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* prototype _mesa_init_ati_fragment_shader()Brian Paul2005-01-112-12/+16
* aliasing was brokenMichal Krol2005-01-111-1/+1
* Add a big nasty fallback for AlphaTest -- seems to always be wrongKeith Whitwell2005-01-114-4/+26
* fallback on polygon.stippleflag (thanks Keith)Alan Hourihane2005-01-111-1/+1
* VMS updates from Jouk JansenBrian Paul2005-01-113-6/+56
* applied Keith's patch for "safe" type-punning.Daniel Borca2005-01-111-8/+8
* Fix usage of texture units, when TEX1 is enabled, but not TEX0.Alan Hourihane2005-01-111-3/+4
* Get NeHe lesson08 to work. Note: it appears the filtering does not work prope...Vladimir Dergachev2005-01-111-1/+4
* Switch back to using immediate mode code - use of AGP space is interfering wi...Vladimir Dergachev2005-01-112-3/+9
* Move the few definitions from r300_lib.h still in use to r300_emit.h.Vladimir Dergachev2005-01-114-59/+89
* Switch r300_state.c to use r300_fixed_pipelines.h instead of r300_lib.h.Vladimir Dergachev2005-01-111-21/+5
* Copy sample pixel and vertex shaders to r300_fixed_pipelines.hVladimir Dergachev2005-01-111-0/+273
* remove a debug lineBrian Paul2005-01-101-1/+0
* tweak output formattting, fixed uninitialized var errorBrian Paul2005-01-102-46/+48
* Fixes to cope with the lack of AGP textures. This is all that's neededFelix Kuehling2005-01-103-14/+21
* Fallback on PolygonStipple for CLE266 hardware.Alan Hourihane2005-01-103-7/+55
* Windows/ReactOS patch (Gregor Anich)Brian Paul2005-01-101-0/+69
* More changes to cope with color stride == 0Keith Whitwell2005-01-101-9/+36
* Fix segfault in pipes by dealing with stride == 0 case in generic_interp_extrasKeith Whitwell2005-01-101-14/+25
* Bring vertex buffer code up to date..Vladimir Dergachev2005-01-102-52/+65
* For some reason we need r300Flush when using textures. Perhaps the problem isVladimir Dergachev2005-01-101-2/+10
* Clean up the code and make it unnecessary to issue extra calls to Setup*ShadersVladimir Dergachev2005-01-103-26/+11
* Port EmitPixelShader from cmdbuf.c to SetupPixelShader in state.c.Vladimir Dergachev2005-01-094-64/+92
* Implement a more elaborate hashing scheme for texture formats. Still not perf...Vladimir Dergachev2005-01-094-85/+200
* minor readtex fixesBrian Paul2005-01-091-5/+5
* improved animation rateBrian Paul2005-01-091-20/+29
* rotate at fixed rate, changed fire effect (Marcelo Magallon)Brian Paul2005-01-091-8/+15
* rotate at fixed rate (Marcelo Magallon)Brian Paul2005-01-091-2/+9
* use #ifdef to test for extensionBrian Paul2005-01-091-0/+6
* include readtex.hBrian Paul2005-01-095-4/+6
* better animate rate (Marcelo Magallon)Brian Paul2005-01-0917-77/+177
* some new/improved rulesBrian Paul2005-01-091-11/+38
* include readtex.h instead of readtex.cBrian Paul2005-01-095-5/+5
* include readtex.h instead of readtex.c (Marcello Magallon)Brian Paul2005-01-092-2/+2
* Add #ifdefs for extension testing (Marcello Magallon)Brian Paul2005-01-093-0/+21
* animation rate patch (Marcello Magallon)Brian Paul2005-01-092-5/+28
* rotate at a reasonable rateBrian Paul2005-01-091-16/+27
* compute reasonable animate rate (Marcelo Magallon)Brian Paul2005-01-085-10/+75
* fix-up rules for sphere demo, which uses readtex utilityBrian Paul2005-01-081-2/+17
* * Flush and wait in per-primitive fallback functions. Fixes flickeringFelix Kuehling2005-01-081-97/+206
* Added missing break; to fix infinite recursion between choose_emit_funcFelix Kuehling2005-01-081-0/+1
* Added state debugging option (SAVAGE_DEBUG=state).Felix Kuehling2005-01-083-1/+5
* Enable libGL to be built with DRI_NEW_INTERFACE_ONLY (but don't do it yet).Adam Jackson2005-01-083-5/+11
* Parallel build fix. Multiword variables on the target side of a : getAdam Jackson2005-01-081-2/+4
* Add t_vb_cull.c (Bernard Blackham)Keith Whitwell2005-01-071-0/+1
* And fix the obvious bugs in higher-numbered templates.Keith Whitwell2005-01-071-8/+8
* Templatize the fastpaths.Keith Whitwell2005-01-071-254/+71
* Add some more hardcoded fastpaths.Keith Whitwell2005-01-071-15/+117
* Cope with the possibility that incoming vectors may haveKeith Whitwell2005-01-071-65/+24
* Use the 'to' vector to determine the loop count.Keith Whitwell2005-01-071-1/+1