| Commit message (Collapse) | Author | Age | Files | Lines |
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Remove trailing whitespace, fix formatting, etc. Trivial.
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Remove unneeded parens. Add const qualifiers. Move var decls closer
to where they're used.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Neha Bhende<[email protected]>
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shader-db results on GK106 (Thanks Karol):
total instructions in shared programs : 3931608 -> 3929463 (-0.05%)
total gprs used in shared programs : 481255 -> 479014 (-0.47%)
total local used in shared programs : 27481 -> 27381 (-0.36%)
total bytes used in shared programs : 36031256 -> 36011120 (-0.06%)
local gpr inst bytes
helped 14 1471 1309 1309
hurt 1 88 384 384
Signed-off-by: Samuel Pitoiset <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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47109 shaders in 29632 tests
Totals:
SGPRS: 1917364 -> 1916620 (-0.04 %)
VGPRS: 1165802 -> 1165202 (-0.05 %)
Spilled SGPRs: 1880 -> 1843 (-1.97 %)
Spilled VGPRs: 70 -> 65 (-7.14 %)
Private memory VGPRs: 1184 -> 1184 (0.00 %)
Scratch size: 1312 -> 1308 (-0.30 %) dwords per thread
Code Size: 60211356 -> 60192268 (-0.03 %) bytes
LDS: 1077 -> 1077 (0.00 %) blocks
Max Waves: 428597 -> 428674 (0.02 %)
Wait states: 0 -> 0 (0.00 %)
Totals from affected shaders:
SGPRS: 238173 -> 237429 (-0.31 %)
VGPRS: 149556 -> 148956 (-0.40 %)
Spilled SGPRs: 1263 -> 1226 (-2.93 %)
Spilled VGPRs: 25 -> 20 (-20.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 20 -> 16 (-20.00 %) dwords per thread
Code Size: 10457904 -> 10438816 (-0.18 %) bytes
LDS: 50 -> 50 (0.00 %) blocks
Max Waves: 41283 -> 41360 (0.19 %)
Wait states: 0 -> 0 (0.00 %)
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The main goal of this pass to merge temporary registers in order
to reduce the total number of registers and also to produce
optimal TGSI code.
In fact, compilers seem to be confused when temporary variables
are already merged, maybe because it's done too early in the
process.
Skipping the pass, reduce both the register pressure and the code
size, at least for Nouveau and RadeonSI because they have a real
backend compiler.
Found by luck while fixing an issue in the TGSI dead code elimination
pass which affects tex instructions with bindless samplers.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Because the buffer is new, it can't be referenced by any CS.
This can save few CPU cycles by skipping the whole
PIPE_TRANSFER_UNSYNCHRONIZED if in amdgpu_bo_map().
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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A merged LS-HS shader needs both fix_fetch and inputs_to_copy
for compilation.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Cc: 17.0 17.1 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Cc: 17.1 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Cc: 17.1 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Cc: 17.1 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Cc: 17.1 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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There are 2 major hw changes:
- The address must always point to the address of level 0. GFX9 tiling
modes don't allow binding to a non-0 level.
- 3D must always be bound as 3D, because 2D and 3D use entirely different
tiling modes, and the texture target determines which set of modes is
used.
Cc: 17.1 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Cc: 17.1 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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The previous commit removed the only other user of this function.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Shared context support for VAOs was dropped in 0b2750620b65.
From the ARB_vertex_array_object spec:
"This extension differs from GL_APPLE_vertex_array_object
in that client memory cannot be accessed through a
non-zero vertex array object. It also differs in that
vertex array objects are explicitly not sharable between
contexts."
Nobody should be using this extension over
ARB_vertex_array_object anymore so just drop it rather than
adding locking back just for VAOs created from these
functions.
For reference the Nvidia blob doesn't expose this extension.
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: - Added some error handling.
- memset the buffer to 0.
v3: Added assert for buffer size.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Should have been removed in commit ad55b1a7701a
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CID: 1324644 (Uninitialized pointer field)
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Noticed while looking at Sascha Willems deferred shaders.
This is a bit of an llvm workaround, llvm was producing this:
v_cvt_pkrtz_f16_f32_e64 v4, v7, v8 ; D2960004 00021107
v_cvt_pkrtz_f16_f32_e64 v6, v9, 1.0 ; D2960006 0001E509
s_waitcnt vmcnt(0) ; BF8C0F70
exp mrt0 v4, v4, v6, v6 compr ; C400040F 00000604
s_waitcnt expcnt(0) ; BF8C0F0F
v_cvt_pkrtz_f16_f32_e64 v4, v12, v5 ; D2960004 00020B0C
v_cvt_pkrtz_f16_f32_e64 v5, v14, 1.0 ; D2960005 0001E50E
exp mrt1 v4, v4, v5, v5 compr ; C400041F 00000504
s_waitcnt expcnt(0) ; BF8C0F0F
v_cvt_pkrtz_f16_f32_e64 v0, v0, v1 ; D2960000 00020300
v_cvt_pkrtz_f16_f32_e64 v1, v2, v3 ; D2960001 00020702
exp mrt2 v0, v0, v1, v1 done compr vm ; C4001C2F 00000100
After this change:
v_cvt_pkrtz_f16_f32_e64 v4, v7, v8 ; D2960004 00021107
s_waitcnt vmcnt(0) ; BF8C0F70
v_cvt_pkrtz_f16_f32_e64 v0, v0, v1 ; D2960000 00020300
v_cvt_pkrtz_f16_f32_e64 v6, v9, 1.0 ; D2960006 0001E509
v_cvt_pkrtz_f16_f32_e64 v5, v12, v5 ; D2960005 00020B0C
v_cvt_pkrtz_f16_f32_e64 v7, v14, 1.0 ; D2960007 0001E50E
exp mrt0 v4, v4, v6, v6 compr ; C400040F 00000604
v_cvt_pkrtz_f16_f32_e64 v1, v2, v3 ; D2960001 00020702
exp mrt1 v5, v5, v7, v7 compr ; C400041F 00000705
exp mrt2 v0, v0, v1, v1 done compr vm ; C4001C2F 00000100
No waitcnt for exports are emitted.
v2: fixup index->mrt mapping (Bas).
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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In order to cleanly eliminate exports rewrite the
code first to mirror how radeonsi works for now.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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These need to be ordered as per shader enum ordering, I'll
rewrite this soon, but this is a bug fix.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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No longer used.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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due to the lack of pipe_resource wrapping, we can get this call from inside
of driver calls, which would try to lock an already-locked mutex.
Reviewed-by: Nicolai Hähnle <[email protected]>
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typically useful for hw bring-up
Reviewed-by: Nicolai Hähnle <[email protected]>
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If r300g is the only radeon driver built, the Android build fails to
build:
ninja: error:
'out/target/product/linaro_x86_64/obj/STATIC_LIBRARIES/libmesa_pipe_radeon_intermediates/export_includes',
needed by
'out/target/product/linaro_x86_64/obj/SHARED_LIBRARIES/gallium_dri_intermediates/import_includes',
missing and no known rule to make it
This is because the path to build libmesa_pipe_radeon was only getting
added for r600g and radeonsi, but the library dependency was added for
all radeon drivers. As libmesa_pipe_radeon is not needed for r300g, drop
the library dependency.
Cc: Mauro Rossi <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
Acked-by: Emil Velikov <[email protected]>
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From Chapter 5 'Shared Objects and Multiple Contexts' of
the OpenGL 4.5 spec:
"Objects which contain references to other objects include
framebuffer, program pipeline, query, transform feedback,
and vertex array objects. Such objects are called container
objects and are not shared"
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Just return earlier in that case. Also set prefix to an empty string, so
we don't get to use it undefined.
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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We need to emit BLEND_STATE, which size is 1 + 2 * nr_draw_buffers
dwords (on gen8+), but the BLEND_STATE struct length is always 17. By
marking it size 1, which is actually the size of the struct minus the
BLEND_STATE_ENTRY's, we can emit a BLEND_STATE of variable number of
entries.
For gen6 and gen7 we set length to 0, since it only contains
BLEND_STATE_ENTRY's, and no other data.
With this change, we also change the code for blorp and anv to emit only
the needed BLEND_STATE_ENTRY's, instead of always emitting 16 dwords on
gen6-7 and 17 dwords on gen8+.
v2:
- Use designated initializers on blorp and remove 0 from
initialization (Jason)
- Default entries to disabled on Vulkan (Jason)
- Rebase code.
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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If the 'dwords' dict is empty, max(dwords.keys()) throws an exception.
This case could happen when we have an instruction that is only an array
of other structs, with variable length.
v2:
- Add another clause for empty dwords and make it work with python 3
(Dylan)
- Set the length to 0 if dwords is empty, and do not declare dw
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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'start' parameter from Group.emit_pack_function() is useless.
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Before this commit, when a group with count="0" is found, only one field
is added to the struct representing the instruction. This causes only
one entry to be printed by aubinator, for variable length groups.
With this commit we "detect" that there's a variable length group
(count="0") and store the offset of the last entry added to the struct
when reading the xml. When finally reading the aubdump file, we check
the size of the group and whether we have variable number of elements,
and in that case, reuse the last field to add the remaining elements.
Signed-off-by: Rafael Antognolli <[email protected]>
Tested-by: Jason Ekstrand <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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The section of the PRM mentioned in the code comment above this table
says that this format supports the render target write message. Internal
documentation says that this format also supports alpha blending. As a
side effect, this allows CCS_D buffers to be created for images with
this format.
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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This field has no users.
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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Until now the spilling cost calculation was neglecting the amount of
data read from the register during the spilling cost calculation.
This caused it to make suboptimal decisions in some cases leading to
higher memory bandwidth usage than necessary.
Improves Unigine Heaven performance by ~4% on BDW, reversing an
unintended FPS regression from my previous commit
147e71242ce539ff28e282f009c332818c35f5ac with n=12 and statistical
significance 5%. In addition SynMark2 OglCSDof performance is
improved by an additional ~5% on SKL, and a Kerbal Space Program
apitrace around the Moho planet I can provide on request improves by
~20%.
Cc: <[email protected]>
Reviewed-by: Plamena Manolova <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This is what we use later on to compute the number of registers that
will actually get spilled to memory, so it's more likely to match
reality than the current open-coded approximation.
Cc: <[email protected]>
Reviewed-by: Plamena Manolova <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Curro pointed out that I should not just check for MACH, but use
the reads_accumulator_implicitly() helper, which would also prevent
the same bug with MAC and SADA2 (if we ever decide to use them).
Cc: [email protected]
Reviewed-by: Francisco Jerez <[email protected]>
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Fixes following building errors due to missing include paths:
external/mesa/src/amd/common/ac_shader_info.c:23:10: fatal error: 'nir/nir.h' file not found
^
external/mesa/src/compiler/nir/nir.h:48:10: fatal error: 'nir_opcodes.h' file not found
^
Fixes: 224cf29 "radv/ac: add initial pre-pass for shader info gathering"
Acked-by: Dave Airlie <[email protected]>
Acked-by: Emil Velikov <[email protected]>
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Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Cc: <[email protected]>
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This just updates this to use the same flags as radeonsi
for consistency.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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These are no longer used since the previous commit.
Acked-by: Elie Tournier <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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IVB is running into some spilling issues in piglit with the
loop removed. However those tests are not really reflective
of a real world use case, also fp64 is brand new to IVB
so we leave the spilling issues to be resolved at a later
time.
Run time for shader-db on my machine goes from ~795 seconds to
~665 seconds.
shader-db results BDW:
total instructions in shared programs: 12969459 -> 12968891 (-0.00%)
instructions in affected programs: 1463154 -> 1462586 (-0.04%)
helped: 3622
HURT: 3326
total cycles in shared programs: 246453572 -> 246504318 (0.02%)
cycles in affected programs: 208842622 -> 208893368 (0.02%)
helped: 24029
HURT: 35407
total loops in shared programs: 2931 -> 2931 (0.00%)
loops in affected programs: 0 -> 0
helped: 0
HURT: 0
total spills in shared programs: 14560 -> 14498 (-0.43%)
spills in affected programs: 2270 -> 2208 (-2.73%)
helped: 17
HURT: 2
total fills in shared programs: 19671 -> 19632 (-0.20%)
fills in affected programs: 2060 -> 2021 (-1.89%)
helped: 17
HURT: 2
LOST: 17
GAINED: 40
Most of the hurt shaders are 1-2 instructions, with what looks like a max of 7.
I've looked at the worst cycles regressions and as far as I can tell its just
a scheduling difference.
Acked-by: Elie Tournier <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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If packing doesn't cross locations we can easily make use of
ARB_enhanced_layouts to do packing rather than using the GLSL IR
lowering pass lower_packed_varyings().
Shader-db Broadwell results:
total instructions in shared programs: 12977822 -> 12977819 (-0.00%)
instructions in affected programs: 1871 -> 1868 (-0.16%)
helped: 4
HURT: 3
total cycles in shared programs: 246567288 -> 246567668 (0.00%)
cycles in affected programs: 1370386 -> 1370766 (0.03%)
helped: 592
HURT: 733
Acked-by: Elie Tournier <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Currently the NIR backends depend on GLSL IR copy propagation to
fix up the interpolateAt* function params after varying packing
changes the shader input to a global. It's possible copy propagation
might not always do what we need it too, and we also shouldn't
depend on optimisations to do this type of thing for us.
I'm not sure if the same is true for TGSI, but the following
commit should re-enable packing for most cases in a safer way,
so we just disable it everywhere.
No change in shader-db for i965 (BDW)
Acked-by: Elie Tournier <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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These should be lowered away in GLSL IR but if we don't get dead
code to clean them up it causes issues in glsl_to_nir.
We wan't to drop as many GLSL IR opts in future as we can so this
makes glsl_to_nir just ignore the vars if it sees them.
In future we will want to just use the nir lowering pass that
Vulkan currently uses.
Acked-by: Elie Tournier <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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