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| * Don't bother touching lighting stuff if shaders are in useBen Skeggs2006-11-191-1/+15
| * Fix nv30LineWidth, hw expects a ubyte.Ben Skeggs2006-11-191-1/+5
| * Avoid sharing subchannels with the ddx until context switching is doneBen Skeggs2006-11-191-1/+1
| * More FIFO fixes.Ben Skeggs2006-11-192-2/+8
| * Stupid bug..Ben Skeggs2006-11-191-2/+2
| * poke the correct FIFO regsBen Skeggs2006-11-191-2/+2
| * More state functionsStephane Marchesin2006-11-183-10/+56
| * Add nv20_state.c ; hook nv10_state.c into the build ; do the renamingStephane Marchesin2006-11-185-42/+621
| * Small unneeded nv03 fixStephane Marchesin2006-11-171-1/+1
| * Use RENDERINPUTS macros to access render_inputs_bitsetBen Skeggs2006-11-172-11/+15
| * Adapt FIFO code to deal with cases where the base GET/PUT value isn't 0.Ben Skeggs2006-11-173-11/+18
| * jkolb pointed out that face can also be FRONT_AND_BACK. Added stencil funcsBen Skeggs2006-11-161-12/+63
| * Add nv30InitStateFuncsBen Skeggs2006-11-162-30/+89
| * nv10 state copy/pasted from nv30 statePatrice Mandin2006-11-161-0/+498
| * Fix segfault in nouveauCalcViewportBen Skeggs2006-11-131-0/+2
| * Add include guard.Jeremy Kolb2006-11-121-0/+3
| * Some more nouveau_screen.c setup, not sure how correct it is yet though..Ben Skeggs2006-11-125-1/+337
| * We need nmesa->driFd and friends setup before we call nouveauFifoInitBen Skeggs2006-11-121-10/+10
| * Dont call exit() from the DRI driver, with AIGLX this is particularly nastyBen Skeggs2006-11-124-8/+13
| * fix typoBen Skeggs2006-11-111-1/+1
| * Some nouveau_screen work for darktamaStephane Marchesin2006-11-111-0/+21
| * Fill in nv30PointSize and nv30Viewport.Jeremy Kolb2006-11-112-2/+17
| * Fix the texture init function nameStephane Marchesin2006-11-112-1/+6
| * Add the GL_LIGHING enableStephane Marchesin2006-11-112-3/+14
| * Some work on nv30 state, heavily based on jkolb's workStephane Marchesin2006-11-114-19/+470
| * Commit a small nitpickStephane Marchesin2006-11-071-1/+1
| * Architect the DRI :Stephane Marchesin2006-11-0518-185/+1705
| * Added OUT_RING* debugging macros. Compile with NOUVEAU_RING_DEBUG to use.Jeremy Kolb2006-11-011-1/+22
| * Oops. Forgot to check in the context change.Jeremy Kolb2006-11-011-0/+2
| * Fix compile errors. Add vblank_seq to nouveau_context.Jeremy Kolb2006-11-012-3/+3
| * Kill all the current shader code.Ben Skeggs2006-09-244-1389/+0
| * Some small changesStephane Marchesin2006-09-173-6/+11
| * Rename nouveau_tris.* to nouveau_swtcl.*Stephane Marchesin2006-09-177-11/+14
| * Small changesStephane Marchesin2006-09-174-6/+4
| * Make nouveau actually compileStephane Marchesin2006-09-173-11/+18
| * Some work towards making the nv10 swtcl compileStephane Marchesin2006-09-172-9/+38
| * oops, time to go to bedPatrice Mandin2006-09-081-1/+1
| * nv10: vertex attribute output formatPatrice Mandin2006-09-082-1/+24
| * more macros, still missing the alloc_verts onePatrice Mandin2006-09-081-0/+6
| * reimport sw stuffPatrice Mandin2006-09-081-36/+4
| * render_primitive macroPatrice Mandin2006-09-081-1/+1
| * vert_copy_spec macroPatrice Mandin2006-09-081-3/+5
| * vert_copy_rgba macroPatrice Mandin2006-09-081-9/+1
| * basic primitivesPatrice Mandin2006-09-081-30/+41
| * Remove useless reference to fifo_num fieldPatrice Mandin2006-09-081-3/+1
| * A couple of quick fixes, the original had some half-finishedBen Skeggs2006-06-031-30/+45
| * Another TODO, so I don't forget..Ben Skeggs2006-06-031-0/+1
| * Add start of vertex shader backend, will most likely not work correctly yetBen Skeggs2006-06-034-0/+1373
| * More context.Jeremy Kolb2006-04-171-1/+3
| * Changed invalid context fields to valid ones.Jeremy Kolb2006-04-171-5/+5