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* glsl/glcpp: Add explicit error for "#define without macro name"Carl Worth2014-08-073-5/+7
| | | | | | | | | | | | | | | | | | | | | | | | Previously, glcpp would emit an error like this if <EOF> happened to occur immediately after the "#define", but in general would just get confused, (leading to un-helpful error messages). To fix things to generate a clean error message, we do a few things: 1. Don't require horizontal whitespace immediately after #define 2. Add a production for the error case, (DEFINE_TOKEN followed immediately by a NEWLINE token). 3. Make the lexer reset to the <INITIAL> state after every NEWLINE. This 3rd point prevents the lexer from getting so confused and generating further spurious errors in the file because it was stuck in the <DEFINE> start condition. We also drop the similar error message from the <EOF> rule since the newly-added rule will have already printed the error message. Reviewed-by: Ian Romanick <[email protected]>
* docs: List GL+GLSL versions as parts of a whole.Matt Turner2014-08-071-18/+9
| | | | | | | | | Listing the GLSL version as an individual component of a GL version, separate from the extensions isn't really right. The GLSL changes are (almost?) entirely comprised of changes listed in the extensions. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965/vec4: Remove unused emit_bool_comparison method.Matt Turner2014-08-072-15/+0
| | | | | | Apparently unused since it was added in commit af3c9803. Reviewed-by: Anuj Phogat <[email protected]>
* mesa: Drop USE_IEEE define.Matt Turner2014-08-074-48/+4
| | | | | | | | | | | | | I think OpenVMS was the only platform that Mesa ran on that used a non-IEEE representation for floats. We removed OpenVMS support a while back, and this should alleviate the need to continue updating the this-platform-uses-IEEE list. The one bit of this patch that needs review is the IS_INF_OR_NAN, because I'm not sure if MSVC supports isfinite. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82268 Reviewed-by: Brian Paul <[email protected]>
* mesa: Group gl_system_value values by the stage where they existIan Romanick2014-08-072-9/+35
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* glsl_to_tgsi: Assert that the _mesa_sysval_to_semantic mapping is correctIan Romanick2014-08-071-0/+15
| | | | | | | | | | | | | Future patches will rearrange the values in gl_system_value, and I want to catch errors. Designated initializers would make all of this unnecessary. v2: Don't use STATIC_ASSERT. Not only does it not work, but GCC doesn't tell you that it's not going to work. Thanks for nothing! Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* mesa/st: Only one copy of mesa_sysval_to_semanticIan Romanick2014-08-073-11/+5
| | | | | | | | | Future patches will necessitate changes to the table, and I only want to update one. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* glsl_to_tgsi: Constify mesa_sysval_to_semanticIan Romanick2014-08-071-1/+1
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* i965/clip: Fix brw_clip_unfilled.c/compute_offset's assembly.Kenneth Graunke2014-08-071-3/+3
| | | | | | | | | | | | | | Due to the destination register width of 1 or 2, these instructions get ExecSize 1 or 2. But dir and offset (used as src0) are both registers of width 4, violating the execsize >= width assertion. I honestly don't think this could have ever worked. Fixes Piglit's polygon-offset and polygon-mode-offset tests on Gen4-5. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70441 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* glsl: support unsigned increment in ir_loop controlsTapani Pälli2014-08-071-3/+14
| | | | | | | | | | Current version can create ir_expression where operands have different base type, patch adds support for unsigned type. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Tested-by: Michel Dänzer <[email protected]> https://bugs.freedesktop.org/show_bug.cgi?id=80880
* mesa/formats: Fix the size of ETC2_SRGB8_PUNCHTHROUGH_ALPHA1Jason Ekstrand2014-08-061-1/+1
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* mesa/formats: Use the correct swizzle parameter for the 11-bit EAC formatsJason Ekstrand2014-08-061-4/+4
| | | | | | | Red-only formats should be x001 and RG formats should be xy01. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* draw: fix clipvertex trouble if position comes from gsRoland Scheidegger2014-08-061-1/+5
| | | | | | | | | | | | | | | If the vertex shader has no position but the gs has, the clipvertex output was -1 (because it's the same as vs position in this case if there's no explicit clipvertex output). This caused crashes (or assertion failures) in clipping since in the end position (which came from gs) was different from cv (-1) and we then tried to use the bogus cv input. Rather than just test for -1 cv value in clipping, make it explicitly return the position output of the gs instead which seems cleaner (since we really don't want to use the clipvertex value from the vs (it could be a valid value in the (unsupported) case of vs writing clipvertex but still using a gs). This fixes piglit shader_runner clip-distance-out-values.shader_test. Reviewed-by: Zack Rusin <[email protected]>
* draw: don't run pipeline stages when gs has no position outputRoland Scheidegger2014-08-062-1/+5
| | | | | | | | | | | | | | | | The clip stage may crash if there's no position output, for this reason code was added to avoid running the pipeline stages in this case (c7c7186045ec617c53f7899280cbe12e59503e4d). However, this failed to actually work when there was a geometry shader, since unlike the vertex shader it did not initialize the position output to -1, hence the code trying to detect this didn't trigger. So simply initialize the position output to -1 just like the vs does. This fixes piglit glsl-1.50-transform-feedback-type-and-size (segfault->pass). clip-distance-out-values.shader_test goes from segfault to assertion failure, suggesting more fixes are needed, no other piglit changes. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Zack Rusin <[email protected]>
* dri/xmlconfig: s/uint/unsigned int/Vinson Lee2014-08-051-2/+2
| | | | | | | | | | | | | | | | This patch fixes this build error on Mac OS X. ./xmlconfig.h:61:5: error: unknown type name 'uint'; did you mean 'int'? uint nRanges; /**< \brief Number of ranges */ ^~~~ int ./xmlconfig.h:79:5: error: unknown type name 'uint'; did you mean 'int'? uint tableSize; ^~~~ int Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa include stdint.h in formats.hBrian Paul2014-08-051-0/+1
| | | | | To get uint8_t type, to fix MSVC build. Trivial.
* mesa/texstore: Add a generic rgba integer texture upload pathJason Ekstrand2014-08-051-479/+73
| | | | | | | | | | Again, we delete a lot of functions that aren't really doing anything interesting anymore. v2: Comment the texstore_rgba_integer function Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/texstore: Add a generic float/normalized rgba texture upload pathJason Ekstrand2014-08-051-1906/+98
| | | | | | | | | | This commit also removes a bunch of functions which aren't doing anything more interesting than the general path does. v2: Better comment the texstore_via_float function Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/texstore: Use _mesa_swizzle_and_convert when possibleJason Ekstrand2014-08-051-15/+171
| | | | | | | | | | This should be both faster and more accurate than our general slow-path of converting everything to float. v2: Add a comment to top of the texstore_swizzle function Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* main/texstore: Split texture storage into three functionsJason Ekstrand2014-08-051-71/+100
| | | | | | | | | | | | This commit splits the texture storage into three functions: texstore_depth_stencil, texstore_compressed, and texstore_rgba. Right now this split seems artificial since we just have one function pointer per format and there is no difference between these three categories. However, this split makes it much easier to write a more general function upload path for one of these categories than the current function pointers. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/format_utils: Add a function to convert a mesa_format to an array formatJason Ekstrand2014-08-052-0/+111
| | | | | | | | | | | | | This commits adds the _mesa_format_to_array function that determines if the given format can be represented as an array format and computes the array format parameters. This is a direct helper function for using _mesa_swizzle_and_convert v2: Better documentation and commit message v3: Fixed a potential segfault from an invalid endianness swizzle Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/format_utils: Add a general format conversion functionJason Ekstrand2014-08-053-0/+912
| | | | | | | | | | | | | | | | | | Most format conversion operations required by GL can be performed by converting one channel at a time, shuffling the channels around, and optionally filling missing channels with zeros and ones. This adds a function to do just that in a general, yet efficient, way. v2: * Add better comments including full docs for functions * Don't use __typeof__ * Use inline helpers instead of writing out conversions by hand, * Force full loop unrolling for better performance v3: Add another set of parens around the MAX_INT macro Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/imports: Add a _mesa_half_is_negative helper functionJason Ekstrand2014-08-051-0/+5
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/formats: Add layout and swizzle informationJason Ekstrand2014-08-053-0/+86
| | | | | | | v2: Move the MESA_FORMAT_SWIZZLE enum to the top of the file Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/formats: Remove IndexBitsJason Ekstrand2014-08-052-3/+2
| | | | | | | | Mesa hasn't supported color-indexed textures for some time. This is 0 for all texture formats, so we don't need to store it. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/formats: Autogenerate the format_info structure from a CSV fileJason Ekstrand2014-08-054-1738/+19
| | | | | | | | | | | | | | | Instead of a having all of the format metadata in a gigantic hard-to-edit array of type struct format_info, we now have a human-readable CSV file. The CSV file also contains more format information than the format_info struct contained so we can potentially make format_info more detailed later. The python to generate the format information was added the previous commit. This commit turns it on in both automake and scons builds. v2: Split into two commits and stuff to generate format_info.c from scons Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/main: Add python code to generate the format_info structureJason Ekstrand2014-08-051-0/+181
| | | | | | | | This adds a python script called format_info.py that is used to generate a single format_info.c file that contains the filled-out format_info array. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Add python to parse the formats CSV fileJason Ekstrand2014-08-051-0/+521
| | | | | | | | | | | | | | | The basic concept for the format parser was taken from the format CSV parser in gallium/auxilliary/util. However, this one has been altered in a number of ways: * Removed big endian vs. little endian stuff (mesa doesn't need it) * Better documentation: Almost every method has a full docstring * An actual Swizzle class with methods for composition and inverses * Over-all cleaner (in my opinion) implementation and class interactions * A few bug fixes Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Add a format description CSV fileJason Ekstrand2014-08-051-0/+282
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* util/tests/hash_table: Link against libmesautil instead of libmesaJason Ekstrand2014-08-051-4/+2
| | | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82159 Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* st/mesa: adjust Z coordinates for quad clearingBrian Paul2014-08-051-2/+5
| | | | | | | | | | | | | | | | | | | | | | Specify the quad's Z position in clip coordinate space, not normalized Z space. Use viewport scale, translation = 0.5, 0.5. Before, we were specifying the quad's Z position in [0,1] and using viewport scale=1.0, translate=0.0. That works fine, unless your driver needs to work in clip coordinate space and needs to reconstruct viewport near/far values from the scale/translation factors. The VMware svga driver falls into that category. When we did that reconstruction we wound up with near=-1 and far=1 which are outside the limits of [0,1]. In some cases, this caused the quad to be drawn at the wrong depth. In other cases it was clipped away. Fixes some scissored depth clears with VMware driver. This should have no effect on other drivers. We're already using these values for the glBitmap and glDraw/CopyPixels code. Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: make vertex array type error checking a little more efficientBrian Paul2014-08-052-30/+59
| | | | | | | Compute the bitmask of supported array types once instead of every time we call a GL vertex array function. Reviewed-by: Matthew McClure <[email protected]>
* glsl_to_tgsi: Fix typo shader_program -> shaderMichel Dänzer2014-08-051-2/+1
| | | | | | | | | | | This was a regression introduced by commit f4b0ab7afd83c811329211eae8167c9bf238870c ('st/mesa: fix incorrect size of UBO declarations') which caused an assertion failure while compiling shaders of e.g. UE4 demos. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81834 Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: update wglext.h to version 20140630Brian Paul2014-08-051-675/+607
| | | | Reviewed-by: Matt Turner <[email protected]>
* mesa: update glxext.h to version 20140725Brian Paul2014-08-051-5/+32
| | | | Reviewed-by: Matt Turner <[email protected]>
* mesa: update glext.h to version 20140725Brian Paul2014-08-051-115/+209
| | | | Reviewed-by: Matt Turner <[email protected]>
* meta: Disable dithering during glBlitFramebufferNeil Roberts2014-08-051-0/+3
| | | | | | | | | | | | | | | According to the GL spec the only fragment operations that should affect glBlitFramebuffer are “the pixel ownership test, the scissor test, and sRGB conversion”. That implies that dithering should not be performed so we need to disable it when implementing the blit with a render. Before commit 05b52efbc97731 the dithering state would be left as whatever the application picks (the default being GL_TRUE) and after that commit it was explicitly enabled. Neither of these were correct. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81828 Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* libgl-xlib: drop duplicate mesautil from scons buildEmil Velikov2014-08-051-1/+0
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* llvmpipe/tests: automake: link against libmesautil.laEmil Velikov2014-08-051-5/+6
| | | | | | | Or the build will fail due to unresolved symbols. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* gallium/tests: automake: link against libmesautil.laEmil Velikov2014-08-052-0/+2
| | | | | | | Or the build will fail due to unresolved symbols. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* targets/omx: automake: link against libmesautil.laEmil Velikov2014-08-051-0/+1
| | | | | | | Or the build will fail due to unresolved symbols. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* targets/xvmc: automake: link against libmesautil.laEmil Velikov2014-08-051-0/+1
| | | | | | | Or the build will fail due to unresolved symbols. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* targets/clover: link against libmesautil.laJan Vesely2014-08-051-0/+1
| | | | | Signed-off-by: Jan Vesely <[email protected]> Reviewed-and-Tested-by: Michel Dänzer <[email protected]>
* gallivm: Fix build with latest LLVMJan Vesely2014-08-051-0/+8
| | | | | Signed-off-by: Jan Vesely <[email protected]> Reviewed-and-Tested-by: Michel Dänzer <[email protected]>
* targets/dri: link with mesautilRoland Scheidegger2014-08-051-0/+1
| | | | | | Similar to other recent build fixes. Reviewed-by: Emil Velikov <[email protected]>
* gallium/docs: Document TEX2/TXL2/TXB2 instructions and fix up other tex docRoland Scheidegger2014-08-051-25/+102
| | | | | | | | Add documentation for TEX2/TXL2/TXB2 tgsi opcodes. Also, the texture opcode documentation wasn't very accurate so fix this up a bit. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallivm: fix cube map array (and cube map shadow with bias) handlingRoland Scheidegger2014-08-052-29/+125
| | | | | | | | | | | In particular need to handle TEX2/TXB2/TXL2 opcodes. cube map shadow with bias already used TXB2 which didn't work before at all, despite that there's by default no piglit change (but using no_quad_lod and no_rho_opt indeed passes some more tex-miplevel-selection tests). The actual sampling code still won't handle cube map arrays. Reviewed-by: Brian Paul <[email protected]>
* llvmpipe: implement support for cube map arraysRoland Scheidegger2014-08-055-4/+16
| | | | | | | | This just covers the resource side of things, not the actual sampling. Here things are trivial as cube map arrays are identical to 2d arrays in all respects. Reviewed-by: Brian Paul <[email protected]>
* egl: Fix OpenGL ES version checks in _eglParseContextAttribList()Anuj Phogat2014-08-041-1/+4
| | | | | | | | | | | | | | | | | | | | We would generate EGL_BAD_CONFIG because _eglGetContextAPIBit returns zero for the combination of EGL_OPENGL_ES_API and a major version > 3. By just returning zero, the caller can't tell the difference between a bad version (which should generate EGL_BAD_MATCH) and a bad API (which should generate EGL_BAD_CONFIG). This patch causes us to filter out major versions > 3 at a point where we can generate the correct error. Fixes gles3 Khronos CTS test: egl_create_context.egl_create_context V2: Fix commit message as suggested by Ian. Cc: <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* meta: Fix datatype computation in get_temp_image_type()Anuj Phogat2014-08-041-5/+4
| | | | | | | | | | | | | | Changes in the patch will cause datatype to be computed correctly for 8 and 16 bit integer formats. For example: GL_RG8I, GL_RG16I etc. Fixes many failures in gles3 Khronos CTS test: copy_tex_image_conversions_required copy_tex_image_conversions_forbidden Cc: <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>