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* minor improvementsBrian Paul2005-09-303-10/+10
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* added _swrast_get_row()Brian Paul2005-09-302-0/+38
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* call glFinish if drawing to front bufferBrian Paul2005-09-291-1/+3
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* implement CopyPixels for GL_DEPTH_STENCIL_EXTBrian Paul2005-09-291-15/+189
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* added _swrast_put_row()Brian Paul2005-09-292-0/+39
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* Rewrite much of the pixel zoom code.Brian Paul2005-09-295-410/+351
| | | | Zoomed DrawPixels of packed depth/stencil works now.
* add error checks for framebuffer completenessBrian Paul2005-09-281-4/+41
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* check for framebuffer completeness, code clean-upBrian Paul2005-09-282-19/+11
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* updated assertions (see bug 4590)Brian Paul2005-09-281-1/+5
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* Initial work for GL_EXT_packed_depth_stencil extension.Brian Paul2005-09-2820-99/+626
| | | | glReadPixels done, glDrawPixels mostly done.
* change initialization of rb->DepthBitsBrian Paul2005-09-281-2/+4
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* added GL_EXT_packed_depth_stencilBrian Paul2005-09-281-0/+10
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* added _mesa_scale_and_bias_depth()Brian Paul2005-09-282-2/+20
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* tweak glAccum error checkingBrian Paul2005-09-271-5/+5
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* generate GL_INVALID_OPERATION in glAccum if read/draw buffers aren't the sameBrian Paul2005-09-271-1/+8
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* Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixelsBrian Paul2005-09-274-173/+148
| | | | functions into the _mesa_Draw/Read/CopyPixels functions.
* glDraw/CopyPixels of stencil data didn't obey the stencil write mask. Fixed.Brian Paul2005-09-261-2/+18
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* remove identity check for texgen planes (which was just plain wrong).Roland Scheidegger2005-09-261-16/+12
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* fix projective texturing for (swtcl) texture rectangles. Fix wrong argument ↵Roland Scheidegger2005-09-262-7/+17
| | | | order for texgen/texmat matrix multiplication.
* Added XMesaDrawable to xmesa_renderbuffer. Use it in a few places insteadBrian Paul2005-09-264-96/+120
| | | | of the XMesaPixmap field to avoid some X server-side issues with casting.
* Add support for texture compression to R300 driverDave Airlie2005-09-256-214/+409
| | | | | This isn't perfect, texcmp still has some issues with the small textures.. but its a good start
* add link for radeon_egl.cDave Airlie2005-09-251-1/+2
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* Committing in .Jouk Jansen2005-09-2322-24/+33
| | | | | | | | | | | | | | | | | | | | | | | | | 1) change compilation on VMS to use IEEE floating points 2) one more problem with _mesa_sprintf solved Modified Files: Mesa/docs/README.VMS Mesa/progs/demos/descrip.mms Mesa/progs/tests/descrip.mms Mesa/progs/util/descrip.mms Mesa/progs/xdemos/descrip.mms Mesa/src/glu/mesa/descrip.mms Mesa/src/glu/sgi/descrip.mms Mesa/src/glut/glx/descrip.mms Mesa/src/mesa/array_cache/descrip.mms Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/drivers/osmesa/descrip.mms Mesa/src/mesa/drivers/x11/descrip.mms Mesa/src/mesa/glapi/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/main/texobj.c Mesa/src/mesa/math/descrip.mms Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/shader/grammar/descrip.mms Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/swrast_setup/descrip.mms Mesa/src/mesa/tnl/descrip.mms ----------------------------------------------------------------------
* remove printfBrian Paul2005-09-231-1/+0
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* Replace gl_framebuffer's _ColorReadBufferMask with _ColorReadBufferIndex,Brian Paul2005-09-233-61/+50
| | | | Streamline the _mesa_update_framebuffer() function a bit.
* fix clipped glReadPixels bugBrian Paul2005-09-231-0/+3
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* added XOR line optimizationBrian Paul2005-09-231-0/+1
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* Added a fast xor_line() function. Uses XDrawLine with GXxor mode.Brian Paul2005-09-231-3/+56
| | | | | Only used for front-buffer window/pixmap rendering, GL_FLAT shade model, no Z test or other fragment operations.
* Add Wrapper field to gl_renderbuffer. Used for wrapping one renderbufferBrian Paul2005-09-234-92/+100
| | | | | | | | with another, such as wrapping a hardware/win-sys RGB renderbuffer with a software-based alpha buffer. Previous alpha buffer wrapping was conflicting with the X driver's xmesa_renderbuffer structure containment/inheritance. That lead to memory corruption.
* improve the test for using software alpha bufferBrian Paul2005-09-231-1/+16
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* Enable GL_ARB_texture_mirrored_repeat on Savage4. Refactor the code thatIan Romanick2005-09-223-69/+80
| | | | | | | sets the texture wrap mode and texture filter mode for Savage4 to the new functions savage4_set_wrap_mode and savage4_set_filter_mode. This was tested with texwrap and tunnel.
* Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,Brian Paul2005-09-227-44/+49
| | | | BlueBits, etc fields.
* When testing visual attributes, use the Draw/Read buffer, not the context.Brian Paul2005-09-223-27/+29
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* fix a debug messageBrian Paul2005-09-221-1/+1
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* changed a renderbuffer checkBrian Paul2005-09-221-2/+1
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* s/GL_DEPTH_BITS/GL_TEXTURE_DEPTH_SIZE_ARB/ in _mesa_GetTexLevelParameteriv()Brian Paul2005-09-211-1/+1
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* add missing scale factor in _swrast_read_depth_span_float()Brian Paul2005-09-211-1/+1
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* Remove ACCUM_BITS.Brian Paul2005-09-215-31/+20
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* replace GLdepth with GLuint and remove GLdepthBrian Paul2005-09-2110-41/+24
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* replace GLdepth with GLuintBrian Paul2005-09-216-14/+14
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* s/programss/programs/Brian Paul2005-09-201-1/+1
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* initial check-inBrian Paul2005-09-201-0/+578
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* remove 31-bit Z buffer work-aroundBrian Paul2005-09-201-2/+2
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* change mask[] test in put_mono_row_uint()Brian Paul2005-09-201-3/+11
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* compute z[i] as GLuintBrian Paul2005-09-201-2/+2
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* some improvements to _swrast_clear_depth_buffer()Brian Paul2005-09-201-16/+13
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* remove unneeded sizeof(GLdepth) testBrian Paul2005-09-201-2/+1
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* Change zLeft and zval to GLuint. Seems to fix 32-bit Z computationBrian Paul2005-09-202-7/+10
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* replace STENCIL_BITS with stencilMax valueBrian Paul2005-09-201-6/+4
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* remove STENCIL_MAXBrian Paul2005-09-202-6/+6
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