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* python: Explicitly use a listMathieu Bridon2018-08-091-2/+2
* python: Use the right function for the jobMathieu Bridon2018-08-091-1/+1
* egl: Fix leak of X11 pixmaps backing pbuffers in DRI3.Eric Anholt2018-08-091-0/+5
* intel: Fix SIMD16 unaligned payload GRF reads on Gen4-5.Kenneth Graunke2018-08-091-0/+20
* i965: Only enable depth IZ signals if there's an actual depthbuffer.Kenneth Graunke2018-08-091-3/+8
* glx: GLX_MESA_multithread_makecurrent is direct-onlyAdam Jackson2018-08-091-1/+1
* anv: set error in all failure pathsEric Engestrom2018-08-091-1/+3
* intel/tools: add missing variable initialisationEric Engestrom2018-08-091-1/+1
* drirc: Allow extension midshader for Metro Reduxvadym.shovkoplias2018-08-091-0/+4
* glsl: handle error case with ast_post_inc, ast_post_decTapani Pälli2018-08-091-0/+5
* vc4: Implement texture_subdata() to directly upload tiled data.Eric Anholt2018-08-081-1/+39
* vc4: Handle partial loads/stores of tiled textures.Eric Anholt2018-08-083-60/+155
* vc4: Compile the LT image helper per cpp we might load/store.Eric Anholt2018-08-081-2/+31
* vc4: Refactor to reuse the LT tile walking code.Eric Anholt2018-08-081-24/+34
* wayland/egl: update surface size on window resizeJuan A. Suarez Romero2018-08-081-4/+15
* wayland/egl: initialize window surface size to window sizeJuan A. Suarez Romero2018-08-081-0/+3
* travis: make drivers explicit in Meson targetsJuan A. Suarez Romero2018-08-081-3/+14
* svga: use pipe_sampler_view::target in svga_set_sampler_views()Brian Paul2018-08-081-1/+1
* svga: use SVGA3D_RS_FILLMODE for vgpu9Brian Paul2018-08-083-26/+37
* svga: add TGSI_SEMANTIC_FACE switch case in svga_swtnl_update_vdecl()Brian Paul2018-08-081-0/+1
* xlib: remove unused Fake_glXGetAGPOffsetMESA() functionBrian Paul2018-08-081-10/+0
* gl.h: define GLeglImageOES depending on GL_EXT_EGL_image_storageBrian Paul2018-08-081-1/+1
* Android: copy -fno*math* options from the autotools buildEmil Velikov2018-08-081-0/+2
* autotools: use correct gl.pc LIBS when using glvndEmil Velikov2018-08-082-1/+10
* glx: automake: add egl.pc/headers TODO when using glvndEmil Velikov2018-08-081-0/+1
* egl: automake: add egl.pc/headers TODO when using glvndEmil Velikov2018-08-081-0/+1
* autotools: error out when building with mangling and glvndEmil Velikov2018-08-081-0/+3
* autotools: error out when using the broken --with-{gl, osmesa}-lib-nameEmil Velikov2018-08-081-6/+6
* meson: recommend building the surfaceless platformEmil Velikov2018-08-081-1/+1
* automake: require shared glapi when using DRI based libGLEmil Velikov2018-08-082-4/+3
* ttn: remove {varying_slot, frag_result}_to_tgsi_semantic helpersEmil Velikov2018-08-082-79/+0
* travis: remove libedit-dev dependency in LLVM 6.0 targetsJuan A. Suarez Romero2018-08-081-6/+0
* glsl_to_tgsi: plumb image writable through to driverErik Faye-Lund2018-08-082-5/+15
* vc4: Fix vc4_fence_server_sync() on pre-syncobj kernels.Eric Anholt2018-08-071-1/+2
* vc4: Ignore samplers for finding uniform offsets.Eric Anholt2018-08-071-3/+14
* vc4: Extend dumping of uniforms in QIR and in the command stream.Eric Anholt2018-08-073-13/+68
* vc4: Pull uinfo->data[i] dereference out to the top of the loop.Eric Anholt2018-08-071-20/+18
* vc4: Make sure to emit a tile coordinates between two MSAA loads.Eric Anholt2018-08-071-12/+11
* vc4: Respect a sampler view's first_layer field.Eric Anholt2018-08-071-1/+3
* virgl: add ARB_shader_clock supportDave Airlie2018-08-083-2/+4
* python: Specify the template output encodingMathieu Bridon2018-08-072-2/+2
* python: Fix rich comparisonsMathieu Bridon2018-08-073-12/+13
* python: Use explicit integer divisionsMathieu Bridon2018-08-076-16/+19
* egl/main: Add bits for EGL_KHR_mutable_render_bufferChad Versace2018-08-075-4/+93
* dri: Add param driCreateConfigs(mutable_render_buffer)Chad Versace2018-08-078-13/+19
* dri: Define DRI_MutableRenderBuffer extensionsChad Versace2018-08-075-3/+144
* egl/dri2: In dri2_make_current, return early on failureChad Versace2018-08-071-14/+15
* egl: Simplify queries for EGL_RENDER_BUFFERChad Versace2018-08-075-20/+85
* radeonsi: set GLC=1 for all write-only shader resourcesMarek Olšák2018-08-071-2/+19
* radeonsi: don't load block dimensions into SGPRs if they are not variableMarek Olšák2018-08-073-7/+7