| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Declare the functions without the suffix, so that the core names are exported.
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Cc: 10.6 10.5 10.4 <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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v2: don't remove local Mesa changes
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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v2: include mesa and chromium extensions in eglext.h so as not to break
existing users
v3: keep PFNEGLSWAPBUFFERSREGIONNOK because piglit uses it
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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v2: split the commit into 3 patches
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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There's no reason to use our own definition.
Tessellation will use the NV definitions too.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This is for user assembly shaders only (not GLSL). We won't support those.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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These states are for GS assembly shaders only. We don't support those.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reported by Ilia Mirkin.
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Reported by Ilia Mirkin.
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v2: don't use PIPE_MAX_SHADER_ARRAYS
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v2: don't use PIPE_MAX_SHADER_ARRAYS
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My editor thinks "emit" is a keyword, which breaks code indexing.
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Softpipe, llvmpipe, r300g, and radeonsi pass tests. Other drivers need testing.
Freedreno and nv30 are definitely broken. Other drivers seem to be alright.
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There is nothing special about it and it's used for tessellation shaders
too.
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v2: use less memory for the information
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Patch fixes special cases with gl_VertexID and sets all builtin
variables locations as '-1' as specified by the extension spec.
Fixes ES 3.1 conformance test failure:
ES31-CTS.program_interface_query.input-built-in
v2: comments + use is_gl_identifier() (Martin)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Flagged by Oracle's parfait static analyzer:
Error: Format string argument mismatch (CWE 628)
In call to printf with format string "usage: %s [options] <file.vert | file.geom | file.frag>\n\nPossible options are:\n"
Too many arguments for format string (got more than 1 arguments)
at line 285 of src/glsl/main.cpp in function 'usage_fail'.
Signed-off-by: Alan Coopersmith <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This probably got broken when the samplers were converted to be indexed
by shader type.
Seen when looking at bug 89819 though I'm not sure if that really was what
the bug was about...
Cc: "10.5 10.6" <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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I just botched this when writing the original code.
From the ARB_vertex_program specification:
"The RSQ instruction approximates the reciprocal of the square root of
the absolute value of the scalar operand and replicates it to all four
components of the result vector."
Fixes a Glean vertProg1 subtest:
RSQ test 2 (reciprocal square root of negative value)
Cc: [email protected]
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90547
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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The comment was accurate but the condition was reversed...
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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This change introduces a new field in gl_uniform_storage to
explicitely say that a uniform is built-in. In the case where it is,
no storage is defined to make it clear that it is read-only from the
mesa side. I fixed all the places in the code that made use of the
structure that I changed. Any place making a wrong assumption and using
the storage straight away will just crash.
This patch seems to implement the path of least resistance towards
listing built-in uniforms in GL_ACTIVE_UNIFORM (and other APIs).
Reviewed-by: Tapani Pälli <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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Pretty trivial, fixes the issue that we're expected to be able to blit
stencil surfaces (as the blit just relies on util blitter code which needs
stencil export to do it).
2 piglits skip->pass, 11 fail->pass
v2: prettify, keep different stencil ref value handling out of depth/stencil
test itself.
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Some hardware reads only the low 16-bits even if the type is UD, but
other hardware like Cherryview can't handle this.
Fixes spec@arb_gpu_shader5@execution@sampler_array_indexing@fs-simple on
Cherryview.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90830
Reviewed-by: Neil Roberts <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Both were introduced at the same time. I'm not sure why we needed two.
Reviewed-by: Brian Paul <[email protected]>
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Appears to have been last used by the i965 driver (removed by commit
098acf6c).
Reviewed-by: Brian Paul <[email protected]>
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It was 2 bits to accommodate SATURATE_PLUS_MINUS_ONE (removed by commit
09b566e1). A similar change was made to TGSI recently in commit
e1c4e8aa.
Reducing the size from 2 bits to 1 reduces the size of the bit fields
from 17 bits to 16, which is a much nicer number.
Reviewed-by: Brian Paul <[email protected]>
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If the incoming func matches the current state it must be a legal
value so we can do this before the switch statement.
Signed-off-by: Brian Paul <[email protected]>
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Spotted by inspection. Untested (no piglit test).
Signed-off-by: Brian Paul <[email protected]>
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If the glPushAttrib() mask value was zero we didn't actually push
anything onto the attribute stack. A subsequent glPopAttrib() call
would generate a GL_STACK_UNDERFLOW error. Now push a dummy attribute
in that case to prevent the error.
Mesa now matches nvidia's behavior.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Thomas Helland <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Thomas Helland <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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