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* v3d: Add support for glSampleMask / glSampleCoverage.Eric Anholt2018-05-177-5/+36
* v3d: Enable NaN propagation in the VS and CS as well.Eric Anholt2018-05-174-4/+12
* i965/blorp: Disable BLORP clear color updatesNanley Chery2018-05-171-2/+4
* intel/blorp: Add a NO_UPDATE_CLEAR_COLOR batch flagNanley Chery2018-05-172-2/+9
* i965/blorp: Also skip the fast clear if the clear color differsNanley Chery2018-05-171-4/+3
* i965/clear: Drop a stale comment in fast_clear_depthNanley Chery2018-05-171-4/+0
* i965: Update the indirect buffer in set_clear_colorNanley Chery2018-05-172-37/+13
* i965/clear: Remove an early return in fast_clear_depthNanley Chery2018-05-171-5/+0
* i965: Use set_clear_color for depth miptreesNanley Chery2018-05-173-19/+2
* Revert "i965: Make the miptree clear color setter take a gl_color_union"Nanley Chery2018-05-173-7/+6
* i965/miptree: Unify aux buffer allocationNanley Chery2018-05-172-142/+82
* i965: Prepare to delete intel_miptree_alloc_ccs()Nanley Chery2018-05-173-15/+16
* i965/miptree: Drop the mt param from alloc_aux_bufferNanley Chery2018-05-171-5/+4
* i965/miptree: Drop the alloc_flags param from alloc_aux_bufferNanley Chery2018-05-171-15/+14
* i965/miptree: Drop the name param from alloc_aux_bufferNanley Chery2018-05-171-5/+4
* i965/miptree: Initialize the indirect clear color to zeroNanley Chery2018-05-171-11/+22
* i965/miptree: Add and use a memset option in alloc_aux_bufferNanley Chery2018-05-171-37/+31
* i965/miptree: Zero-initialize CCS_D buffersNanley Chery2018-05-171-6/+4
* i965/miptree: Fix handling of uninitialized MCS buffersNanley Chery2018-05-171-7/+7
* radv: only declare the ESGS rings for pre GFX9 chipsSamuel Pitoiset2018-05-171-4/+10
* radv: allow to print GPU info with RADV_DEBUG=infoSamuel Pitoiset2018-05-172-0/+5
* radv: do not emit unnecessary ES output storesSamuel Pitoiset2018-05-171-3/+23
* radv: do not emit unnecessary GS output storesSamuel Pitoiset2018-05-171-0/+7
* radv: only pass the global BO list at submit time if enabledSamuel Pitoiset2018-05-171-2/+6
* radv: remove the radv_finishme() when compiling shadersSamuel Pitoiset2018-05-171-4/+0
* radv: remove radv_device::llvm_supports_spillSamuel Pitoiset2018-05-173-7/+1
* mesa: add glUniform*ui{v} support to display listsTimothy Arceri2018-05-171-33/+17
* radeonsi: create .gitignoreDieter Nützel2018-05-161-0/+2
* ac/llvm: use amdgcn.tbuffer.store instead of SI.tbuffer.store intrinsicDave Airlie2018-05-171-32/+60
* v3d: Fix wiring filters to NEAREST for 32-bit texture returns.Eric Anholt2018-05-161-1/+1
* v3d: Enable the driver by default.Eric Anholt2018-05-162-2/+2
* v3d: Rename driver functions from vc5 to v3d.Eric Anholt2018-05-1629-1533/+1533
* v3d: Rename the driver files from "vc5" to "v3d".Eric Anholt2018-05-1651-128/+128
* v3d: Rename the vc5_dri.so driver to v3d_dri.so.Eric Anholt2018-05-1629-93/+93
* v3d: Switch the vc5 driver to using the finalized V3D UABI.Eric Anholt2018-05-1610-79/+79
* svga: fix incompatible bind flags at buffer validation timeCharmaine Lee2018-05-161-2/+7
* mesa: cast the GLenum16 to GLint to avoid compile warning on androidjenny.q.cao2018-05-161-1/+1
* etnaviv: Fix missing rnndb file in tarballsStuart Young2018-05-162-0/+2
* gallium/hud: add frametime graph (v2)Matthias Groß2018-05-153-1/+38
* eg/compute: Use reference counting to handle compute memory pool.Jan Vesely2018-05-152-12/+7
* gallivm: Use alloca_undef with array type instead of alloca_arrayRoland Scheidegger2018-05-161-28/+33
* radv: add generated files to .gitignore(s)Dieter Nützel2018-05-151-0/+1
* spirv: fix visiting inner loops with same break/continue blockSamuel Pitoiset2018-05-151-0/+13
* mesa/st: handle vert_attrib_mask in nir case tooRob Clark2018-05-151-7/+7
* cso: check count == 0 in cso_set_vertex_buffersMarek Olšák2018-05-151-0/+3
* vc5: use util_copy_framebuffer_stateRob Clark2018-05-151-12/+2
* vc4: use util_copy_framebuffer_stateRob Clark2018-05-151-12/+2
* freedreno/a5xx: remove fd5_shader_stateobjRob Clark2018-05-153-23/+10
* freedreno/a4xx: remove fd4_shader_stateobjRob Clark2018-05-153-23/+10
* freedreno/a3xx: remove fd3_shader_stateobjRob Clark2018-05-153-26/+13