| Commit message (Collapse) | Author | Age | Files | Lines |
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Fix compiz crash.
https://bugs.freedesktop.org/show_bug.cgi?id=31124
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This effectively redoes 1741ddb747ca0be284315adb4b6fe67ddf292d03 in a
way that allows contexts of different APIs to coexist.
First, the changes to the remap table are reverted. The remap table
(driDispatchRemapTable) is always initialized in the same way regardless
of the context API.
es_generator.py is updated to use a local remap table, whose sole
purpose is to help initialize its dispatch table. The local remap table
and the global one are always different, as they use different
glapidispatch.h. But the dispatch tables initialized by both remap
tables are always compatible with glapi (libGL.so).
Finally, the semantics of one_time_init are changed to per-api one-time
initialization.
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Core mesa should query glapi for the positions of the functions in
_glapi_table when multiple APIs are supported. It does not know which
glapitable.h glapi used.
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This makes rc_get_readers_normal() more conservative than it needs to be,
but it fixes some incorrect behavior in the optimization passes.
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So that the directory part of EGL_DRIVER, if exists, is prepended to the
search path. This commit also adds a sanity check to _eglLog.
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Use scons target and dependency system instead of ad-hoc options.
Now is simply a matter of naming what to build. For example:
scons libgl-xlib
scons libgl-gdi
scons graw-progs
scons llvmpipe
and so on. And there is also the possibility of scepcified subdirs, e.g.
scons src/gallium/drivers
If nothing is specified then everything will be build.
There might be some rough corners over the next days. Please bare with me.
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Fixes some VTX protection errors introduced by e89af209261.
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[olv: formatted for 80-column wrapping]
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API_DEFINES is the defines for libmesagallium.a. Append it to
egl_CPPFLAGS only when st_GL.so, which uses libmesagallium.a, is built.
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Prefix EGL driver names by "egl_". Make it clear that EGL_CLIENT_APIS
is only used by egl_gallium.
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https://bugs.freedesktop.org/show_bug.cgi?id=28294
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Previously nouveau_state_emit() was being called directly, sometimes
that doesn't work because it doesn't update the derived GL context.
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Without this, update_textures may not pick up the new pipe_resource.
It is actually update_textures that should check
stObj->sampler_view->texture != stObj->pt, but let's follow st_TexImage
and others for now.
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Fixes fd.o bug 31128.
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Make it a warning for now to smooth the transition.
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It's also equivalent to Elements(...) which is already used elsewhere.
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Fixes failure on restoring state when the program was active but
deleted, and the name no longer exists.
Bug #31194
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Fix
$ make CC="ccache gcc"
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Conflicts:
src/mapi/glapi/glapi_sparc.S
src/mapi/glapi/glapi_x86.S
src/mapi/glapi/glapidispatch.h
src/mapi/glapi/glapioffsets.h
src/mapi/glapi/glprocs.h
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With 07b85457d95bcc70588584e9380c51cd63aa3a2b, glapitable.h is included
by core mesa only to know the size of _glapi_table. It is not necessary
as the same info is given by _gloffset_COUNT.
This change makes _glapi_table opaque to core mesa. All operations on
it are supposed to go through one of the SET/GET/CALL macros.
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Use macros to access _glapi_table consistently. There is no functional
change.
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Move defines in glapioffsets.h to glapidispatch.h. Rename
_gloffset_FIRST_DYNAMIC to _gloffset_COUNT, which is equal to the number
of entries in _glapi_table.
Consistently use SET_by_offset, GET_by_offset, CALL_by_offset, and
_gloffset_* to recursively define all SET/GET/CALL macros.
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glapioffsets.h exists for the same reason as glapidispatch.h does. It
is of no use to glapi. This commit also drops the use of glapioffsets.h
in glx as glx is considered an extension to glapi when it comes to
defining public GL entries.
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It is a core mesa header, not a glapi header.
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glapidispatch.h exists so that core mesa (libmesa.a) can be built for
DRI drivers or for non-DRI drivers as a compile time decision (whether
IN_DRI_DRIVER is defined). It is of no use to glapi. This commit also
drops the use of glapidispatch.h in glx and libgl-xlib as they are
considered extensions to glapi when it comes to defining public GL
entries.
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Output API info first. Move GLU/GLw/GLUT and EGL near driver info.
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Make autoconf decide the client APIs enabled first. Then when OpenGL
and OpenGL ES are disabled, there is no need to build src/mesa/; when
OpenGL is disabled, no $mesa_driver should be built. Finally, add
--enable-openvg to enable OpenVG.
With these changes, an OpenVG only build can be configured with
$ ./configure --disable-opengl --enable-openvg
src/mesa, src/glsl, and src/glx will be skipped, which saves a great
deal of compilation time.
And an OpenGL ES only build can be configured with
$ ./configure --disable-opengl --enable-gles-overlay
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