| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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- 64-bit cvt-to-float needs to be explicitly handled
- gathers need the right parameter types to work with doubles
Fixes draw-vertices piglit tests
Reviewed-by: Bruce Cherniak <[email protected]>
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VecEqual and VecHash
Reviewed-by: Bruce Cherniak <[email protected]>
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ALLOCA pointer elements, not pointers.
Reviewed-by: Bruce Cherniak <[email protected]>
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previous change in generators necessitates this change
Reviewed-by: Bruce Cherniak <[email protected]>
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for the case when USE_SIMD16_SHADERS == FALSE
Reviewed-by: Bruce Cherniak <[email protected]>
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Cc: 18.0 18.1 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Previously there was a special target that blocked for the generation of
anv_entrypoints.h, with meson 0.44 we don't need this, we can use a new
language feature instead. The problem is that previously that blocking
target would hide a race condition for the generation of another header,
anv_extensions.h. Now the build sometimes fails when anv_extensions.h is
not generated in time.
v2: - clarify the race condition in the commit message (Emil)
CC: Mark Janes <[email protected]>
Fixes: 92550d9b16d2b295bdac087f31b1fd6d0f808e02
("meson: remove workaround for custom target creating .h and .c files")
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Scott D Phillips <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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I have pretty default to short, which breaks this script.
v2: - Fix both places that don't define a --pretty (Emil)
cc: Juan A. Suarez <[email protected]>
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Andres Gomez <[email protected]> (v1)
Reviewed-by: Emil Velikov <[email protected]>
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Earlier plumbing missed interaction with texture buffer objects.
Fixes: 7f467d4f73 "mesa: GL_EXT_texture_norm16 extension plumbing"
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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1D textures are allocated as 2D which means we only need
one coordinate for texture query LOD.
Fixes: 625dcbbc456 ("amd/common: pass address components individually to
ac_build_image_intrinsic")
Cc: 18.1 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Philipp Zabel <[email protected]>
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Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Philipp Zabel <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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No drivers used it.
Reviewed-by: Brian Paul <[email protected]>
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This patch enables the Vulkan driver on Ice Lake h/w
with added warning about preliminary support.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Previously, we only tried to ensure that we didn't shrink either end
below what was already handed out. However, due to the way we handle
relocations with block pools, we can't shrink the back end at all. It's
probably best to not shrink in either direction.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105374
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106147
Tested-by: Eero Tamminen <[email protected]>
Reviewed-by: Scott D Phillips <[email protected]>
Cc: [email protected]
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It would be nice to share the flags packet emit logic with flat shade
flags, but I couldn't come up with a good way while still using our pack
macros. We need to refactor this to shader record setup at compile time,
anyway.
Fixes ext_framebuffer_multisample-interpolation * centroid-*
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Our TF outputs always start at 6 or 7 currently, so we don't hit the
broken 8 case. Let's make sure that doesn't change somehow.
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We don't use ldunifa yet, but we will eventually for UBOs.
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We don't use TMUWT yet, but we will once we do SSBOs.
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This should fix help with intermittent GPU hangs in tests switching
formats while rendering small frames. Unfortunately, it didn't help with
the tests I'm having troubles with.
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The next shader gets to start writing the register file during these
slots, so make sure we don't stomp over them.
The only case of hitting this that I could imagine would be dead writes.
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GLES's GL_EXT_texture_type_2_10_10_10_REV allows uploading this type to an
unsized internalformat, and it should be non-color-renderable.
fbobject.c's implementation of the check for color-renderable is checks
that the texture has a 2101010 mesa format, so make sure that we have
chosen a 2101010 format so that check can do what it meant to.
Fixes KHR-GLES3.packed_pixels.pbo_rectangle.rgb on vc5.
Reviewed-by: Marek Olšák <[email protected]>
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With this patch, _ElementSize is initialized along with the rest
of the vertex array attributes in new_draw_rasterpos_stage().
This fixes a crash in st_pipe_vertex_format() when running
topogun-1.06-orc-84k-resize trace file with VMware svga driver.
Reviewed-by: Brian Paul <[email protected]>
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s/attibute/attribute/
s/suface/surface/
v2: rebased(Leo)
Reviewed-by: Leo Liu <[email protected]>
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VASurfaceAttribExternalBuffers.pitches is indexed by
plane. Current implementation only supports single plane layout.
Reviewed-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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Previous bit-fields assignments are incorrect and will result certain mpeg4
decode failed due to wrong flag values. This patch fixes these assignments.
Signed-off-by: Boyuan Zhang <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Acked-by: Timothy Arceri <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Acked-by: Timothy Arceri <[email protected]>
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num_channels has been introduced since "ac/surface: don't set
the display flag for obviously unsupported cases".
Based on RadeonSI.
Fixes: e29facff315 ("ac/surface: don't set the display flag for obviously unsupported cases (v2)")
Cc: 18.1 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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dcc_msaa_allowed is always false on GFX9+ and only true on VI
if RADV_PERFTEST=dccmsaa is set. This means DCC was disabled
in some situations where it should not.
This is likely going to fix a performance regression.
Fixes: 2f63b3dd09 ("radv: enable DCC for MSAA 2x textures on VI under an option")
Cc: 18.1 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Jose Maria Casanova Crespo <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Jose Maria Casanova Crespo <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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For all of the OpFOrd* comparisons except OpFOrdNotEqual the hardware
should probably already return false if one of the operands is NaN so
we don’t need to have an explicit check for it. This seems to at least
work on Intel hardware. This should reduce the number of instructions
generated for the most common comparisons.
For what it’s worth, the original code to handle this was added in
e062eb6415de3a. The commit message for that says that it was to fix
some CTS tests for OpFUnord* opcodes. Even if the hardware doesn’t
handle NaNs this patch shouldn’t affect those tests. At any rate they
have since been moved out of the mustpass list. Incidentally those
tests fail on the nvidia proprietary driver so it doesn’t seem like
handling NaNs correctly is a priority.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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v2: Branding changed
Signed-off-by: Matt Atwood <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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The driver may have a reference on the separate stencil buffer for some
reason (like an unflushed job using it), so we can't directly free the
resource and should instead just decrement the refcount that we own.
Fixes double-free in KHR-GLES3.packed_depth_stencil.blit.depth32f_stencil8
on vc5.
Fixes: e94eb5e6000e ("gallium/util: add u_transfer_helper")
Reviewed-by: Rob Clark <[email protected]>
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Like for stores, we need to emit a separate load_general packet.
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The internal-type-bpp path is for surfaces that get stored in the raw TLB
format. For 4.x, we're storing MSAA as just 2x width/height at the
original format.
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Fixes piglit fbo-depthstencil blit default_fb
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For single-sample we have to always program SAMPLE_0, but for multisample
we want to store all the samples.
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Commit fa328456e8f29 added VP9 config support, but this needs a newer
libva version, 1.7.0 or above.
Fixes: fa328456e8f ("st/va: add VP9 config to enable profile2")
CC: 18.1 <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Patch enables use of short and unsigned short data for texture uploads,
rendering and reading of framebuffers within the restrictions specified
in GL_EXT_texture_norm16 spec.
Patch also enables those 16bit format layout qualifiers listed in
GL_NV_image_formats that depend on EXT_texture_norm16.
v2: expose extension with dummy_true
fix layout qualifier map changes (Ilia Mirkin)
v3: use _mesa_has_EXT_texture_norm16, other fixes
and cleanup (Ilia Mirkin)
v4: fix rest of the issues found
Signed-off-by: Tapani Pälli <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Fixes: 5608d0a2cee "meson: use array type options"
Cc: Dylan Baker <[email protected]>
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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