: move glClear-related code into new intel_clear.c fileBrian Paul2009-01-268-222/+304
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* intel: Move swap-related functions from intel_buffers.c to new ↵Brian Paul2009-01-2611-222/+301
| | | | intel_swapbuffers.c
* i965: scissor rect was inverted when rendering to textureBrian Paul2009-01-261-4/+14
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* mesa: add missing texture_put_row_rgb() function in texrender.cRobert Ellison2009-01-261-0/+54
| | | | | | The wrap_texture() function doesn't set the renderbuffer PutRowRGB() method, which is used to implement DrawPixels(). This fix adds an implementation of this method.
* docs: added GL_NV_texture_env_combine4Brian Paul2009-01-231-0/+1
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* Merge branch 'tex_combine4'Brian Paul2009-01-238-627/+815
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| * intel: enable GL_NV_texture_env_combine4 extensionBrian Paul2009-01-231-0/+1
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| * mesa: enable GL_NV_texture_env_combine4 for sw driversBrian Paul2009-01-231-0/+1
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| * mesa: updated fragment shader codegen for GL_NV_texture_env_combine4Brian Paul2009-01-231-31/+90
| | | | | | | | | | Expand struct fields, increase loops and handle new 4-term ADD modes. Plus, some new assertions to catch switch/default cases that may be incorrect.
| * swrast: updates for GL_NV_texture_env_combine4Brian Paul2009-01-232-17/+117
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| * mesa: update state setup/validation for GL_NV_texture_env_combine4Brian Paul2009-01-231-7/+18
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| * mesa: update glTexEnv(), glGetTexEnv() for GL_NV_texture_env_combine4Brian Paul2009-01-231-2/+83
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| * mesa: initial changes for GL_NV_texture_env_combine4Brian Paul2009-01-232-10/+9
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| * mesa: consolidate glGetTexEnvi/f() code with new get_texenvi() helperBrian Paul2009-01-231-214/+125
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| * mesa: refactor _mesa_TexEnvfv() code with helper functionsBrian Paul2009-01-231-348/+373
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* | i965: init array->Format fields (see bug 19708)Brian Paul2009-01-231-0/+2
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* | mesa: set the new array->Format field in VBO codeBrian Paul2009-01-234-0/+6
| | | | | | | | Should help to solve failed assertion in i965 driver (see bug 19708)
* | intel: fix the mismerge of the vblank pipe enable sanity checkJesse Barnes2009-01-231-6/+6
| | | | | | | | Fix the last merge fix, had the blocks ordered incorrectly.
* | intel: move pipe enable sanity check to where it belongsJesse Barnes2009-01-231-8/+8
| | | | | | | | Bah, applied the patches in the wrong order, not Owain's fault...
* | intel: fix vblank crtc selection with DRI1 when only one pipe is enabled.Owain Ainsworth2009-01-231-0/+8
| | | | | | | | | | | | | | | | | | | | | | On Mobile chipsets, we often enable PipeB instead of PipeA, but the test in here was insufficient, falling back to pipe A if the area intersection returned zero. Therefore, in the case where a window went off to the top of the left of the screen, it would freeze, waiting on the wrong vblank. Fix this mess by checking the sarea for a crtc being zero sized, and in that case always default to the other one.
* | intel: Prevent an "irq is not working" printf when only pipe B is enabled.Owain G. Ainsworth2009-01-233-8/+34
| | | | | | | | | | | | | | intelMakeCurrent is called before intelWindowMoved (in fact, it calls it), so calculation of the correct vblank crtc has not happened yet. Fix this by making a function that fixes up a set of vblank flags and call if from both functions.
* | docs: document improved stencil support and GL_EXT_vertex_array_bgraBrian Paul2009-01-231-0/+4
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* Merge branch 'vertex_array_bgra'Brian Paul2009-01-237-96/+154
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| * i965: enable GL_EXT_vertex_array_bgraBrian Paul2009-01-232-2/+19
| | | | | | | | Simply a matter of choosing the right surface/vertex format for GLubyte/GL_BGRA arrays.
| * mesa: enable GL_EXT_vertex_array_bgra for sw driversBrian Paul2009-01-231-0/+1
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| * mesa: update tnl module for GL_EXT_vertex_array_bgraBrian Paul2009-01-231-1/+30
| | | | | | | | Add special case for GLubyte/GL_BGRA color arrays in _tnl_import_array()
| * mesa: improve array initialization code, and set the new array->Format field.Brian Paul2009-01-231-75/+33
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| * mesa: update glColorPointer, etc for GL_EXT_vertex_array_bgraBrian Paul2009-01-231-18/+68
| | | | | | | | Add new error checking, set array state appropriately.
| * mesa: initial bits for GL_EXT_vertex_array_bgraBrian Paul2009-01-232-0/+3
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* | r300: Enable GL_ATI_separate_stencil in R300Ian Romanick2009-01-232-4/+22
| | | | | | | | | | | | | | At this point, GL_EXT_stencil_two_side should probably be disabled. It may be worth leaving it enabled because it has GLX protocol while GL_ATI_separate_stencil does not. I'll leave it to one of the r300 maintainers to make the call.
* | 965: Enable GL_EXT_stencil_two_sideIan Romanick2009-01-231-0/+2
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* | swrast: Enable GL_EXT_stencil_two_sideIan Romanick2009-01-232-2/+4
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* | Track two sets of back-face stencil stateIan Romanick2009-01-239-104/+128
|/ | | | | | | | | | | | Track separate back-face stencil state for OpenGL 2.0 / GL_ATI_separate_stencil and GL_EXT_stencil_two_side. This allows all three to be enabled in a driver. One set of state is set via the 2.0 or ATI functions and is used when STENCIL_TEST_TWO_SIDE_EXT is disabled. The other is set by StencilFunc and StencilOp when the active stencil face is set to BACK. The GL_EXT_stencil_two_side spec has more details. http://opengl.org/registry/specs/EXT/stencil_two_side.txt
* i965: whitespace changes and reformattingBrian Paul2009-01-223-47/+42
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* docs: first 7.5 feature: GL_ARB_framebuffer_objectBrian Paul2009-01-221-0/+1
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* i965: enable GL_ARB_framebuffer_objectBrian Paul2009-01-221-0/+2
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* intel: add GL_EXT_framebuffer blit extensionBrian Paul2009-01-222-2/+74
| | | | | | This functionality is required by GL_ARB_framebuffer_object. For now, implement it in terms of glCopyPixels(). This will need to be revisted though.
* intel: remove/disable the "paired depth/stencil" codeBrian Paul2009-01-225-12/+2
| | | | | | We only allow combined depth+stencil renderbuffers so the complicated code for splitting and combining separate depth and stencil buffers is no longer needed.
* intel: asst clean-ups, simplifications in intel_draw_buffer()Brian Paul2009-01-221-30/+16
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* intel: remove unneeded call to ctx->Driver.DepthRange()Brian Paul2009-01-221-3/+0
| | | | The preceeding call to intel_draw_buffer() does that.
* i965: disallow separate depth/stencil renderbuffersBrian Paul2009-01-221-11/+11
| | | | | | | | | Take advantage of the GL_FRAMEBUFFER_UNSUPPORTED feature to disallow separate depth and stencil renderbuffers; only allow combined depth/stencil buffers. Next up: remove/simplify a bunch of the depth/stencil renderbuffer code. Also: restore the previously disabled GL_DEPTH_COMPONENT16 case
* i965: minor reformattingBrian Paul2009-01-221-5/+9
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* intel: plug in stub intel_validate_framebuffer() functionBrian Paul2009-01-221-0/+14
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* intel: inline some renderbuffer functionsBrian Paul2009-01-222-55/+52
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* demos: revamp the fbotexture.c demoBrian Paul2009-01-221-113/+268
| | | | | | | | Try making depth/stencil attachments in two different ways. Check for GL errors and GL_FRAMEBUFFER_UNSUPPORTED status to be more robust. Reorganize the code a bit to make it clearer. Added -arb option to test GL_ARB_fbo's mixed renderbuffer sizes Added -ds2 option to test GL_DEPTH_STENCIL_ATTACHMENT
* demos: updated FBO tests to for ARB_fboBrian Paul2009-01-222-7/+15
| | | | Some things that were not errors in EXT_fbo are errors in ARB_fbo.