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* mesa: improve reported function name in Tex*MultisampleChris Forbes2013-03-311-16/+14
* mesa: add enable bit for ARB_texture_storage_multisampleChris Forbes2013-03-312-0/+2
* glapi: add definition of ARB_texture_storage_multisampleChris Forbes2013-03-315-2/+68
* mesa: add support for immutable textures to teximagemultisample()Chris Forbes2013-03-311-3/+28
* mesa: extract _mesa_is_legal_tex_storage_format helperChris Forbes2013-03-312-17/+23
* mesa: Delete VERT_ATTRIB_GENERIC_NV and VERT_BIT_GENERIC_NV macros.Kenneth Graunke2013-03-301-10/+0
* i965: Fix an inconsistency inb the VUE map with gl_ClipVertex on gen4/5.Eric Anholt2013-03-301-7/+11
* intel: Remove a never-taken debug print path.Eric Anholt2013-03-301-5/+0
* st/mesa: add ir_lod case in GLSL->TGSI code to silence warningBrian Paul2013-03-291-0/+3
* glsl: Generated masked write instead of vector array index for UBO loweringIan Romanick2013-03-291-7/+3
* glsl: Replace open-coded dot-product with dotIan Romanick2013-03-291-4/+5
* glsl: Replace constant-index vector array accesses with swizzlesIan Romanick2013-03-292-87/+87
* glsl: Add missing bool case in glsl_type::get_scalar_typeIan Romanick2013-03-291-0/+2
* i965: Fix INTEL_DEBUG=shader_time for fragment shaders with discards.Kenneth Graunke2013-03-295-6/+16
* i965: Add names for all instructions to dump_instruction() in FS and VS.Eric Anholt2013-03-294-25/+113
* i965: Enable ARB_texture_query_lod.Matt Turner2013-03-292-2/+4
* i965/fs: Generate LOD sampler message from ir_lod.Matt Turner2013-03-295-1/+20
* glsl: Implement ARB_texture_query_lodDave Airlie2013-03-2918-18/+101
* i965/fs: Use measured Gen7 instruction timings on Gen6.Matt Turner2013-03-291-1/+4
* i965/fs: Increase and document MAD latency on Gen7.Matt Turner2013-03-291-4/+18
* i965/fs: Add LRP instruction latency.Matt Turner2013-03-291-0/+26
* i965/fs: Add Haswell cycle timingsMatt Turner2013-03-291-9/+9
* i965: Note that write-after-write dependencies are blocking.Matt Turner2013-03-291-1/+1
* i965: Reword comment about the shared mathbox.Matt Turner2013-03-291-4/+4
* gallivm: consolidate some half-to-float and r11g11b10-to-float codeRoland Scheidegger2013-03-293-63/+52
* mesa: provide default implementation of QuerySamplesForFormatChris Forbes2013-03-293-1/+21
* nvc0: implement MP performance countersChristoph Bumiller2013-03-298-6/+556
* nvc0: enable compression when supportedChristoph Bumiller2013-03-293-3/+13
* nvc0: use NOUVEAU_GETPARAM_GRAPH_UNITS to get MP countChristoph Bumiller2013-03-294-29/+73
* nv50,nvc0: fix 3d blits, restore viewport after blitChristoph Bumiller2013-03-292-18/+32
* nv50: fix 3D render target setupChristoph Bumiller2013-03-291-2/+10
* llvmpipe: put .bmp extension on dumped image filesBrian Paul2013-03-281-2/+2
* llvmpipe: add 'f' suffix to 1.0 in fixed_to_float()Brian Paul2013-03-281-1/+1
* draw: fix some build breakage when LLVM is not usedBrian Paul2013-03-282-1/+8
* mesa: handle STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED for parameter printingMarek Olšák2013-03-281-0/+3
* i965: Tidy shader time printing code by using printf's field widths.Kenneth Graunke2013-03-281-12/+4
* i965/vs: Include URB payload setup in shader_time.Eric Anholt2013-03-282-4/+11
* i965/vs: Use a send from a 2-register VGRF for shader time writes.Eric Anholt2013-03-282-14/+13
* i965/vs: Teach copy propagation about sends from GRFs.Eric Anholt2013-03-283-7/+29
* i965/vs: Prepare split_virtual_grfs() for the presence of SENDs from GRFs.Eric Anholt2013-03-282-20/+45
* i965/fs: Include everything but the final FB write in shader_time.Eric Anholt2013-03-282-5/+15
* i965/fs: Switch shader_time writes to using GRFs.Eric Anholt2013-03-286-19/+63
* i965: Provide more detailed information to match shader_time to programs.Eric Anholt2013-03-281-13/+50
* i965: Track ARB program state along with GLSL state for shader_time.Eric Anholt2013-03-286-29/+47
* st/dri: fix crash with HUD and single bufferingMarek Olšák2013-03-281-1/+2
* st/mesa: remove leftover printfs from ReadPixelsMarek Olšák2013-03-281-3/+0
* i965/fs: Improve performance of copy propagation dataflow using bitsets.Eric Anholt2013-03-281-33/+34
* llvmpipe/draw: Fix texture sampling in geometry shadersZack Rusin2013-03-278-71/+146
* draw/llvm: Cleanup the store debugging codeZack Rusin2013-03-271-8/+5
* draw: Allocate the output buffer for output primitivesZack Rusin2013-03-271-2/+1