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* intel: Drop the version override code now that we don't have any left.Eric Anholt2012-01-171-8/+0
| | | | | | | | Fixes a compiler warning. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* intel: Fix warnings of undefined ffs().Eric Anholt2012-01-171-0/+1
| | | | | | | | For some reason these started showing up with the automake conversion. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* Complete ARGB8888 naming convention format renames missedScott Moreau2012-01-171-4/+3
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* i965: Fix gen6,gen7 when used with a non-HiZ capable DDXChad Versace2012-01-161-4/+13
| | | | | | | | | | | | | | | | | | | | | Nothing works if HiZ is enabled and the DDX is incapable of HiZ (that is, the DDX version is < 2.16). The problem is that the refactoring that eliminated intel_renderbuffer::stencil_rb broke the recovery path in intel_verify_dri2_has_hiz(). Specifically, it broke line intel_context.c:1445, which allocates the region for DRI_BUFFER_DEPTH_STENCIL. That allocation was creating a separate stencil miptree, despite the buffer being a packed depthstencil buffer. Havoc ensued. This patch introduces a bool flag that prevents allocation of that stencil miptree. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44103 Tested-by: Ian Romanick <[email protected]> Note: This is a candidate for the 8.0 branch. Signed-off-by: Chad Versace <[email protected]>
* softpipe: Silence unused variable warning on non-LLVM builds.Vinson Lee2012-01-161-0/+2
| | | | | | | | | Fix this GCC warning with non-LLVM builds. sp_screen.c: In function ‘softpipe_get_shader_param’: sp_screen.c:141:28: warning: unused variable ‘sp_screen’ [-Wunused-variable] Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* intel: Fix segfault in glXSwapBuffers with no bound contextAnuj Phogat2012-01-161-5/+7
| | | | | | | | | | | | | | Calling glXSwapBuffers with no bound context causes segmentation fault in function intelDRI2Flush. All the gl calls should be ignored after setting the current context to null. So the contents of framebuffer stay unchanged. But the driver should not seg fault. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44614 Reported-by: Yi Sun <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Tested-by: Yi Sun <[email protected]>
* llvmpipe: Remove unused variable 'packed' from lp_test_round.Vinson Lee2012-01-161-2/+0
| | | | | | | | | | Fix this GCC warning. lp_test_round.c: In function ‘test_round’: lp_test_round.c:126:13: warning: variable ‘packed’ set but not used [-Wunused-but-set-variable] Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* util: Silence GCC unused-but-set-variable warning.Vinson Lee2012-01-161-0/+2
| | | | | | | | | | Fix this GCC 4.6 warning with 64-bit builds. u_debug_stack.c: In function ‘debug_backtrace_capture’: u_debug_stack.c:45:17: warning: variable ‘frame_pointer’ set but not used [-Wunused-but-set-variable] Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* vl: Make array initialization portable.José Fonseca2012-01-161-1/+4
| | | | Should fix MSVC build.
* i915g: Fix the blending for the A8 destination buffer case.Stéphane Marchesin2012-01-154-12/+29
| | | | | | | | | The i915 GPU can't do A8 dst, so we abuse GREEN8 buffers for that purpose. However, things get hairy as we start to do blending, because then GL_DST_*_ALPHA should be replaced with GL_DST_*_COLOR. This is what we do here. Fixes piglt fbo-alpha.
* r200: remove left-over EGL_SOURCES variableMatt Turner2012-01-151-1/+0
| | | | | | Rest was removed in 2a928899e. Signed-off-by: Matt Turner <[email protected]>
* r600g: fix mullo_uint trans slot only on r600/r700Dave Airlie2012-01-151-1/+1
| | | | | | This fixes 8 piglit tests that currently assert. Signed-off-by: Dave Airlie <[email protected]>
* r600g: implement clip distancesVadim Girlin2012-01-156-17/+111
| | | | | Signed-off-by: Alex Deucher <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600g: implement two-sided lighting (v3)Vadim Girlin2012-01-156-25/+135
| | | | | | | | | v2: select the colors in the pixel shader v3: fix rs state creation for pre-evergreen Signed-off-by: Vadim Girlin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600g: add support for ISHR/USHR/SHL on r600-evergreenVadim Girlin2012-01-152-10/+13
| | | | Signed-off-by: Vadim Girlin <[email protected]>
* r600g: implement IDIV/UDIV on r600-evergreenVadim Girlin2012-01-151-4/+222
| | | | Signed-off-by: Vadim Girlin <[email protected]>
* r600g: implement ISSG on r600-evergreenVadim Girlin2012-01-151-0/+63
| | | | Signed-off-by: Vadim Girlin <[email protected]>
* r600g: implement IABS on r600-evergreenVadim Girlin2012-01-151-0/+60
| | | | Signed-off-by: Vadim Girlin <[email protected]>
* r600g: implement F2U on evergreenVadim Girlin2012-01-151-2/+2
| | | | Signed-off-by: Vadim Girlin <[email protected]>
* r600g: add FLT_TO_UINT opcode for evergreenVadim Girlin2012-01-152-1/+4
| | | | Signed-off-by: Vadim Girlin <[email protected]>
* r600g: fix F2I on evergreenVadim Girlin2012-01-151-1/+50
| | | | Signed-off-by: Vadim Girlin <[email protected]>
* vl: fix YV12 handlingChristian König2012-01-154-9/+49
| | | | | | We actually implemented YV21 instead of YV12, so fix the plane ordering. Signed-off-by: Christian König <[email protected]>
* st/vdpau: recreate video buffer if decode doesn't like itChristian König2012-01-151-1/+21
| | | | | | Recreate the video buffer if the decoder can't handle it. Signed-off-by: Christian König <[email protected]>
* st/vdpau: recreate video buffer if format doesn't matchChristian König2012-01-152-19/+37
| | | | | | Recreate the video buffer in PutBitsYCbCr if the format doesn't match. Signed-off-by: Christian König <[email protected]>
* vl: reintroduce PIPE_VIDEO_CAP_PREFERED_FORMATChristian König2012-01-158-3/+24
| | | | | | | Create the video buffers in the format the driver preffers. This temporary creates problems with decoder less VDPAU video playback. Signed-off-by: Christian König <[email protected]>
* vl: add h264 infrastructureChristian König2012-01-152-0/+107
| | | | | | | No implementation so far, just the defines for VDPAUs picture info structure. Signed-off-by: Christian König <[email protected]>
* vl: move away from state like parametersChristian König2012-01-159-403/+293
| | | | | | | Again based on Maartens work, but keep begin_frame and end_frame functions for now. Signed-off-by: Christian König <[email protected]>
* vl/video_buffer: add support for interlaced buffersChristian König2012-01-153-13/+25
| | | | | | Add the infrastructure, but not the decode implementation. Signed-off-by: Christian König <[email protected]>
* vl/video_buffer: improve constructorChristian König2012-01-152-45/+84
| | | | | | | | Add a second extened constructor that takes plane textures for the video buffer. Also provide a function for texture templates. Signed-off-by: Christian König <[email protected]>
* vl/video_buffer: use template style create paramsChristian König2012-01-157-69/+71
| | | | | | | Just like in the rest of gallium, this reduces the number of parameters significantly. Signed-off-by: Christian König <[email protected]>
* r600g: vertex id support.Dave Airlie2012-01-151-8/+15
| | | | | | | | | | | | This requires GLSL 1.30 enabled, which requires integer types enabled, so don't bother doing an INT to FLT conversion on it. We should probably remove the instance id flt->int conversion when turning on native integers. this passes the three piglit tests with GLSL 1.30 forced on. Signed-off-by: Dave Airlie <[email protected]>
* r600g: make u2f trans onlyDave Airlie2012-01-151-1/+1
| | | | | | as per the r600 isa doc. Signed-off-by: Dave Airlie <[email protected]>
* nvfx: random cleanups of the state validation codeLucas Stach2012-01-151-27/+22
| | | | Signed-off-by: Lucas Stach <[email protected]>
* nvfx: drop render temporaries codeLucas Stach2012-01-154-172/+18
| | | | | | This code is unneeded now, we don't use render temps any more. Signed-off-by: Lucas Stach <[email protected]>
* nvfx: rework state_fb code to get rid of render tempsLucas Stach2012-01-154-146/+72
| | | | | | | | | | | | | | | | | This commit rewrites a lot of the state_fb code to support rendering to targets not aligned to 64 byte. This allows us to drop the render temporaries as unaligned targets are the only use-case where they are really needed. The temporaries code was used for a lot of things more, but apparently those also work without temps. There is one regression in piglit fbo-clear-formats, but this will be fixed with the use of real hardware clears and doesn't matter in practice as no real application tries to scissor clear a 2x2 pixel render target. Signed-off-by: Lucas Stach <[email protected]>
* nvfx: say no to stream output capsLucas Stach2012-01-151-1/+5
| | | | | | | nvfx doesn't support any kind of stream out, so silence the unused cap warnings. Signed-off-by: Lucas Stach <[email protected]>
* mesa: update compute_version for GL3Marek Olšák2012-01-151-4/+2
| | | | | | only check ARB_fbo, add shader_texture_lod as a requirement Reviewed-by: Ian Romanick <[email protected]>
* gallium: improve the pipe_stream_output_info struct (v2)Marek Olšák2012-01-1513-151/+57
| | | | | | | | | | | | | | | | | | | | | There are 3 changes: 1) stride is specified for each buffer, not just one, so that drivers don't have to derive it from the outputs 2) new per-output property dst_offset, which specifies the offset into the buffer in dwords where the output should be stored, so that drivers don't have to compute the offsets manually; this will also be useful for gl_SkipComponents from ARB_transform_feedback3 3) register_mask is removed, instead, there is start_component and num_components; register_mask with non-consecutive 1s doesn't make much sense (some hardware cannot do packing of components) Christoph Bumiller: fixed nvc0. v2: resolve merge conflicts in Draw and clean it up
* r600g: add r600 version of UINT_TO_FLT conversion.Dave Airlie2012-01-141-0/+1
| | | | Signed-off-by: Dave Airlie <[email protected]>
* r600g: fix r600 f2i to be trans only emitted.Dave Airlie2012-01-141-1/+1
| | | | | | This fixes a lot of asserts about the trans unit being used already. Signed-off-by: Dave Airlie <[email protected]>
* r600g: add missing case for uint->flt conversion.Dave Airlie2012-01-141-0/+1
| | | | | | fixes some piglits like vs-decrement-uint.shader_test Signed-off-by: Dave Airlie <[email protected]>
* r600g: add missing r32 uint/sint fbo formats.Dave Airlie2012-01-142-0/+8
| | | | | | Fixes the GL3 required formats test. Signed-off-by: Dave Airlie <[email protected]>
* r600g: add support for virtual address space on cayman v11Jerome Glisse2012-01-1313-48/+370
| | | | | | | | | | | | | | | | | | | | | | | | | Virtual address space put the userspace in charge of their GPU address space. It's up to userspace to bind bo into the virtual address space. Command stream can them be executed using the IB_VM chunck. This patch add support for this configuration. It doesn't remove the 64K ib size limit thought this limit can be extanded up to 1M for IB_VM chunk. v2: fix rendering v3: fix rendering when using index buffer v4: make vm conditional on kernel support add basic va management v5: catch the case when we already have va for a bo v6: agd5f: update on top of ioctl changes v7: agd5f: further ioctl updates v8: indentation cleanup + fix non cayman v9: rebase against lastest mesa + improvement from Marek & Michel v10: fix cut/paste bug v11: don't rely on updated radeon_drm.h Signed-off-by: Jerome Glisse <[email protected]> Signed-off-by: Alex Deucher <[email protected]>
* scons: Fix libGL.so build.Roland Scheidegger2012-01-131-0/+1
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* docs: add links to xf86-video-vmware wiki pagesBrian Paul2012-01-131-0/+9
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* i965: Comment gen6_hiz_get_framebuffer_enum()Chad Versace2012-01-131-4/+6
| | | | | | | Make the comments precise. Explain why each branch is needed and correct. Document the potential pitfall in the true-branch. Signed-off-by: Chad Versace <[email protected]>
* gen6_hiz: Don't bind GL_DRAW_FRAMEBUFFER on GLESNeil Roberts2012-01-131-5/+29
| | | | | | | | | | | | When using Mesa with a GLES API, calling _mesa_FramebufferRenderbuffer with GL_DRAW_FRAMEBUFFER will report a 'user error' because get_framebuffer_target validates that this enum from the framebuffer blit extension is only used on GL. To work around it this patch makes it use the GL_FRAMEBUFFER enum instead in that case. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43418 Note: This is a candidate for the 8.0 branch. Signed-off-by: Chad Versace <[email protected]>
* docs: new page describing how to build, install VMware SVGA3D guest driverBrian Paul2012-01-132-0/+186
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* mesa: s/GLushort/GLubyte/ in pack_ubyte_AL44()Brian Paul2012-01-131-1/+1
| | | | | | | | The AL44 format occupies one byte, not two. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <[email protected]>
* osmesa: fix renderbuffer format selectionBrian Paul2012-01-131-46/+42
| | | | | | | | | | | | | | | | | The gl_renderbuffer::Format field wasn't always set properly. This didn't matter much in the past but with the recent swrast/renderbuffer mapping changes, core Mesa will be directly touching OSMesa colorbuffers so using the right MESA_FORMAT_x value is important. Unfortunately, there aren't MESA_FORMATs for all the possible OSmesa format/type combinations, such as GL_FLOAT / OSMESA_ARGB. If anyone runs into these we can add new Mesa formats. v2: add warnings for unsupported formats, fix ARGB_REV mix-up. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <[email protected]>