| Commit message (Collapse) | Author | Age | Files | Lines |
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The spec doesn't explicitly say to generate an error but since
DrawArraysInstanced* and DrawElementsInstanced* do, it makes
sense to do it for these functions also.
Reviewed-by: Marek Olšák <[email protected]>
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The extension is enabled for compat profile but there is currently
no display list support.
I filed a spec bug and it has been agreed that
glDispatchComputeIndirect should generate an INVALID_OPERATION
error when called during display list compilation.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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I managed to miss these two in my last pass at this.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This is required for fp64 to be enabled in compat profile.
Reviewed-by: Marek Olšák <[email protected]>
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This is required so we can enable fp64 support in compat profile.
Reviewed-by: Marek Olšák <[email protected]>
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this is required for Drivers which don't allow reading from outputs.
Reviewed-by: Timothy Arceri <[email protected]>
Signed-off-by: Karol Herbst <[email protected]>
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It doesn't depend on V3D_VER, since it's just calling v3d_print_group.
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Noticed when trying to CLIF parse a transform feedback job that hangs on
HW.
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We were overlapping it with the threadable/nan flags, resulting in
incorrect relocations (threadable/nan included in the offset) and wrong
ordering in the CLIF files.
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It looks like we don't need this flag for anything (not that I'm clear on
what it does), but it makes our struct dumping line up with CLIF parsing.
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Noticed when trying to feed our dumps through the CLIF parser. Since this
is a "minus one" field, we were already filling in the value we wanted (0).
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The render_target_* fields gave us pretty(ish) printing, but meant we were
incompatible with CLIF, and had much more verbose code generating them.
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The XML ends up noisier if you're only looking at one version, but from
the diffstat there's obvious wins in terms of deduplication. This will
get even more significant if we ever support 3.2 or 4.0.
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The XML zipper wants one XML per version for filling out its tables, but
we want to do more than one GPU version per XML now. Assume that the
"gen" field will be the same as min_ver and look up our XML text assuming
that they're listed in increasing min_ver.
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This will be used to merge together the V3D 3.3-4.1 XML with the variants
disabled based on the version.
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It turns out that most V3D versions change very few packets, so keeping
separate copies of the XML per version makes changing the XML a pain as
you have to replicate your changes to each one. This is the start of
changing it so that one XML can generate headers for multiple versions.
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Running VK-CTS in batch execution mode was raising the
VK_ERROR_INITIALIZATION_FAILED error in multiple tests. But when the
same failing tests were run isolated they always passed.
createDevice and destroyDevice were called before and after every
tests. Because the binding_table_pool was never closed, we reached the
maximum number of open file descriptors (ulimit -n) and when that
happened every call to createDevice implied a
VK_ERROR_INITIALIZATION_FAILED error.
Fixes: c7db0ed4e94dce563d722e1b098684fbd7315d51
("anv: Use a separate pool for binding tables when soft pinning")
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Eric Engestrom <[email protected]>
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This is mainly useful for when one needs to add new opcodes in a painless
and reliable way.
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Karol Herbst <[email protected]>
Signed-off-by: Karol Herbst <[email protected]>
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Having this if statement here prevented the next if statement from being
reached in the case of image stores, which is needed for instructions with
indirect bindless handles like "STORE TEMP[ADDR[2].x+1](1) ...".
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Karol Herbst <[email protected]>
Signed-off-by: Karol Herbst <[email protected]>
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There is a parallel make build issue in src/egl/drivers/dri2/
for wayland builds. Can be reproduced with:
$ rm src/egl/drivers/dri2/*.h src/egl/drivers/dri2/platform_wayland.lo
$ make -C src/egl/ drivers/dri2/platform_wayland.lo
../../../mesa-18.1.2/src/egl/drivers/dri2/platform_wayland.c:50:10: fatal error: linux-dmabuf-unstable-v1-client-protocol.h: No such file or directory
This patch adds the missing dependency.
Fixes: 02cc359372773800de817 "egl/wayland: Use linux-dmabuf interface for buffers"
Reviewed-by: Eric Engestrom <[email protected]>
[Eric: fixed up the commit title]
Signed-off-by: Eric Engestrom <[email protected]>
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for vertex color clamping.
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I think we don't need it on other chips.
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Cc: 18.1 <[email protected]>
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Compute shaders were not using the shader cache.
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This is kinda a hack, but it's enough for the shader cache.
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This removes useless s_waitcnt before barriers.
Only radeonsi uses this function.
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Add support for glsl 'invariant' modifier for output data declarations.
Gallium drivers that use TGSI serialization currently loose invariant
modifiers in glsl shaders.
v2: use boolean for invariant instead of unsigned.
Tested: chromiumos on qemu with virglrenderer.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Co-authored-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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