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* mesa_glinterop: remove unneeded GLAPI/GLAPIENTRY/APIENTRYP symbolsEmil Velikov2016-05-243-18/+18
* mesa_glinterop: replace GL types with their native counterpart.Emil Velikov2016-05-241-2/+3
* mesa_glinterop: use generic variable types for the GL interopEmil Velikov2016-05-241-8/+8
* mesa_glinterop: use consistent naming scheme for GL interopEmil Velikov2016-05-242-4/+4
* Revert "mesa: Build EGL without X11 headers after interop patchset"Emil Velikov2016-05-241-14/+1
* docs: Note that GL_OES_geometry_shader and GL_OES_tessellation_shader are sta...Ian Romanick2016-05-241-2/+2
* c11/threads: resolve link issues with -O0Emil Velikov2016-05-242-0/+27
* swr: [rasterizer] remove containers.hppTim Rowley2016-05-246-215/+1
* swr: [rasterizer core] remove utility dead codeTim Rowley2016-05-243-257/+0
* swr: [rasterizer core] buckets fixesTim Rowley2016-05-245-25/+49
* swr: [rasterizer core] move centroid setup out of CalcCentroidBarycentricsTim Rowley2016-05-242-15/+20
* swr: [rasterizer jitter] implement InstanceID/VertexID in fetch jitTim Rowley2016-05-242-173/+336
* mesa: Silence unused parameter warningsIan Romanick2016-05-241-11/+6
* glsl/linker: Silence unused parameter warningIan Romanick2016-05-241-1/+1
* dri: Add YVU formatsKristian Høgsberg Kristensen2016-05-242-0/+30
* i965: Allow creating planar YUV __DRIimagesKristian Høgsberg Kristensen2016-05-241-10/+20
* i965: Invoke lowering pass for YUV texturesKristian Høgsberg Kristensen2016-05-245-0/+44
* i965: Support textures with multiple planesKristian Høgsberg Kristensen2016-05-247-19/+59
* i965: Create multiple miptrees for planar YUV imagesKristian Høgsberg Kristensen2016-05-243-1/+53
* i965: Refactor intel_set_texture_image_bo() to create_mt_for_dri_image()Kristian Høgsberg Kristensen2016-05-241-39/+30
* i965: Use intel_set_texture_image_mt() in intelSetTexBuffer2()Kristian Høgsberg Kristensen2016-05-241-12/+15
* i965: Add new intel_set_texture_image_mt() helperKristian Høgsberg Kristensen2016-05-241-27/+42
* nir: Add a lowering pass for YUV texturesKristian Høgsberg Kristensen2016-05-242-0/+126
* nir: Handle NULL in nir_copy_deref()Kristian Høgsberg Kristensen2016-05-241-0/+3
* nir: Add new 'plane' texture source typeKristian Høgsberg Kristensen2016-05-242-0/+4
* mesa: log buffer ID numbers in decimal, not hexadecimalBrian Paul2016-05-241-2/+2
* mesa: use enum name in bind_buffer_object() error messageBrian Paul2016-05-241-1/+2
* mesa: raise error for glEnable(GL_VERTEX_ARRAY), etc. in core profileBrian Paul2016-05-241-1/+11
* docs/egl: Android platform can also be build using autotoolsNicolas Boichat2016-05-241-3/+5
* i965: fix double-precision vertex inputs measurementJuan A. Suarez Romero2016-05-243-16/+53
* docs: true up nvc0 status - images, etcIlia Mirkin2016-05-232-10/+13
* st/mesa: enable ARB_ES3_1_compatibility when ES 3.1 would be exposedIlia Mirkin2016-05-233-1/+24
* mesa: remove separate enable for KHR_robust_buffer_access_behaviorIlia Mirkin2016-05-234-4/+1
* glsl: add support for explicit components to frag outputsTimothy Arceri2016-05-241-10/+62
* mesa: add view classes for 3d astc formatsIlia Mirkin2016-05-231-2/+26
* glsl: add EXT_clip_cull_distance support based on ARB_cull_distanceIlia Mirkin2016-05-235-21/+34
* nvc0: expose robust buffer accessIlia Mirkin2016-05-233-3/+3
* i965: Use ISL for surface format introspectionJason Ekstrand2016-05-237-387/+19
* anv/formats: Use isl_format_supports* for format introspectionJason Ekstrand2016-05-231-22/+19
* isl: Add per-gen format introspectionJason Ekstrand2016-05-232-0/+399
* isl: Add the ISL_FORMAT_R32G32_FLOAT_LD formatJason Ekstrand2016-05-232-0/+2
* isl: Add support for quering the string name of a formatJason Ekstrand2016-05-232-1/+9
* i965: Enable ARB/KHR_robust_buffer_access_behavior on BYT and HSW+Jason Ekstrand2016-05-232-2/+7
* main: Add extension enable bits for KHR_robust_buffer_access_behaviorJason Ekstrand2016-05-232-0/+2
* nir/lower_samplers: Protect against sampler index overflowJason Ekstrand2016-05-231-3/+6
* glsl: Add an option to clamp block indices when lowering UBO/SSBOsJason Ekstrand2016-05-235-6/+39
* glsl/linker: Add a helper variable for compiler optionsJason Ekstrand2016-05-231-2/+5
* i965/draw: Use the real size for index buffersJason Ekstrand2016-05-233-3/+8
* i965/draw: Use the real size for vertex buffersJason Ekstrand2016-05-233-2/+17
* i965/draw: Use 3-channel formats for vertex fetch when possible.Jason Ekstrand2016-05-231-11/+37