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* radv: rename radv_cmd_buffer_flush_state() to radv_draw()Samuel Pitoiset2017-10-201-59/+51
| | | | | | | Similar to the dispatch codepath. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: emit primitive restart from radv_emit_draw_registers()Samuel Pitoiset2017-10-201-29/+30
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: add radv_emit_draw_registers()Samuel Pitoiset2017-10-201-12/+34
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: refactor indirect draws (+count buffer) with radv_draw_infoSamuel Pitoiset2017-10-201-103/+48
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: refactor indirect draws with radv_draw_infoSamuel Pitoiset2017-10-201-75/+133
| | | | | | | | Indirect draws with a count buffer will be refactored in a separate patch. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: refactor simple and indexed draws with radv_draw_infoSamuel Pitoiset2017-10-201-68/+118
| | | | | | | | | Similar to the dispatch compute logic but for draw calls. For convenience, indirect draws will be converted in a separate patch. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: re-emit VGT_INDEX_TYPE because non-indexed draws overwrite itSamuel Pitoiset2017-10-201-2/+11
| | | | | | | | | Only on CIK and later. We should only update VGT_INDEX_TYPE but it seems easier to re-emit all the index buffer packets. Fixes: 966d66f28f (radv: do not re-emit the index buffer for every draw call) Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: clear the dirty flags in the corresponding emit helpersSamuel Pitoiset2017-10-201-2/+8
| | | | | | | This will allow us to fix the VGT_INDEX_TYPE issue properly. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: rename RADV_CMD_DIRTY_RENDER_TARGETS to RADV_CMD_DIRTY_FRAMEBUFFERSamuel Pitoiset2017-10-202-3/+3
| | | | | | | To be consistent with the emit function name. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: move DB_COUNT_CONTROL initialization to si_emit_config()Samuel Pitoiset2017-10-202-1/+5
| | | | | | | CLEAR_STATE will initialize DB_COUNT_CONTROL to 0 for CIK+. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* i965/vec4: remove setting default LOD in the backendSamuel Iglesias Gonsálvez2017-10-202-21/+0
| | | | | | | It is already done in NIR. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* i965/fs: remove setting default LOD in the backendSamuel Iglesias Gonsálvez2017-10-201-9/+0
| | | | | | | It is already done in NIR. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* nir: set default lod to texture opcodes that needed it but don't provide itSamuel Iglesias Gonsálvez2017-10-201-0/+13
| | | | | | | | | | | | v2: - Use helper to add a new source to the texture instruction. v3: - Use nir_tex_instr_src_index() to simplify the patch (Jason). Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* radv: enable GS on GFX9Bas Nieuwenhuizen2017-10-201-3/+1
| | | | Reviewed-by: Dave Airlie <[email protected]>
* radv: calculate and emit GFX9 GS registers to pipeline state.Bas Nieuwenhuizen2017-10-204-7/+158
| | | | Reviewed-by: Dave Airlie <[email protected]>
* ac/nir: Fix up GS input vgprs.Bas Nieuwenhuizen2017-10-201-0/+15
| | | | Reviewed-by: Dave Airlie <[email protected]>
* ac/nir: Add loading from LDS for merged GS.Bas Nieuwenhuizen2017-10-201-15/+21
| | | | Reviewed-by: Dave Airlie <[email protected]>
* ac/nir: Add ES output to LDS for GFX9.Bas Nieuwenhuizen2017-10-201-8/+49
| | | | Reviewed-by: Dave Airlie <[email protected]>
* ac/nir: Add merged GS function.Bas Nieuwenhuizen2017-10-201-17/+63
| | | | | | [airlied: merged fixup + and fixed up a couple more bits]. Reviewed-by: Dave Airlie <[email protected]>
* radv: Only emit TES when it exists.Bas Nieuwenhuizen2017-10-201-4/+6
| | | | Reviewed-by: Dave Airlie <[email protected]>
* radv: Use control shader presence for detecting tess.Bas Nieuwenhuizen2017-10-201-1/+1
| | | | Reviewed-by: Dave Airlie <[email protected]>
* radv: fixup tess eval shader when combined.Dave Airlie2017-10-202-6/+23
| | | | | | | | | | This fixes some access to the tess eval shader when it's combined with geometry on gfx9. This is a review of Bas's commit: radv: Prevent crashing by accessing TES for VGT reuse depth. Signed-off-by: Dave Airlie <[email protected]>
* radv: Set VGT_GS_MODE properly for gfx9Bas Nieuwenhuizen2017-10-201-4/+7
| | | | Reviewed-by: Dave Airlie <[email protected]>
* radv: ensure correct outinfo is picked.Dave Airlie2017-10-201-13/+14
| | | | | | | | | | | | | This struct used to rely on being in a union, it isn't anymore, so we have to pick the correct outinfo struct now. This should fix a regression since the union became a struct. dEQP-VK.tessellation.geometry_interaction.point_size.vertex_set_geometry_set Fixes: 6078a3bd51 (ac/nir: Allow ac_shader_variant_info to contain info about multiple stages.) Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* swr: Rework scratch space allocationGeorge Kyriazis2017-10-192-30/+23
| | | | | | | | | | | | | | | | | Remove allocation of > 2kbyte buffers into context memory in swr_copy_to_scatch_space() (which is used to copy small vertex/index buffers and shader constants to a scratch space to be used by the upcoming draw.) Large shader constant allocations need to be done in the circular scratch buffer instead of context memory, because their values persist across render calls. Also lower SCRATCH_SINGLE_ALLOCATION_LIMIT to 8k, since allocations of larger buffers will get too large for the circular scratch space. Fixes render issues with CEI Ensight. Reviewed-by: Bruce Cherniak <[email protected]>
* radv: Enable tessellation shaders for GFX9.Bas Nieuwenhuizen2017-10-201-1/+1
| | | | | | It mostly works now. Reviewed-by: Dave Airlie <[email protected]>
* ac/nir: init full exec mask for merged shaders.Dave Airlie2017-10-203-0/+12
| | | | | Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* radv: drop unused r600_htile_info.Dave Airlie2017-10-201-9/+0
| | | | | Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv: fix CLEAR_STATE packet length.Dave Airlie2017-10-191-1/+1
| | | | | | | | | | Looking at shader traces I noticed some registers were missing, one of them was being eaten by the wrong clear state length. Fixes: 4f42ea4dc (radv: use CLEAR_STATE for initializing some registers) Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* meson: don't build gallium dri target if gallium is disabledDylan Baker2017-10-191-1/+1
| | | | | | | | | | | | Otherwise -Dgallium-drivers= will cause libmesa_gallium to be built and the megadriver install script to attempt to install drivers without any actual drivers being built. fixes: 66f97f6640f5316b36177fd1053f0027eb6ec6cc ("meson: build radeonsi") Reported-by: Rafael Antognolli <[email protected]> Signed-off-by: Dylan Baker <[email protected]> Tested-by: Rafael Antognolli <[email protected]> Reviewed-by: Lyude Paul <[email protected]>
* radv: copy indirect lowering settings from radeonsiTimothy Arceri2017-10-201-1/+26
| | | | | | | | | | | | | | It looks the original indirect mask was probably copied from ANV. Sascha Willems demo results: tessellation ~4000 -> ~4200 fps V2: continue lowering local indirects due to llvm deficiencies. Tested-by: Alex Smith <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: stop redundant setting of active_stagesTimothy Arceri2017-10-201-2/+0
| | | | | | We already set it when above in the nir compilation loop. Reviewed-by: Samuel Pitoiset <[email protected]>
* ac: move some code out of loop in store_tcs_output()Timothy Arceri2017-10-201-5/+5
| | | | Reviewed-by: Samuel Pitoiset <[email protected]>
* radv: Modify rsrc1/rsrc2 generation for merged tess.Bas Nieuwenhuizen2017-10-191-7/+16
| | | | | | | No OC_LDS_EN for HS, and the included LS vgpr_comp_cnt is at a different offset. Reviewed-by: Dave Airlie <[email protected]>
* radv: Set correct registers for merged shader rings.Bas Nieuwenhuizen2017-10-191-12/+24
| | | | | | We need different regs to end up in s0/s1. Reviewed-by: Dave Airlie <[email protected]>
* radv: Add GFX9 HS emitting code.Bas Nieuwenhuizen2017-10-191-5/+16
| | | | Reviewed-by: Dave Airlie <[email protected]>
* radv: Remove remaining hard coded references to VS.Bas Nieuwenhuizen2017-10-193-7/+28
| | | | Reviewed-by: Dave Airlie <[email protected]>
* radv: Update GFX9 user data regs for GS/tess.Bas Nieuwenhuizen2017-10-194-14/+25
| | | | Reviewed-by: Dave Airlie <[email protected]>
* radv: Add code to compile merged shaders.Bas Nieuwenhuizen2017-10-194-13/+39
| | | | Reviewed-by: Dave Airlie <[email protected]>
* ac/nir: Add LS-HS input VGPR workaround.Bas Nieuwenhuizen2017-10-191-0/+18
| | | | Reviewed-by: Dave Airlie <[email protected]>
* ac/nir: Compile the bodies of multiple shaders.Bas Nieuwenhuizen2017-10-191-50/+83
| | | | Reviewed-by: Dave Airlie <[email protected]>
* ac/nir: Expand user SGPR descriptions a bit.Bas Nieuwenhuizen2017-10-191-3/+3
| | | | | | To prevent VS/TCS collisions in merged shaders. Reviewed-by: Dave Airlie <[email protected]>
* ac/nir: Don't write to the dynamic HS word on GFX9.Bas Nieuwenhuizen2017-10-191-11/+16
| | | | Reviewed-by: Dave Airlie <[email protected]>
* ac/nir: Add function creation for merged LS+HS.Bas Nieuwenhuizen2017-10-191-76/+178
| | | | Reviewed-by: Dave Airlie <[email protected]>
* ac/nir: Make scan_shader_output_decl less dependent on the context.Bas Nieuwenhuizen2017-10-191-14/+17
| | | | Reviewed-by: Dave Airlie <[email protected]>
* ac/nir: Allow ac_shader_variant_info to contain info about multiple stages.Bas Nieuwenhuizen2017-10-191-1/+1
| | | | Reviewed-by: Dave Airlie <[email protected]>
* ac/nir: Change interface to allow multiple source shaders.Bas Nieuwenhuizen2017-10-193-39/+48
| | | | Reviewed-by: Dave Airlie <[email protected]>
* ac/nir: Add HS calling convention.Bas Nieuwenhuizen2017-10-191-1/+4
| | | | | | Needed for GFX9 merged shaders. Reviewed-by: Dave Airlie <[email protected]>
* ac: Parse the new HS RSRC1 register.Bas Nieuwenhuizen2017-10-191-0/+1
| | | | Reviewed-by: Dave Airlie <[email protected]>
* swr: knob overrides for Intel Xeon PhiTim Rowley2017-10-195-1/+37
| | | | | | | | Architecture benefits from having more threads/work outstanding. Patch by Jan Zielinski. Reviewed-by: Bruce Cherniak <[email protected]>