| Commit message (Collapse) | Author | Age | Files | Lines |
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This reverts commit 90819abb56f6b1a0cd4946b13b6caf24fb46e500.
This logic was wrong, the original code is correct. The direct
impact is that we allocate up to approximately a squared amount
of memory compared to what we should allocate.
Acked-by: Samuel Pitoiset <[email protected]>
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Only supported by GFX9+.
The conservativeraster Sascha demo seems to work as expected.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Ported from RadeonSI.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Since user defined names are not allowed in core profile
we remove the allow_user_names bool and just check if
we have a core profile like all other buffer/texture
object handling code does.
This extension is required by "Wolfenstein: The Old Blood"
and is exposed in core in the Nvidia binary driver.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This seems to have only been used by DRI1 drivers which were
removed with e4344161bde2.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This game is looking for some odd extension after creating a core
context such as ARB_vertex_program and EXT_framebuffer_object.
Rather then enabling these in core this forces the game to use
compat. This allows the game to run and seems to work without
issues. All other id tech games/engines use a compat profile.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This reverts commit bc65dcab3bc48673ff6180afb036561a4b8b1119.
This was manually reverted. Reverting stops the menu hanging in
some id tech games such as RAGE and Wolfenstein The New Order.
Reviewed-by: Marek Olšák <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107891
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The HW for FLUSH_ALL_STATE isn't validated, since the closed driver only
uses FLUSH. Now that we don't have any new state at the end of our bin
CLs, follow their lead.
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Ever since we added OQ support, we've been clearing OQ state at the start
of the job anyway. We're intentionally breaking old-and-new-driver-mix
systems, because we need to stop using the unvalidated FLUSH_ALL_STATE.
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The HW's FLUSH_ALL_STATE is not validated, so we probably shouldn't use
it, meaning that we need to reset state at the start. By doing this, we
also make ourselves more resilient to another client leaving the TF state
enabled at the end of their batch (as we now do, ourselves).
However, we still need to emit a single TF disable at the end of the
frame, for SWVC5-718.
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Currently gallium's xlib target will fail to link due to multiple
definitions of all the symbols in libmesautil, this only shows up in
autotools, and not in meson due to differences in the way that meson and
autotools handle linking static archives into static archives. Autotools
uses -Wl,--whole-archive implicitly, meson requires this behavior to be
opted-into. The solution is just to remove libmesautils from the
libgl-xlib target, since it will get all of those symbols form
libmesagallium.
I've dropped the link from meson as well, it doesn't seem to hurt
anything and should make linking just a little faster.
Fixes: 8396043f304bb2a752130230055605c5c966e89f
("Replace uses of _mesa_bitcount with util_bitcount")
bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107923
Tested-by: Brian Paul <[email protected]>
Tested-by: Vinson Lee <[email protected]>
Cc: Sergii Romantsov<[email protected]>
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Rather than trying to encode all of the rules in a header, lets just put
them in the build system where they belong. This fixes the build on
FreeBSD, which does have pthraed_setaffinity_np, but it's in a
pthread_np.h, not behind _GNU_SOURCE. FreeBSD also implements cpu_set
slightly differently, so additional changes would be required to get it
working right there anyway.
v2: - fix #define in autotools
Fixes: 9f1bbbdbbd77d346c74c7abbb31f399151a85713
("util: try to fix the Android and MacOS build")
Cc: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Missing break; causes parameter checking to
never pass GL_FRAMEBUFFER_FLIP_Y_MESA parameters.
Fixes: 318c265160 ("mesa: GL_MESA_framebuffer_flip_y extension [v4]")
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Instances where direction was determined based on
winsys or user fbo and should be determined based on
FlipY.
Key STATE_FB_WPOS_Y_TRANSFORM for of FlipY instead of
_mesa_is_user_fbo. This corrects gl_FragCoord usage
when applying GL_MESA_framebuffer_flip_y.
Fixes: ab05dd183cc ("i965: implement GL_MESA_framebuffer_flip_y [v3]")
Reviewed-by: Brian Paul <[email protected]>
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To get an useful UUID for systems that have a non-useful mtime
for the binaries.
I started using SHA1 to ensure we get reasonable mixing in the
various possibilities and the various build id lengths.
CC: <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Not sure if this is all wired up. CTS does pass and the Tangrams
demo works fine on Vega. There are corruption issues on Polaris
but not sure if that related to 16-bit support.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Are we missing 64-bit support?
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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This introduces random GPU hangs on Vega, at least.
This reverts commit 02a43edf186cb9998741ba765cb948bb238a122d.
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The size has to be multiplied by the number of sets.
This gets rid of the OUT_OF_POOL_KHR error and fixes
a crash with the Tangrams demo.
CC: 18.1 18.2 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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Instead of passing around BOs and offsets, use addresses which are anv's
GPU equivalent of pointers.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Each query slot is a uint64_t and we were only zeroing half of it.
Fixes: 7ec6e4e68980 "anv/query: implement multiview interactions"
Reviewed-by: Lionel Landwerlin <[email protected]>
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Instead of computing an index at the end which we hope maps to the
number of things written, just count the number of things as we go.
Reviewed-by: Lionel Landwerlin <[email protected]>
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No shader-db changes on any Intel platform... which probably explains
why no bugs have been bisected to this problem since it landed in Mesa
18.1. :( The commit mentioned below is in 18.2, so 18.1 would need a
slightly different fix (due to code refactoring).
Signed-off-by: Ian Romanick <[email protected]>
Fixes: 77f269bb560 "i965/fs: Refactor propagation of conditional modifiers from compares to adds"
Reviewed-by: Alejandro Piñeiro <[email protected]> (reviewed the original patch)
Cc: Matt Turner <[email protected]> (reviewed the original patch)
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Apparently for compute there are only 16 instead of the 32 for the
graphics path.
Fixes dEQP-VK.binding_model.descriptorset_random.sets16.noarray.ubolimitlow.sbolimitlow.imglimitlow.noiub.comp.0
CC: <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Otherwise using 32 user SGPRs would be broken.
CC: <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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This makes it cheaper to just change the dynamic offsets with
the same descriptor sets.
Suggested-by: Philip Rebohle <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Fixes:
dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_3
dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_3
dEQP-GLES3.functional.shaders.invariance.lowp.common_subexpression_3
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Fixes the following building error in vc4 build:
In file included from external/mesa/src/gallium/drivers/vc4/kernel/vc4_render_cl.c:34:
In file included from external/mesa/src/gallium/drivers/vc4/kernel/vc4_drv.h:27:
In file included from external/mesa/src/gallium/drivers/vc4/vc4_simulator_validate.h:34:
In file included from external/mesa/src/gallium/drivers/vc4/vc4_context.h:39:
In file included from external/mesa/src/gallium/drivers/vc4/vc4_cl.h:56:
gen/STATIC_LIBRARIES/libmesa_broadcom_genxml_intermediates/broadcom/cle/v3d_packet_v21_pack.h:12:10:
fatal error: 'cle/v3d_packet_helpers.h' file not found
^~~~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
Fixes: 5b102160ae ("broadcom/genxml: Introduce a V3D packet/struct decoder.")
Cc: "18.2" <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Mauro Rossi <[email protected]>
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Fixes the following building error:
In file included from external/mesa/src/broadcom/cle/v3d_decoder.c:38:
In file included from external/mesa/src/broadcom/cle/v3d_packet_helpers.h:29:
external/mesa/src/gallium/auxiliary/util/u_math.h:42:10:
fatal error: 'pipe/p_compiler.h' file not found
^~~~~~~~~~~~~~~~~~~
1 error generated.
Fixes: 5b102160ae ("broadcom/genxml: Introduce a V3D packet/struct decoder.")
Cc: "18.2" <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Mauro Rossi <[email protected]>
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Fixes the following building error, happening when building both intel and broadcom:
Gen Header: libmesa_broadcom_genxml_32 <= v3d_packet_v21_pack.h
FAILED: gen/STATIC_LIBRARIES/libmesa_broadcom_genxml_intermediates/broadcom/cle/v3d_packet_v21_pack.h
/bin/bash -c "python external/mesa/src/broadcom/cle/gen_pack_header.py \
external/mesa/src/broadcom/cle/v3d_packet_v21.xml \
> gen/STATIC_LIBRARIES/libmesa_broadcom_genxml_intermediates/broadcom/cle/v3d_packet_v21_pack.h"
Traceback (most recent call last):
File "external/mesa/src/broadcom/cle/gen_pack_header.py", line 626, in <module>
p = Parser(sys.argv[2])
IndexError: list index out of range
header-gen macro is already defined by Intel genxml building rules
and the existing header-gen does not have the $(PRIVATE_VER) argument,
infact the bash command line logged in the building error is missing
exactly $(PRIVATE_VER) argument
Renaming the macro as pack-header-gen in src/broadcom/Android.genxml.mk
solves the building error, another possible way is to keep the gen rules
commands expanded and not use the macros.
Fixes: 7f80a9ff13 ("vc4: Introduce XML-based packet header generation like Intel's.")
Cc: "18.2" <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Mauro Rossi <[email protected]>
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