| Commit message (Collapse) | Author | Age | Files | Lines |
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The next patch enables the use of CCS_D even when the color attachment
will not be fast-cleared. Catch the gen7 case early to simplify the
changes required.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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v2: Rewrite functions, change location of synchronization.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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We'll be performing a GPU memcpy in more places to copy small amounts of
data. Add an alternate function that thrashes less state.
v2:
- Make a new function (Jason Ekstrand).
- Move the #define into the function.
v3:
- Update the function name (Jason).
- Update comments.
v4: Use an indirect drawing register as TEMP_REG (Jason Ekstrand).
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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v2: Remove ::first_subpass_layout assertion (Jason Ekstrand).
v3: Allow some fast clears in the GENERAL layout.
v4: Remove extra '||' and adjust line break (Jason Ekstrand).
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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v2: Don't pass in the command buffer (Jason Ekstrand).
v3: Remove an incorrect assertion and an if condition for gen7.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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v2: Rewrite functions.
v3 (Jason Ekstrand):
- Don't set ResourceMinLOD.
- Fix clamp of level_count.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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v2: Update comments, function signatures, and add assertions.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This will be used to load and store clear values from surface state
objects.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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v2: Define MCS buffers with any sample count (Jason)
Cc: <[email protected]>
Suggested-by: Jason Ekstrand <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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It may technically be possible to enable some sort of fast-clear support
for at least the base slice of a 2D array texture on gen7. However,
it's not documented to work, we've never tried to do it in GL, and we
have no idea what the hardware does if you turn on CCS_D with arrayed
rendering. Let's just play it safe and disallow it for now. If someone
really cares that much about gen7 performance, they can come along and
try to get it working later.
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(Patch written by Ken, but entirely comments written by Chris.)
Acked-by: Kenneth Graunke <[email protected]>
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The non-LLC story was a horror show. We uploaded data via pwrite
(drm_intel_bo_subdata), which would stall if the cache BO was in
use (being read) by the GPU. Obviously, we wanted to avoid that.
So, we tried to detect whether the buffer was busy, and if so, we'd
allocate a new BO, map the old one read-only (hopefully not stalling),
copy all shaders compiled since the dawn of time to the new buffer,
upload our new one, toss the old BO, and let the state upload code
know that our program cache BO changed. This was a lot of extra data
copying, and flagging BRW_NEW_PROGRAM_CACHE would also cause a new
STATE_BASE_ADDRESS to be emitted, stalling the entire pipeline.
Not only that, but our rudimentary busy tracking consistented of a flag
set at execbuf time, and not cleared until we threw out the program
cache BO. So, the first shader upload after any drawing would hit this
"abandon the cache and start over" copying path.
This is largely unnecessary - it's just ancient and crufty code. We can
use the same persistent mapping paths on all platforms. On non-ancient
kernels, this will use a write combining map, which should be reasonably
fast.
One aspect that is worse: we do occasionally grow the program cache BO,
and copy the old contents to the newer BO. This will suffer from UC
readback performance now. To mitigate this, we use the MOVNTDQA based
streaming memcpy on platforms with SSE 4.1 (all Gen7+ atoms). Gen4-5
are unfortunately going to be penalized.
v2: Add MOVNTDQA path, rebase on other map flag changes.
v3: Drop cache->bo_used_by_gpu too (caught by Chris Wilson).
Reviewed-by: Matt Turner <[email protected]>
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Chris Wilson pointed out that this mapping really is persistant.
Shouldn't actually have any effect today, but best to set it anyway.
Reviewed-by: Matt Turner <[email protected]>
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Using a read-only mapping is completely bogus - we use this mapping to
write all new shaders to the cache.
Reviewed-by: Matt Turner <[email protected]>
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Write-combine mappings give much better performance on writes than
uncached access through the GTT.
Improves performance of GFXBench 4's gl_driver2 benchmark at 1024x768
on Apollolake by 3.6086% +/- 0.674193% (n=15).
v2: (by Ken) Rebase on lockless mappings, map_count deletion, valgrind
updates, potential for CPU/WC maps failing, and other changes.
v3: (by Ken and Chris Wilson)
(Ken): Rebase on set_domain -> gem_wait
(Chris): Fix up a failed CPU/WC mmaping with a GTT mapping
Not all objects will be mappable for direct access by the CPU
(either using WC/CPU or WC paths), for example, a dmabuf wrapping an
object on a foreign device or an object wrapping access to stolen
memory. Since either the physical pages are not known or even do not
exist, we need to use the mediated, indirect access via the GTT. (If
one day, the kernel does suddenly start providing mediated access
via a regular WB/WC mmapping, we no longer need the fallback.)
v4: Avoid falling back for MAP_RAW (Chris).
Reviewed-by: Kenneth Graunke <[email protected]>
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If the buffer is idle, we I915_GEM_WAIT will return immediately,
so we may as well skip the ioctl altogether. We can't trust the
"idle" flag for external buffers, but for most, it should be fine.
Reviewed-by: Matt Turner <[email protected]>
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With the advent of asynchronous maps, domain tracking doesn't make a
whole lot of sense. Buffers can be in use on both the CPU and GPU at
the same time. In order to avoid blocking, we stopped using set_domain
for asynchronous mappings, which means that the kernel's tracking has
lies. We can't properly track it in userspace either, as the kernel
can change domains on us spontaneously (for example, when un-swapping).
According to Chris Wilson, I915_GEM_SET_DOMAIN does the following:
1. pins the backing storage (acquiring pages outside of the
struct_mutex)
2. waits either for read/write access, including inter-device waits
3. updates the domain, clflushing as required
4. marks the object as used (for swapping)
5. turns off FBC/PSR/fancy scanout caching
Item (1) is not terribly important. Most BOs are recycled via the
BO cache, so they already have pages. Regardless, we fixed this
via an initial set_domain in the previous patch.
We implement item (2) with I915_GEM_WAIT. This has one downside:
we'll stall unnecessarily if we do a read-only mapping of a buffer
that the GPU is reading. I believe this is pretty uncommon. We
may want to extend the wait ioctl at some point.
Mesa already does item (3) itself. For cache-coherent buffers (most on
LLC systems), we don't need to do any clflushing - the CPU and GPU views
are coherent. For non-coherent buffers (most on non-LLC systems), we
currently only use the CPU for read-only maps, and we explicitly clflush
when necessary.
We don't care about item (4)...swapping has already killed performance.
Plus, with async maps, the kernel's domain tracking is already bogus,
so it can't do this accurately regardless.
Item (5) should be okay because we avoid cached maps of scanout buffers.
Reviewed-by: Matt Turner <[email protected]>
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Suggested by Chris Wilson.
v2: Set the write domain to 0 (suggested by Chris).
Reviewed-by: Matt Turner <[email protected]>
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From the ARB_uniform_buffer_object spec:
""shared" uniform blocks, the default layout, ..."
This doesn't fix anything as the default layout is already applied
at this point but fixes the misleading code/comment.
Reviewed-by: Samuel Pitoiset <[email protected]>
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This was added in 2d03f48a65a666 and seems like it was intended
as a TODO comment in a function stub rather than a useful
code comment.
Reviewed-by: Samuel Pitoiset <[email protected]>
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When we validate the texture sample count, pass the correct
pipe_texture_target for the texture, rather than PIPE_TEXTURE_2D.
Also add more comments about MSAA.
No piglit regressions with VMware driver.
Reviewed-by: Samuel Pitoiset <[email protected]>
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The NumSamples and FixedSampleLocation fields are set again later at
the end of the function so these earlier assignments aren't needed.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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imm {128.0, -128.0, 2.0, 3.0} is used for lit instruction which
is not used very frequently. So allocate it only if lit instruction is used.
Tested with mtt piglit and mtt glretrace
v2: As per Charmaine's comment
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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This patch fixes the ordering of the constant indices for texcoord scale
factor and texture buffer size to match the order they were added to the
constant buffer in svga_get_extra_constants_common().
Tested with MTT piglit, glretrace.
Reviewed-by: Brian Paul <[email protected]>
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Sometimes, converting unnormalized coordinates to normalized
coordinates requires an epsilon value to produce the right texels with
nearest filtering. Adding 0.0001 to the coordinates when the min/mag
filter is nearest fixes the issue.
Fixes piglit test fbo-blit-scaled-linear
Tested with mtt-piglit, mtt-glretrace
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Skip 2x MSAA, for example, since it's seldom used and just bloats
the list of pixel formats.
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Alejandro Piñeiro <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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This allows us to override contexts to use no_error functionality
even if the applications themselves do not.
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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We have a very specific row pitch that we want and we don't want ISL to
be changing it on us so just be explicit about it.
Fixes: a40f0430347c07bf2d5794642fe02f5dd248a473
Reviewed-by: Topi Pohjolainen <[email protected]>
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For some reason we left an empty file, rather than deleting it.
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fixes
missrendering in TombRaider
KHR-GL44.gpu_shader5.precise_qualifier
KHR-GL45.gpu_shader5.precise_qualifier
v4: disable opt only for MAD, it's fine for SAD
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Pierre Moreau <[email protected]>
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Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Pierre Moreau <[email protected]>
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v4: initialize field with NULL
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Pierre Moreau <[email protected]>
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Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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v4: add comment about intermediate rounding step to MAD
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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v2: use str_match_no_case to fix _SAT_PRECISE detection
v4: usd is_digit_alpha_underscore to match end of mods
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Only implemented for glsl->tgsi. Other converters just set precise to 0.
v2: remove precise paramter from ureg_tex_insn and ureg_memory_insn
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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all subexpression inside an ir_assignment needs to be tagged as precise.
v2: make precise handling more global inside the visitor
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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There's a second struct for Gen6+.
Reviewed-by: Matt Turner <[email protected]>
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When I ported from libdrm, I forgot to add the line to reset
the sem, we just need to reset the context.
This fixes a regression in DOOM.
Fixes: 9ac1432a571 ("radv: port to new libdrm API.")
Reported-by: Grazvydas Ignotas <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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With this patch, the st manager will maintain a hash table for
the active framebuffer interface objects. A destroy_drawable interface
is added to allow the state tracker to notify the st manager to remove
the associated framebuffer interface object from the hash table,
so the associated framebuffer and its resources can be deleted
at framebuffers purge time.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101829
Fixes: 147d7fb772a ("st/mesa: add a winsys buffers list in st_context")
Tested-by: Brad King <[email protected]>
Tested-by: Gert Wollny <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The two generators forked from each other, and they remain basically the
same. This rebases the radv version on the anv version, but with the
radv changes ported over. The result is that we get rid of the "cat |"
madness and gain mako, correct "generated by" attributions, and write
files out directly.
The only differences between the output is whitespace and comments.
Signed-off-by: Dylan Baker <[email protected]>
Acked-by: Dave Airlie <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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This was only needed for checking gen6 stencil which is already
using isl. One could delete GEN6_HIZ_STENCIL layout altogether
but that will be gone with the rest after a while anyway.
The dim_layout converter is needed even after transition to isl
when setting up surface states - see brw_emit_surface_state().
Hence dropping the unneeded argument separately.
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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