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* freedreno: add support for hw accumulating queriesRob Clark2017-04-228-33/+384
| | | | | | | | | | | | | Some queries on a4xx and all queries on a5xx can do result accumulation on CP so we don't need to track per-tile samples. We do still need to handle pausing/resuming while switching batches (in case the query is active over multiple draws which are executed out of order). So introduce new accumulated-query helpers for these sorts of queries, since it doesn't really fit in cleanly with the original query infra- structure. Signed-off-by: Rob Clark <[email protected]>
* freedreno: a bit of query refactorRob Clark2017-04-224-40/+40
| | | | | | | | Move a bit more of the logic shared by all query types (active tracking, etc) into common code. This avoids introducing a 3rd copy of that logic for a5xx. Signed-off-by: Rob Clark <[email protected]>
* freedreno: make hw-query a helperRob Clark2017-04-2213-16/+57
| | | | | | | | | For a5xx (and actually some queries on a4xx) we can accumulate results in the cmdstream, so we don't need this elaborate mechanism of tracking per-tile query results. So make it into vfuncs so generation specific backend can use it when it makes sense. Signed-off-by: Rob Clark <[email protected]>
* i965/vec4: Avoid reswizzling MACH instructions in opt_register_coalesce().Kenneth Graunke2017-04-221-0/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | opt_register_coalesce() was optimizing sequences such as: mul(8) acc0:D, attr18.xyyy:D, attr19.xyyy:D mach(8) vgrf5.xy:D, attr18.xyyy:D, attr19.xyyy:D mov(8) m4.zw:F, vgrf5.xxxy:F into: mul(8) acc0:D, attr18.xyyy:D, attr19.xyyy:D mach(8) m4.zw:D, attr18.xxxy:D, attr19.xxxy:D This doesn't work - if we're going to reswizzle MACH, we'd need to reswizzle the MUL as well. Here, the MUL fills the accumulator's .zw components with attr18.yy * attr19.yy. But the MACH instruction expects .z to contain attr18.x * attr19.x. Bogus results ensue. No change in shader-db on Haswell. Prevents regressions in Timothy's patches to use enhanced layouts for varying packing (which rearrange code just enough to trigger this pre-existing bug, but were fine themselves). Acked-by: Timothy Arceri <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: validate sampler type across the whole programTimothy Arceri2017-04-223-5/+28
| | | | | | | | | | | Currently we were only making sure types were the same within a single stage. This looks to have regressed with 953a0af8e3f73. Fixes: 953a0af8e3f73 ("mesa: validate sampler uniforms during gluniform calls") Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> https://bugs.freedesktop.org/show_bug.cgi?id=97524
* mesa: don't lock hashtables that are not shared across contextsTimothy Arceri2017-04-225-15/+16
| | | | | | | | | | | | | | | | | | | From Chapter 5 'Shared Objects and Multiple Contexts' of the OpenGL 4.5 spec: "Objects which contain references to other objects include framebuffer, program pipeline, query, transform feedback, and vertex array objects. Such objects are called container objects and are not shared" For we leave locking in place for framebuffer objects because the EXT fbo extension allowed sharing. We could maybe just replace the hash with an ordinary hash table but for now this should remove most of the unnecessary locking. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa: Remove deleteFlag pattern from container objects.Matt Turner2017-04-222-6/+2
| | | | | | | | This pattern was only useful when we used mutex locks, which the previous commit removed. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa: Remove unnecessary locking from container objects.Matt Turner2017-04-224-19/+0
| | | | | | | | | | | | | | | | | | | From Chapter 5 'Shared Objects and Multiple Contexts' of the OpenGL 4.5 spec: "Objects which contain references to other objects include framebuffer, program pipeline, query, transform feedback, and vertex array objects. Such objects are called container objects and are not shared" For we leave locking in place for framebuffer objects because the EXT fbo extension allowed sharing. V2: (Timothy Arceri) - rebased and dropped changes to framebuffer objects Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa: remove fallback RefCount == 0 patternTimothy Arceri2017-04-226-59/+25
| | | | | | | | We should never get here if this is 0 unless there is a bug. Replace the check with an assert. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* egl: add gitignoreElie TOURNIER2017-04-221-0/+2
| | | | | | | | | Since commit ce562f9e3fa, two new files are generated. We don't want to track them. Signed-off-by: Elie Tournier <[email protected]> Reviewed-by: Plamena Manolova <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glsl: make use of glsl_type::is_float()Samuel Pitoiset2017-04-2110-56/+48
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: make use of glsl_type::is_double()Samuel Pitoiset2017-04-2112-45/+45
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: make use of glsl_type::is_integer_64()Samuel Pitoiset2017-04-211-9/+2
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: simplify glsl_type::is_integer_32_64()Samuel Pitoiset2017-04-211-2/+1
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: add glsl_type::is_integer_64()Samuel Pitoiset2017-04-211-0/+8
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: make use of glsl_type::is_boolean()Samuel Pitoiset2017-04-214-19/+18
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: make use of glsl_type::is_record()Samuel Pitoiset2017-04-215-8/+6
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: make use of glsl_type::is_interface()Samuel Pitoiset2017-04-212-2/+2
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: make use of glsl_type::is_array()Samuel Pitoiset2017-04-215-5/+5
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: make use glsl_type::is_atomic_uint()Samuel Pitoiset2017-04-213-6/+4
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: add glsl_type::is_atomic_uint() helperSamuel Pitoiset2017-04-211-0/+8
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* mesa/glthread: correctly compare thread handlesEmil Velikov2017-04-211-1/+1
| | | | | | | | | | | | | As mentioned in the manual - comparing pthread_t handles via the C comparison operator is incorrect and pthread_equal() should be used instead. Cc: Timothy Arceri <[email protected]> Fixes: d8d81fbc316 ("mesa: Add infrastructure for a worker thread to process GL commands.") Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Plamena Manolova <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* st/clover: add space between < and ::Emil Velikov2017-04-216-17/+17
| | | | | | | | | | | | As pointed out by compiler ./llvm/codegen.hpp:52:22: error: ‘<::’ cannot begin a template-argument list [-fpermissive] ./llvm/codegen.hpp:52:22: note: ‘<:’ is an alternate spelling for ‘[’. Insert whitespace between ‘<’ and ‘::’ Cc: Francisco Jerez <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Vedran Miletić <[email protected]>
* glsl: get rid of values_for_type()Samuel Pitoiset2017-04-213-22/+4
| | | | | | | | | | | This function is actually a wrapper for component_slots() and it always returns 1 (or N) for samplers. Since component_slots() now return 1 for samplers, it can go. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl: make component_slots() returns 1 for sampler typesSamuel Pitoiset2017-04-211-3/+2
| | | | | | | | | | | | | | | It looks inconsistent to return 1 for image types and 0 for sampler types. Especially because component_slots() is mostly used by values_for_type() which always returns 1 for samplers. For bindless, this value will be bumped to 2 because the ARB_bindless_texture states that bindless samplers/images should consume two components. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* docs/features: mark KHR_no_error as startedKai Wasserbäch2017-04-211-1/+1
| | | | | | | | | The OpenGL extension KHR_no_error is exposed since commit d42d150ad26e29d9e894ba9f9e28f8134e2e5393 by Timothy Arceri. Therefore it should be marked as "started" in the features.txt Signed-off-by: Kai Wasserbäch <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* Revert "android: fix segfault within swap_buffers"Tapani Pälli2017-04-211-8/+0
| | | | | | | | | This reverts commit 4d4558411db166d2d66f8cec9cb581149dbe1597. This was a wrong call, while it fixed issue with 3DMark it actually introduced regression elsewhere. Signed-off-by: Tapani Pälli <[email protected]>
* nvc0: Add support for setting viewport index/layer from VS/TESIlia Mirkin2017-04-206-9/+31
| | | | | | | | | | | | | This enables support on GM200+ for: - GL_AMD_vertex_shader_layer - GL_AMD_vertex_shader_layer_viewport_index - GL_ARB_shader_viewport_layer_array Signed-off-by: Ilia Mirkin <[email protected]> [lyude: add relnotes/TES cap] Signed-off-by: Lyude <[email protected]> [imirkin: move relnotes to right place, add features.txt] Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0/ir: Only store viewport in scratch register for GPLyude2017-04-201-0/+1
| | | | | | | | | EMIT only applies to geometry shaders. For everything else, we want to export the viewport normally. Signed-off-by: Lyude <[email protected]> Reviewed-by: Boyan Ding <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* radv: Prefetch compute shader too.Bas Nieuwenhuizen2017-04-211-0/+1
| | | | | | | For consistency, doesn't really impact performance. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* anv/query: Use genxml for MI_MATHJason Ekstrand2017-04-201-43/+28
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed by: Iago Toral Quiroga <[email protected]>
* genxml: Add better support for MI_MATHJason Ekstrand2017-04-203-12/+195
| | | | | | | | This breaks the guts of MI_MATH (the instruction part) out into its own structure with proper named values. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed by: Iago Toral Quiroga <[email protected]>
* genxml/pack: Allow hex values in the XMLJason Ekstrand2017-04-201-1/+2
| | | | | | Acked-by: Kenneth Graunke <[email protected]> Reviewed by: Iago Toral Quiroga <[email protected]> Reviewed-by: Dylan Baker <[email protected]>
* radv/ac: use tex_lz if we can.Dave Airlie2017-04-201-6/+16
| | | | | | | | Looking at some Talos shaders vs radeonsi, I noticed they use tex_lz in a few places, so we should be able to as well. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* st/mesa: use one big translation table in st_pipe_vertex_formatMarek Olšák2017-04-201-242/+228
| | | | | | | for lower overhead. Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* st/mesa: check in advance in st_draw_vbo whether the bitmap cache is emptyMarek Olšák2017-04-201-1/+3
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* st/mesa: put the bitmap_cache structure inside st_contextMarek Olšák2017-04-203-43/+36
| | | | | | | | This is nicer on caches, and the next commit will need to access the structure from a different place. Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* st/mesa: inline and optimize st_invalidate_readpix_cacheMarek Olšák2017-04-202-10/+11
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* st/mesa: invalidate the readpix cache in st_indirect_draw_vboMarek Olšák2017-04-201-0/+2
| | | | | | Cc: <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium/util: remove util_draw_range_elements helperMarek Olšák2017-04-201-23/+0
| | | | | | | min/max_index are typically hints for the u_vbuf module, not the driver. Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: fold u_trim_pipe_prim call from st/mesa to driversMarek Olšák2017-04-209-10/+40
| | | | | | | Most drivers don't need it and shouldn't need it because it can't be used in some cases (indirect draws, primitive restart, count from streamout). Reviewed-by: Brian Paul <[email protected]>
* docs/envvars: sort INTEL_DEBUG envvar options by nameSamuel Iglesias Gonsálvez2017-04-201-29/+29
| | | | | | | It helps to find the envvar option you are looking for. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* ac: fix build after LLVM 5.0 SVN r300718Christoph Haag2017-04-201-0/+4
| | | | | | | | v2: previously getWithDereferenceableBytes() exists, but addAttr() doesn't take that type Signed-off-by: Christoph Haag <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Tested-and-reviewed-by: Mike Lothian <[email protected]>
* bin/get-{extra,fixes}-pick-list.sh: improve outputJuan A. Suarez Romero2017-04-202-3/+8
| | | | | | | | | | | | Show the commit hash and the title in a way that it is easier to copy and paste in the bin/.cherry-ignore-extra file if we want to ignore those commits for the future. v2: - Use printf instead echo (Eric Engestrom) Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* bin/get-{extra,fixes}-pick-list.sh: add support for ignore listJuan A. Suarez Romero2017-04-202-0/+13
| | | | | | | | | | | | Both scripts does not use a file with the commits to ignore. So if we have handled one of the suggested commits and decided we won't pick it, the scripts will continue suggesting them. v2: - Mark the candidates in bin/get-extra-pick-list.sh (Juan A. Suarez) - Use bin/.cherry-ignore to store rejected patches (Emil) Reviewed-by: Emil Velikov <[email protected]>
* mesa: print target string in glBindTexture() error messageBrian Paul2017-04-191-1/+2
| | | | | Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: fix Windows build error related to getuid()Brian Paul2017-04-191-2/+6
| | | | | | getuid() and geteuid() are not present on Windows. Reviewed-by: Timothy Arceri <[email protected]>
* swr: simd16 vs workTim Rowley2017-04-191-5/+25
| | | | | | | Build VS with alternating output for the current simd16 fe double-pump of a simd8 shader. Reviewed-by: Bruce Cherniak <[email protected]>
* radv: Set variant code_size when created from the cache.Bas Nieuwenhuizen2017-04-201-0/+1
| | | | | Signed-off-by: Bas Nieeuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* radv: Add shader prefetch.Bas Nieuwenhuizen2017-04-193-0/+18
| | | | | | | | | | Gives me approximately a 2% perf increase in bot dota2 & talos. Having descriptors (both sets and vertex buffers) prefetched didn't help so I didn't include that. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]>