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*
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
Eric Anholt
2010-06-30
7
-125
/
+95
*
ir_to_mesa: Add support for ir_unop_abs.
Eric Anholt
2010-06-29
1
-0
/
+4
*
ir_to_mesa: Add support for dFdx, dFdy.
Eric Anholt
2010-06-29
1
-0
/
+8
*
ir_to_mesa: Start adding support for texture instructions.
Eric Anholt
2010-06-29
2
-2
/
+142
*
glsl2: Keep the same number of components in implicit conversions.
Kenneth Graunke
2010-06-29
1
-0
/
+6
*
glsl2: Make gl_MaxDrawBuffers available in the vertex shader
Ian Romanick
2010-06-29
1
-32
/
+42
*
glsl2: Make gl_MaxDrawBuffers available in the fragment shader
Ian Romanick
2010-06-29
1
-0
/
+15
*
glsl2: Make gl_FragData be available in GLSL 1.10 too
Ian Romanick
2010-06-29
1
-12
/
+5
*
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
Ian Romanick
2010-06-29
4
-24
/
+35
*
glsl_type: Add _mesa_glsl_release_types to release all type related storage
Ian Romanick
2010-06-29
3
-2
/
+33
*
glsl_type: All glsl_type objects live in their own talloc context
Ian Romanick
2010-06-29
2
-4
/
+17
*
glsl_type: Record type constructors are private
Ian Romanick
2010-06-29
2
-12
/
+16
*
glsl_type: Add get_record_instance method
Ian Romanick
2010-06-29
3
-2
/
+86
*
glsl_type: Vector, matrix, and sampler type constructors are private
Ian Romanick
2010-06-29
2
-34
/
+42
*
glsl_type: Make all static objects be class private
Ian Romanick
2010-06-29
3
-39
/
+72
*
glsl2: Use talloc_strdup when generating constructor temporary names
Ian Romanick
2010-06-29
1
-8
/
+13
*
glsl_type: Remove vector and matrix constructor generators
Ian Romanick
2010-06-29
3
-370
/
+0
*
glsl2: Don't flatten constructor parameters to scalars
Ian Romanick
2010-06-29
1
-129
/
+59
*
glsl2: Always emit matrix constructors inline
Ian Romanick
2010-06-29
1
-1
/
+321
*
glsl2: Always emit vector constructors inline
Ian Romanick
2010-06-29
1
-1
/
+100
*
ir_swizzle: Add new constructor, refactor constructors
Ian Romanick
2010-06-29
2
-18
/
+56
*
glsl2: Update TODO.
Kenneth Graunke
2010-06-29
1
-4
/
+1
*
glsl2: Check for non-void functions that don't have a return statement.
Kenneth Graunke
2010-06-29
2
-0
/
+13
*
glsl2: Reject return types with qualifiers.
Kenneth Graunke
2010-06-29
1
-1
/
+10
*
glsl2: Add a method for querying if an AST type has any qualifiers.
Kenneth Graunke
2010-06-29
2
-0
/
+11
*
glsl2: Check that returned expressions match the function return type.
Kenneth Graunke
2010-06-29
1
-3
/
+11
*
glsl2: Invoke preprocessor before calling the compiler proper
Ian Romanick
2010-06-29
1
-3
/
+11
*
ir_to_mesa: Actually initialize the undef register for scalar_op1.
Eric Anholt
2010-06-28
1
-1
/
+1
*
ir_to_mesa: Support user-defined varyings using the linker's locations.
Eric Anholt
2010-06-28
1
-8
/
+22
*
ir_to_mesa: Actually add the header file for the interface.
Eric Anholt
2010-06-28
1
-0
/
+36
*
ir_to_mesa: Fix binop_sqrt for multi-channel and negative source channels.
Eric Anholt
2010-06-28
1
-1
/
+4
*
ir_to_mesa: Fix indexes of temps used in expressions.
Eric Anholt
2010-06-28
1
-29
/
+30
*
ir_to_mesa: Notify the driver when we generate new Mesa programs for GLSL.
Eric Anholt
2010-06-28
1
-0
/
+4
*
ir_to_mesa: Add support for the pow expression.
Eric Anholt
2010-06-28
1
-9
/
+39
*
ir_to_mesa: Fix EmitCondCodes for boolean vars as condition.
Eric Anholt
2010-06-28
1
-0
/
+14
*
ir_to_mesa: Respect EmitCondCodes for IF statements.
Eric Anholt
2010-06-28
1
-5
/
+19
*
ir_to_mesa: Traverse the "else" instrs after "else", instead of "then" again.
Eric Anholt
2010-06-28
1
-1
/
+1
*
ir_to_mesa: Fix matrix * scalar multiplication.
Eric Anholt
2010-06-28
1
-7
/
+13
*
ir_to_mesa: Check the right element for matrix * scalar multiplication.
Eric Anholt
2010-06-28
1
-1
/
+1
*
glsl2: Add support for some builtin matrices.
Eric Anholt
2010-06-28
1
-0
/
+86
*
ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritten setup.
Eric Anholt
2010-06-28
1
-2
/
+2
*
Use a more sensible context in copy propagation.
Kenneth Graunke
2010-06-28
1
-3
/
+4
*
Use more sensible contexts in ir_dead_code_local.
Kenneth Graunke
2010-06-28
1
-3
/
+4
*
glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizations
Ian Romanick
2010-06-28
1
-0
/
+7
*
glsl2: Use i2b and f2b IR opcodes for casting int or float to bool
Ian Romanick
2010-06-28
1
-9
/
+9
*
glsl2: Add support for non-float constants in Mesa IR.
Eric Anholt
2010-06-25
1
-14
/
+33
*
glsl2: Take out the spamming of debug flags I'd added.
Eric Anholt
2010-06-25
1
-1
/
+0
*
glsl2: Don't clear swizzles for Mesa IR constants after fetching them.
Eric Anholt
2010-06-25
1
-2
/
+0
*
ir_reader: Free memory for S-Expressions earlier.
Kenneth Graunke
2010-06-25
1
-2
/
+2
*
glsl2: Start trying to hook up uniforms.
Eric Anholt
2010-06-25
1
-11
/
+41
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