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* st/mesa: free shader cache buffer on fallbackTimothy Arceri2017-02-241-1/+3
* st/mesa: fix crash in shader cache cased by race conditionTimothy Arceri2017-02-241-6/+8
* anv: Enable MSAA compressionJason Ekstrand2017-02-235-2/+36
* anv/blorp/clear_subpass: Only set surface clear color for fast clearsJason Ekstrand2017-02-231-2/+3
* intel/isl: Apply render target alignment constraints for MCSPohjolainen, Topi2017-02-231-1/+16
* intel/isl: add MCS width constraint 16 samplesLionel Landwerlin2017-02-231-0/+10
* intel/isl: Return surface creation success from aux helpersJason Ekstrand2017-02-233-41/+40
* glsl: Raise a link error for non-SSO ES programs with a TES but no TCS.Kenneth Graunke2017-02-231-0/+10
* isl/state: fix assert on raw buffer surface state minimum sizeSamuel Iglesias Gonsálvez2017-02-231-1/+1
* glsl: enable early_fragment_tests implicitly with post_depth_coverageIago Toral Quiroga2017-02-231-1/+1
* glsl: refactor get_variable_being_redeclared() to return always an ir_variabl...Samuel Iglesias Gonsálvez2017-02-231-27/+34
* glsl: fix heap-use-after-free in ast_declarator_list::hir()Samuel Iglesias Gonsálvez2017-02-231-2/+4
* st/wgl: flush with ST_FLUSH_WAIT before releasing shared contextsCharmaine Lee2017-02-182-2/+15
* st: add ST_FLUSH_WAIT to st_context_flush()Charmaine Lee2017-02-182-0/+8
* radv/ac: handle gs->copy shader clip distances.Dave Airlie2017-02-231-13/+68
* radv/ac: pass clips properly from vertex->geometry shader stages.Dave Airlie2017-02-231-6/+40
* radv/ac: rename num clips/cull to output clips/cullsDave Airlie2017-02-231-10/+10
* vulkan/wsi: move image count to shared structure.Dave Airlie2017-02-233-26/+24
* radeon: fix r600 builds when old version of llvm is presentTimothy Arceri2017-02-231-2/+2
* vulkan: Fix gen_enum_to_str in out of tree buildsDylan Baker2017-02-221-1/+5
* anv/Makefile: Gather all the genX files into one placeJason Ekstrand2017-02-221-22/+9
* r600/radeonsi: enable glsl/tgsi on-disk cacheTimothy Arceri2017-02-232-0/+46
* st/mesa: get on-disk shader cacheTimothy Arceri2017-02-231-0/+3
* ddebug/rbug/trace: add get_disk_shader_cache() to pass-throughsTimothy Arceri2017-02-233-0/+39
* gallium: add get_disk_shader_cache() callbackTimothy Arceri2017-02-232-0/+19
* st/mesa: implement a tgsi on-disk shader cacheTimothy Arceri2017-02-235-6/+481
* st/mesa: add sha1 field to st program structsTimothy Arceri2017-02-231-0/+18
* st/mesa: move set_prog_affected_state_flags() to st_program.cTimothy Arceri2017-02-233-141/+144
* util/disk_cache: fix bug with deleting old cache dirsTimothy Arceri2017-02-231-4/+6
* vulkan: Combine wsi and util makefilesDylan Baker2017-02-229-44/+37
* vulkan/util: Add generator for enum_to_str functionsDylan Baker2017-02-227-35/+201
* Revert "st/vdpau: Fix multithreading"Thomas Hellstrom2017-02-221-21/+1
* vl: u_upload_alloc might fail to allocate buffer in bicubic filterNayan Deshmukh2017-02-221-3/+5
* gallium: reorder fields in pipe_draw_infoMarek Olšák2017-02-221-23/+26
* gallium/hud: handle a thread switch for API-thread-busy monitoringMarek Olšák2017-02-221-4/+10
* gallium/hud: prevent an infinite loopMarek Olšák2017-02-221-2/+3
* gallium/u_queue: isolate util_queue_fence implementationMarek Olšák2017-02-226-26/+30
* gallium/u_queue: fix random crashes when the app calls exit()Marek Olšák2017-02-222-2/+78
* i965: Implement INTEL_performance_query backendRobert Bragg2017-02-226-0/+729
* mesa: Model INTEL perf query backend after query obj BERobert Bragg2017-02-224-402/+301
* mesa: Separate INTEL_performance_query frontendRobert Bragg2017-02-228-629/+889
* gallium/vl: Simplify the matrix filter fragment shaderThomas Hellstrom2017-02-221-40/+16
* st/vdpau: Fix multithreadingThomas Hellstrom2017-02-221-1/+21
* gallium/vl: Parameter substitution in the csc matrix computationThomas Hellstrom2017-02-221-12/+17
* gallium/vl: Simplify usage of full range matricesThomas Hellstrom2017-02-221-38/+17
* gallium/vl Fix brightness matrix descriptionThomas Hellstrom2017-02-221-4/+4
* gallium/vl: Don't map vertex buffers on creationThomas Hellstrom2017-02-221-1/+0
* gallium/vl: Add sampler views to video filter fragment shadersThomas Hellstrom2017-02-223-0/+15
* gallium/vl: declare sampler views in compositor shadersThomas Hellstrom2017-02-221-5/+32
* util: fix MSVC build issue in disk_cache.hBrian Paul2017-02-211-10/+16