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* slang to mesa compatibility, tested only under WindowsMichal Krol2005-01-172-0/+178
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* add 3dlabs_shhandle interfaceMichal Krol2005-01-171-41/+42
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* add [.slang] to INCDIR, fix comma in OBJECTSMichal Krol2005-01-171-4/+4
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* add src/mesa/shader/slang to INCLUDE_DIRSMichal Krol2005-01-171-1/+2
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* cleaned up warningsDaniel Borca2005-01-174-44/+45
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* allow more internalFormat/format combinations (i hope i got it right)Daniel Borca2005-01-171-2/+5
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* fix compilation error for fx/MesaDaniel Borca2005-01-171-1/+1
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* since we've already messed up this one, let we do it further and make it ↵Daniel Borca2005-01-171-2/+2
| | | | look like a fire...
* remove trailing slash from TOP definitionDaniel Borca2005-01-171-1/+1
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* silence warningBrian Paul2005-01-171-1/+1
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* clean up gl2 structsBrian Paul2005-01-171-77/+85
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* silence a bunch of warningsBrian Paul2005-01-171-47/+77
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* fix a few warningsBrian Paul2005-01-171-1/+2
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* added getstring.cBrian Paul2005-01-161-0/+3
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* added a few OpenGL 2.0 tokens (temporary)Brian Paul2005-01-161-0/+8
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* _mesa_GetInteger/Float/Boolean/Doublev() are now generated with the newBrian Paul2005-01-164-4521/+4548
| | | | | get_gen.py Python script. Moved GetString(), GetPointer(), GetError() into new getstring.c file.
* make tnl_clipspace_attr->insert field const, to silence warningBrian Paul2005-01-161-1/+1
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* This fixes it but why mipmaps still work?Aapo Tahkola2005-01-162-5/+2
| | | | | It doesnt look like filter constants in r300_reg.h would define number of levels.
* I was wrong...Aapo Tahkola2005-01-161-0/+3
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* Looks like masking masking t->filter isnt needed anymore.Aapo Tahkola2005-01-161-5/+0
| | | | texwrap still shows some problems with clamp mode with nearest filtering.
* Added a fast path for emitting unclipped primitives directly to aFelix Kuehling2005-01-165-173/+375
| | | | | | | | vertex buffer. ELTS are not supported yet (missing functionality in the DRM). You need at least Savage DRM version 2.1.3, which fixes a bug that screwed up triangle fans and strips. Moved the texture normalization stage to savagerender.c.
* On the way to getting stencil working.Vladimir Dergachev2005-01-154-4/+146
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* On the way to getting stencil and texture formats working.Vladimir Dergachev2005-01-158-63/+179
| | | | | Looks like the matter of texture formats is a lot simpler, with the wrong display in quake explained by the fact that we are not handling texture combine modes.
* Converted to use spantmp2.h.Felix Kuehling2005-01-151-74/+32
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* Use HW_READ_LOCK and HW_READ_UNLOCK in assembler-optimized span readFelix Kuehling2005-01-151-6/+6
| | | | functions.
* Use symbolic constants to describe pixel shader ALU instructions.Vladimir Dergachev2005-01-151-5/+38
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* Added fixes for filter modes and support for anisotropy filters.Aapo Tahkola2005-01-145-84/+94
| | | | | | Wrap modes would work perfectly but i messed up something when cleaning up the code :/ Border color code is incomplete because i forgot to check how to set border size :)
* Enable line stippling.Alan Hourihane2005-01-142-11/+16
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* Fix previously un-noticed issue with flat-shaded points.Keith Whitwell2005-01-144-30/+18
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* silence a warningAlan Hourihane2005-01-141-1/+1
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* Get PolygonStipple working.. (or seemingly too). It seems to do the rightAlan Hourihane2005-01-143-44/+10
| | | | things now given the demos I've used and passes glean's paths test.
* 16bpp doesn't support masked clears, so fallback when they're enabled.Alan Hourihane2005-01-141-0/+10
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* Populate WriteMonoDepthSpan in 24/8 modes.Keith Whitwell2005-01-141-0/+1
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* changed coding style. made `glutTimerFunc' less accurate, but far more ↵Daniel Borca2005-01-143-400/+356
| | | | reliable.
* changed coding style. added possibility to use default timer instead of ↵Daniel Borca2005-01-141-130/+146
| | | | PC/HW timer.
* changed coding style. added a NULL pointer check.Daniel Borca2005-01-141-27/+31
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* changed coding styleDaniel Borca2005-01-1412-1022/+1049
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* doc updateDaniel Borca2005-01-141-0/+1
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* Remove redundant register.Vladimir Dergachev2005-01-143-27/+59
| | | | Hook up some functions in r300Enable().
* Reduce amount of stderr output.Vladimir Dergachev2005-01-143-31/+16
| | | | Switch to using R300_EASY_TX_FORMAT() macro everywhere.
* Incorporate latest data from Wladimir van der Laan.Vladimir Dergachev2005-01-142-24/+58
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* Sync with master copy.Vladimir Dergachev2005-01-131-5/+5
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* add -DUSE_EXTERNAL_DXTN_LIB=1 so compressed textures are enabled for soloDave Airlie2005-01-132-2/+2
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* remove some dead texture codeAlan Hourihane2005-01-131-44/+0
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* Make sure DMA buffers are released in savageDestroyContext. UsuallyFelix Kuehling2005-01-131-1/+2
| | | | | the DRM would reclaim DMA buffers, but if one process creates and destroys many contexts it can still run out of DMA buffers.
* Fix loop for quads-as-triangles.Keith Whitwell2005-01-131-2/+2
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* Rename via_fastrender_* to avoid confusion with similar functions inKeith Whitwell2005-01-131-5/+5
| | | | via_render.c.
* Simplify viaChooseVertexState slightly.Keith Whitwell2005-01-131-5/+1
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* Remove misleading comment.Keith Whitwell2005-01-131-2/+0
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* TypoKeith Whitwell2005-01-131-1/+1
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