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* use official enum values for GL_ARB_depth_texture and GL_ARB_shadowBrian Paul2002-02-251-11/+11
* DOS updates from Daniel BorcaBrian Paul2002-02-2311-235/+711
* Fixed out-of-bounds memory write problem (CONVERT_TEXEL_DWORD macro).Brian Paul2002-02-212-113/+166
* check for initialized XMesaBuffer in XMesaGarbageCollect()Brian Paul2002-02-201-2/+2
* Updated 1D/3D/cube mipmapping code to work like the new 2D code.Brian Paul2002-02-171-425/+459
* undo some debug changes mistakenly checked in earlierBrian Paul2002-02-171-2/+1
* Simplified fog code.Brian Paul2002-02-174-215/+98
* don't include s_fog.hBrian Paul2002-02-173-6/+3
* Lots of improvements in the 2D texture sampling code. Fewer function callsBrian Paul2002-02-171-112/+315
* Optimized the interpolate_texcoords() function:Brian Paul2002-02-171-38/+148
* removed dead codeBrian Paul2002-02-161-18/+7
* updated to use GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shadow_ambientBrian Paul2002-02-161-6/+43
* use separate GC for SwapBuffers to avoid colormask problemBrian Paul2002-02-153-19/+30
* include string.h to silence warningBrian Paul2002-02-151-0/+1
* added new depth_texture/shadow tokens (temporary)Brian Paul2002-02-151-2/+3
* Finished up GL_ARB_depth_texture and GL_ARB_shadowBrian Paul2002-02-151-4/+4
* updated VERT_BIT_* definitionsBrian Paul2002-02-151-28/+28
* Finished up GL_ARB_depth_texture and GL_ARB_shadow.Brian Paul2002-02-154-359/+390
* GL_ARB_window_pos fog fixBrian Paul2002-02-151-5/+2
* finished up GL_ARB_window_posBrian Paul2002-02-151-122/+91
* added a glClear() error checkBrian Paul2002-02-151-3/+12
* fixed a multitexture MatrixMode() bugBrian Paul2002-02-151-2/+2
* obsoleteBrian Paul2002-02-152-1661/+0
* uniformly pass texcoords as GLfloat [4]Brian Paul2002-02-151-177/+139
* added alternate glBitmap code (disabled)Brian Paul2002-02-151-1/+112
* added SPAN_SPEC flag in smooth_multitextured_line()Brian Paul2002-02-151-2/+2
* fixed float->int conversion. Fix conditional for 16-bit Z buffer pathBrian Paul2002-02-151-22/+16
* updated GL_VENDOR stringBrian Paul2002-02-141-4/+4
* minor clean-upBrian Paul2002-02-141-6/+7
* Remove debugKeith Whitwell2002-02-131-2/+2
* now supports > 2 texture unitsBrian Paul2002-02-131-182/+123
* More suport for t&l driversKeith Whitwell2002-02-1322-116/+231
* fix compiler warning (windows)Karl Schultz2002-02-121-2/+2
* silence compiler warningsBrian Paul2002-02-126-4/+9
* add new DOS files to tar file listBrian Paul2002-02-121-7/+11
* Daniel Borca's new DOS/DJGPP driver.Brian Paul2002-02-128-0/+1934
* Daniel Borca's GLUT for DOS/DGJPP.Brian Paul2002-02-1220-0/+3298
* added an assertion, fix typoBrian Paul2002-02-061-3/+7
* fixed typo in depth_test_pixels(), should fix reported VTK failuresBrian Paul2002-02-061-2/+2
* fix evaluator data and matrix stack mem leaks (Robert Bergkvist)Brian Paul2002-02-051-1/+6
* Clean-up and remove dead code related to depth/stecil testing.Brian Paul2002-02-044-203/+153
* removed references to removed source filesBrian Paul2002-02-026-24/+6
* Converted line drawing over to new span code, pb no longer used.Brian Paul2002-02-0221-1241/+585
* sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul2002-02-0223-599/+794
* Clean-up and optimize alpha test code.Brian Paul2002-01-317-557/+463
* removed GLUT referenceBrian Paul2002-01-301-5/+5
* don't use affine/persp_textured_triangle funcs when CHAN_BITS > 8Brian Paul2002-01-301-3/+3
* return GL_RENDERER = Mesa Offscreen16/32 when CHAN_BITS = 16 or 32Brian Paul2002-01-301-3/+9
* replace GLushort w/ GLubyte in DEST_4US template (fixes 16-bit GLchan problemBrian Paul2002-01-301-5/+5
* Still more texture/span simplification and clean-up.Brian Paul2002-01-288-172/+85