| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Make sure that BGRX rendering is swapped the correct way around.
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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We already have a pointer to the texture object. Use it here.
Reviewed-by: Timothy Arceri <[email protected]>
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Draw operations should not use the TS if the TS buffer content is invalid,
as this leads to wrong rendering or even GPU hangs. As the TS valid status
can change between draws (clear operations changing it to valid, blits using
the RS to the color or ZS buffer changing it to invalid), the TS_MEM_CONFIG
must be updated before each draw if the status has changed.
This fixes the remaining TS related piglit failures (regressions of a
standard run against a piglit run with TS completely disabled).
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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When not all of the vertex attributes are actually used in the shader,
we end up with some inputs without an assigned reg. Those are marked
as invalid and must be skipped when assigning the inputs, as those would
overwrite other valid inputs otherwise.
Fixes piglit drawpixels and a bunch of other tests using the st_draw path.
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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This saves some useless CMASK initializations/eliminations in
the Vulkan SSAO demo.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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My guess is that the GPU is going to report VM faults if
vkCmdDrawIndirectCountAMD() (and friends) are used.
Cc: [email protected]
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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ssize_t is a GNU extension and is not available on Windows or MacOS.
Instead, we use intptr_t which should be effectively equivalent and is
part of the C standard. This should fix the Windows and Mac OS builds.
Fixes: 3af1c829891a4530682bce113fdd512d4f2de3c6
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103253
Reviewed-by: Jose Fonseca <[email protected]>
Tested-by: Vinson Lee <[email protected]>
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This really makes more sense in the intel_batchbuffer struct.
Reviewed-by: Chris Wilson <[email protected]>
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fast_clear_op is leftover from the meta-fast-clear days.
No idea what the other thing was for, but it isn't used now.
Reviewed-by: Chris Wilson <[email protected]>
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Currently all the build systems but Meson generate the header in
src/mapi/glapi. Meson cannot do that since:
- it does not allow user control over the location of output files
- moving the generation rule(s) causes explosion due to the unusual
structure of glapi and friends
- copying the file into the correct location is a non-trivial task
To workaround the above deficiency in the least invasive way, let's
adjust the #include directive and add a few -I flags to the autotools
build.
Note: both builddir and srcdir, should be used. Otherwise building from
a release tarball fails badly.
Cc: Dylan Baker <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Mark Janes <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Since blob.h moved up to src/compiler the test should include that
instead of src/compiler/glsl
fixes: 0e3bd56c6ea783dbc ("compiler: Move blob up a level")
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This reverts commit fc48ad24272799b154de37f6a944eb391bdbbb82.
There commit reference the previous commit as it justification of
changing behaviour. Although unlike the said commit, there's nothing
obviously wrong there.
I'll take a look close why Meson fails to pick the file, but in the
interim reverting this commit fixes the normal distcheck target.
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Necessary to support P010/P016 surfaces for video.
Signed-off-by: Mark Thompson <[email protected]>
Acked-by: Leo Liu <[email protected]>
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Commit 731ba6924a2ed6cdf47a78fd637a91a19ddcf9ed
"expose RGBA visuals only on Android" replaced
ARRAY_SIZE(formats) by num_formats, but there are
3 loops which add configs, and only one was updated
to num_formats.
Also update loops for configs with accumulation buffer
and multisample configs.
Fixes: 731ba6924a2 "i965: expose RGBA visuals only on Android"
Signed-off-by: Mario Kleiner <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Coverage and LTO seems to be hard requirements for Clang, while
coroutines is needed as of LLVM/Clang 4.0.
Mark the last one as "optional" so we handle every case.
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tobias Droste <[email protected]>
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We want to add "optional" components, which have been added with later
LLVM versions.
One such in-tree example is inteljitevents. Others are to follow
shortly.
v2: Use the correct function, add blank line between functions (Tobias)
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tobias Droste <[email protected]>
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Otherwise we error out at link stage as follows:
/usr/lib/llvm-3.9/lib/libLLVMAMDGPUCodeGen.a(R600OptimizeVectorRegisters.cpp.o):
unrecognized relocation (0x2a) in section
`.text._ZNK12_GLOBAL__N_119R600VectorRegMerger16getAnalysisUsageERN4llvm13AnalysisUsageE'
/usr/bin/ld: final link failed: Bad value
Cc: [email protected]
Cc: Jan Vesely <[email protected]
Signed-off-by: Emil Velikov <[email protected]>
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Earlier versions need different quirks, but as of LLVM 3.9 llvm-config
provides --link-shared/link-static toggles.
The output of which seems to be reliable - looking at LLVM 3.9, 4.0 and
5.0.
Note that there are earlier code will be used for pre LLVM 3.9 and is
unchanged.
This effectively fixes LLVM static linking, while providing a clearer
and more robust solution for future versions.
Mildly interesting side notes:
- build-mode (introduced with 3.8) was buggy with 3.8
It shows "static" when build with -DLLVM_LINK_LLVM_DYLIB=ON, yet it was
consistent with --libs. The latter shows the static libraries.
- libnames and libfiles are broken with LVM 3.9
The library prefix and extension is printed twice liblibLLVM-3.9.so.so
v2: Invoke llvm-config twice, instead of using sed, to combine the two
lines into one (Tobias)
Cc: [email protected]
Cc: Dieter Nützel <[email protected]>
Cc: Michel Dänzer <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tobias Droste <[email protected]>
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As of LLVM 3.9 one could use consistent ways to handle the component.
Factor out the current handling, as it will be used for older versions.
Cc: [email protected]
Cc: Michel Dänzer <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tobias Droste <[email protected]>
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Prior to the refactor/cleanup by Tobias one could add an invalid
component to LLVM_COMPONENTS.
Since that's no longer the case we can drop the current check.
Cc: Tobias Droste <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tobias Droste <[email protected]>
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The user does not need to know the specifics of the struct, as only a
pointer to it is used.
Just forward declare the struct making the header self-contained.
v2: Remove deprecation warning text/bugzilla - patch does no help there.
Cc: Greg V <[email protected]>
Fixes: 5cddb1ce3c9 ("wayland: Add an extension to create wl_buffers from
EGLImages")
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]> (v1)
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The only driver that utilises Clover already depends on LLVM 3.9.
Close to every supported distribution has said version.
Additionally libclc also requires LLVM 3.9.
With this in mind, we can safely bump the requirement.
There is a handful of dead code that we could remove, which will be
resolved with later commits.
Note: this drops the LLVM 3.6 build from the Travis build. LLVM 3.9 (and
later) are already covered in there.
https://lists.freedesktop.org/archives/mesa-dev/2017-September/170028.html
v2: Add reference to discussion thread (Eric), adjust libclc LLVM req.
(Jan).
Cc: Aaron Watry <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Acked-by: Vedran Miletić <[email protected]>
Acked-by: Jan Vesely <[email protected]>
Acked-by: Francisco Jerez <[email protected]>
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Now that wayland-drm (correctly) keeps a local copy of the callbacks,
this should not longer cause explosions.
After all the symbol is a local, constant data.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
Tested-by: Derek Foreman <[email protected]>
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The callbacks may be called even when they are no longer valid.
Say, the user is dlclose(ing) libEGL while the buffers are being
destroyed.
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
Tested-by: Derek Foreman <[email protected]>
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The __DRI_IMAGE version can be 17 or over, while the function pointer is
NULL. Guard for that instead of crashing.
Fixes: bad24395d91 ("egl/dri: use createImageFromRenderbuffer2 when
available")
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Build i915 with meson. More or less copied from i965, with all
the unneeded cruft removed, and the libdrm_intel dependency added.
Cc: Dylan Baker <[email protected]>
Cc: Eric Anholt <[email protected]>
Signed-off-by: Ville Syrjälä <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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The pkg-config file is called xxf86vm.pc not xf86vm.pc.
Cc: Dylan Baker <[email protected]>
Cc: Eric Anholt <[email protected]>
Signed-off-by: Ville Syrjälä <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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This is a lot more natural than special casing it all over the place.
We still have to do a bit of special-casing in assign_constant_locations
but it's not special-cased quite as bad as it was before.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Now that everything is nicely ralloc'd, we can allocate the pull_param
array in assign_constant_locations instead of higher up. We can also
re-allocate the param array so that it's exactly the needed size. This
should save us some memory because we're not allocating the total needed
param space for both push and pull.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Now that we're always growing the param array as-needed, we can
allocate the param array in common code and stop repeating the
allocation everywere. In order to keep things sane, we ralloc the
[pull_]param array off of the compile context and then steal it back
to a NULL context later. This doesn't get us all the way to where
prog_data::[pull_]param is purely an out parameter of the back-end
compiler but it gets us a lot closer.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Now that the only thing we put in the array up-front are client push
constants, we can simplify anv_pipeline_compile a bit.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Before, we were calculating up-front and then filling in later. Now we
just grow as needed in anv_nir_apply_pipeline_layout.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This way any image uniforms end up having locations higher than
MAX_PUSH_CONSTANT_SIZE. There's no bug here at the moment, but this
consistency will make the next commit easier. Also, because
nir_apply_pipeline_layout properly increments nir->num_uniforms when
it expands the param array, we no longer need to stomp it to match
prog_data::nr_params because it already does.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Instead of requiring the caller of brw_compile_vs to figure it out, just
grow the param array on-demand.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Instead of making the caller of brw_compile_cs add something to the
param array for thread_local_id_index, just add it on-demand in
brw_nir_intrinsics and grow the array. This is now safe to do because
everyone is now using ralloc for prog_data::param.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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It's already only ever called from brw_compile_cs and only handles
compute intrinsics. Let's just make it CS-specific. We can always
make it handle other stages again later if we want.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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We haven't needed this ever since we started using NIR for lowering
rectangle textures.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Otherwise, in the ARB program case _mesa_add_state_reference may grow
the parameter array which will cause brw_nir_setup_arb_uniforms to write
past the end of the param array because it only looks at the parameter
list length but the parma array is allocated based on nir->num_uniforms.
The only reason this hasn't caused us problems is because we are padding
out the param array for fragment programs unnecessarily.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The Vulkan driver does not support pull constants. It simply limits
things such that we can always push everything. Previously, we were
determining whether or not to push things based on whether or not the
prog_data::pull_param array is non-null. This is rather hackish and
about to stop working.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This way we stop leaking it. This is completely safe because, when we
hand it off to anv_shader_bin_create or anv_pipeline_cache_upload_kernel,
they make a copy of the entire param array.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This lets us avoid some of the manual ralloc stealing and prepares for
future commits in which we will want to ralloc prog_data::param.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This burns an extra 10k of memory or so in the case where you don't have
any images. However, if you have several shaders which use images, this
should be much less memory. It also gets rid of a part of prog_data
that really has nothing to do with the compiler.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This should be just as good as looking in prog_data but removes our one
state setup dependency on brw_stage_prog_data::nr_image_param.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This moves us away to the array of pointers model and onto a model where
each param is represented by a generic uint32_t handle. We reserve 2^16
of these handles for builtins that get generated by somewhere inside the
compiler and have well-defined meanings. Generic params have handles
whose meanings are defined by the driver.
The primary downside to this new approach is that it moves a little bit
of the work that we would normally do at compile time to draw time. On
my laptop this hurts OglBatch6 by no more than 1% and doesn't seem to
have any measurable affect on OglBatch7. So, while this may come back
to bite us, it doesn't look too bad.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The only thing it was handling was push constants. We pull the actual
constant upload code into gen6_constant_state.c and the atoms into
genX_state_upload.c.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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