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* llvmpipe: Advertise GLSL 3.30.José Fonseca2014-04-241-1/+1
| | | | | | | | | | According to Roland all TGSI support is there in theory. In practice there are a few piglit failures and crashes, as this hadn't been tested before. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* st/xlib: Honour request of 3.1 contexts through core profile where available.José Fonseca2014-04-241-2/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | The GLX_ARB_create_context_profile spec says: "If version 3.1 is requested, the context returned may implement any of the following versions: * Version 3.1. The GL_ARB_compatibility extension may or may not be implemented, as determined by the implementation. * The core profile of version 3.2 or greater." Mesa does not support GL_ARB_compatibility, and there are no plans to ever support it, therefore the only chance to honour a 3.1 context is through core profile, i.e, the 2nd alternative from the spec. This change does that. And with it piglit tests that require 3.1 contexts no longer skip. Assuming there is no objection with this change, src/glx/dri_common.c and src/gallium/state_trackers/wgl/stw_context.c should also be updated accordingly, given they have the same logic. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* draw/llvm: reduce memory usageZack Rusin2014-04-245-20/+27
| | | | | | | | | | Lets make draw_get_option_use_llvm function available unconditionally and use it to avoid useless allocations when LLVM paths are active. TGSI machine is never used when we're using LLVM. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* docs: fix typo in 10.1.1 release notes URLBrian Paul2014-04-241-1/+1
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* swrast: move texture_slices() calls out of loopsBrian Paul2014-04-241-4/+8
| | | | Reviewed-by: José Fonseca <[email protected]>
* swrast: move null pointer check earlier in _swrast_map_teximage()Brian Paul2014-04-241-6/+9
| | | | | | | There's no reason to compute texel size, stride, etc. if there's no image data to map. Reviewed-by: José Fonseca <[email protected]>
* swrast: remove _mesa_ prefix from static functionBrian Paul2014-04-241-3/+3
| | | | | | And add a const qualifier. Reviewed-by: José Fonseca <[email protected]>
* swrast: allocate swrast_texture_image::ImageSlices array if neededBrian Paul2014-04-241-0/+10
| | | | | | | | | | | Fixes a segmentation fault in conform divzero.c test. This happens when glTexImage(level, width=0, height=0) is called. We don't allocate texture memory in that case so the ImageSlices array was never allocated. Cc: "10.1" <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* swrast: Fix vertex color in _swsetup_Translate()nick2014-04-241-1/+2
| | | | | | | | | | Straightforward fix to properly load dest->color with color data, as opposed to position data as previously implemented. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=27499 Cc: "10.1" <[email protected]> Signed-off-by: Ville Syrjälä <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallivm: Fix wrong operator in lp_exec_default.José Fonseca2014-04-241-1/+1
| | | | | | Courtesy of MSVC static code analyser. Reviewed-by: Roland Scheidegger <[email protected]>
* mesa/st: Handle empty frame-buffers without asserting.José Fonseca2014-04-241-5/+4
| | | | | | Fixes assertion failures with radeonsi. Tested-by: Marek Olšák <[email protected]>
* mesa/st: Fix pipe_framebuffer_state::height for PIPE_TEXTURE_1D_ARRAY.José Fonseca2014-04-231-2/+33
| | | | | | | | | | | | | This prevents buffer overflow w/ llvmpipe when running piglit bin/gl-3.2-layered-rendering-clear-color-all-types 1d_array single_level -fbo -auto v2: Compute the framebuffer size as the minimum size, as pointed out by Brian; compacted code; ran piglit quick test list (with no regressions.) Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* util/u_debug: Pass correct size to strncat.José Fonseca2014-04-231-4/+4
| | | | | | | Courtesy of Clang static analyzer. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* freedreno/a3xx: fix TOTALATTRTOVSRob Clark2014-04-234-1/+7
| | | | | | | | | In cases where varying fetches are optimized away (just pass-through in vertex shader, but unused in fragment shader) we need to calculate the correct TOTALATTROVS based on the actual number of varyings fetched, otherwise lockup. Signed-off-by: Rob Clark <[email protected]>
* i965: Make Broadwell HiZ path arrange for TC flushes.Kenneth Graunke2014-04-221-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | HiZ operations make the depth/render caches out of sync with the sampler caches. We need to arrange for a TC flush to happen before the target buffer is used by the sampler. Calling brw_render_cache_set_add_bo makes that happen. On previous generations, brw_blorp_exec took care of flushing the texture cache by calling intel_batchbuffer_emit_mi_flush after doing any rendering. If we were to use the normal drawing path, then brw_postdraw_set_buffers_need_resolve would handle this. On Broadwell, we don't use BLORP, and we don't emit a rectangle primitive via the normal drawing path. The 3DSTATE_WM_HZ_OP and PIPE_CONTROL implicitly make drawing happen. So, none of our existing code makes this flush happen - we need to do it directly. Fixes 11 Piglit copyteximage subtests. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77223 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77226 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Use uint16_t for control/src index tables.Matt Turner2014-04-221-14/+14
| | | | | | No need to use 32-bits to store 15 and 12. Reviewed-by: Anuj Phogat <[email protected]>
* i965/disasm: Fix s/xoo/xor/ typo.Matt Turner2014-04-221-1/+1
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965/disasm: Remove tables with obvious mappings.Matt Turner2014-04-222-13/+2
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* mesa/st: enable EXT_shader_integer_mix when NativeIntegers is onIlia Mirkin2014-04-221-0/+4
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/omx/enc: implement frame reordering and B-framesChristian König2014-04-222-23/+87
| | | | Signed-off-by: Christian König <[email protected]>
* st/omx/enc: replace omx buffer with texture bufferLeo Liu2014-04-221-29/+185
| | | | | Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* radeonsi: Fix calculation of number of banks for SIMichel Dänzer2014-04-223-16/+20
| | | | | | | | | | | | The way cik_num_banks() was calculating the index only makes sense for the CIK specific macrotile mode array. For SI, we need to use the tile mode index directly. This happened to work most of the time because most of the SI tiling modes use the same number of banks. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* glsl: Only allow `invariant` on shader in/out between stages.Chris Forbes2014-04-221-23/+8
| | | | | | | | | | | | | | | | | | | | | Previously this was special-cased for VS and FS; it never got updated when geometry shaders came along. Generalize using is_varying_var() so this won't be broken again with tessellation. Note that there are two copies of the logic for `invariant`: It can be present as part of a new declaration, and also as a redeclaration of an existing variable or block member. Fixes the four new piglits: spec/glsl-1.50/compiler/invariant-qualifier-*.geom Note for stable: This won't quite pick cleanly due to whitespace and state->target -> state->stage renames. Should be straightforward adjustments though. Cc: "10.0 10.1" <[email protected]> Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* svga: move draw debug code into separate functionBrian Paul2014-04-211-123/+135
| | | | Reviewed-by: Charmaine Lee <[email protected]>
* mesa: move declaration before codeBrian Paul2014-04-211-1/+1
| | | | To fix MSVC build.
* mesa: Fix error code generation in glReadPixels()Anuj Phogat2014-04-211-0/+16
| | | | | | | | | | | | | | | | | | | | Section 4.3.1, page 220, of OpenGL 3.3 specification explains the error conditions for glreadPixels(): "If the format is DEPTH_STENCIL, then values are taken from both the depth buffer and the stencil buffer. If there is no depth buffer or if there is no stencil buffer, then the error INVALID_OPERATION occurs. If the type parameter is not UNSIGNED_INT_24_8 or FLOAT_32_UNSIGNED_INT_24_8_REV, then the error INVALID_ENUM occurs." Fixes failing Khronos CTS test packed_depth_stencil_error.test V2: Avoid code duplication Cc: <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add an error condition in glGetFramebufferAttachmentParameteriv()Anuj Phogat2014-04-211-0/+13
| | | | | | | | | | | | | | | | | | | | | | From the OpenGL 4.4 spec page 275: "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, param will contain the format of components of the specified attachment, one of FLOAT, INT, UNSIGNED_INT, SIGNED_NORMALIZED, or UNSIGNED_NORMALIZED for floating-point, signed integer, unsigned integer, signed normalized fixedpoint, or unsigned normalized fixed-point components respectively. If no data storage or texture image has been specified for the attachment, param will contain NONE. This query cannot be performed for a combined depth+stencil attachment, since it does not have a single format." Fixes Khronos CTS test: packed_depth_stencil_parameters.test Khronos Bug# 9170 Cc: <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* libgl-gdi: silence unused variable warning when not using LLVMBrian Paul2014-04-211-0/+2
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* docs: import 10.0.5 release notes and update linksBrian Paul2014-04-213-0/+185
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* docs: import 10.1.1 release notes, update linksBrian Paul2014-04-213-0/+261
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* mesa: fix GetStringi error message with correct function nameBenjamin Bellec2014-04-211-1/+1
| | | | | | Signed-off-by: Benjamin Bellec <[email protected]> Reviewed-by: Brian Paul <[email protected]> Cc: <[email protected]>
* st/mesa: fix invalid pointer use in st_texture_get_sampler_view()Brian Paul2014-04-211-3/+3
| | | | | | | | | | | The '**used' pointer was pointing into the stObj->sampler_views array. If 'free' was null, we'd realloc that array, thus making the 'used' pointer invalid. This soon led to memory errors. Just change the pointer to be '*used' so it points directly at the pipe_sampler_view. Reviewed-by: Michel Dänzer <[email protected]>
* glsl: Fix typoChris Forbes2014-04-211-1/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* i965: Use ctx->Texture._MaxEnabledTexImageUnit for upper boundChris Forbes2014-04-212-2/+4
| | | | | | | | | | | Avoid looping over 32/48/96 (!!) tex image units every draw, most of which we don't care about. Improves performance on everyone's favorite not-a-benchmark by 2.9% on Haswell. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Track max enabled tex image unitChris Forbes2014-04-212-0/+5
| | | | | | | | | | This gives us a better bound for some hot loops in the drivers than MAX_COMBINED_TEXTURE_IMAGE_UNITS, which is ridiculously large on modern hardware, and only getting worse as more shader stages are added. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* nouveau/codegen: add missing values for OP_TXLQ into the target arraysIlia Mirkin2014-04-192-7/+9
| | | | | | | | | | Also rework things so that if someone were to add an opcode without adjusting the values in these arrays, there will be a compilation error. This fixes a few quadop-related piglit regressions since commit d5faf8e78603. Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: change logic for centering of eng2d blit when downsamplingIlia Mirkin2014-04-191-2/+2
| | | | | | | | We want to center the sample. The old code may have been correct given the limited values of ms_x/y, but the new logic should be more intuitive. Note that ms_x can only be 1/2 and ms_y can only be 0/1. Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: use 2d blit when src/dst have same number of samplesIlia Mirkin2014-04-191-4/+4
| | | | | | | | | | | The 2D engine should be usable in more cases, but this fixes MS blits between textures with the same MS settings. Otherwise a single sample is selected to be the target texel value. This allows other tests to work that render to a RB and then blit that to a texture for input into a shader that uses sampler2DMS to verify it. Signed-off-by: Ilia Mirkin <[email protected]>
* gallium/docs: fix PIPE_CAP_ENDIANNESS delimiter, remove trailing spacesIlia Mirkin2014-04-191-4/+4
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* mesa: update glext.h to version 20140313Petri Latvala2014-04-181-6/+76
| | | | Reviewed-by: Ian Romanick <[email protected]>
* i965/fs: Implement fs_inst::force_sechalf support on Broadwell.Kenneth Graunke2014-04-183-4/+8
| | | | | | | | | | | | | Back when I originally wrote this code, force_sechalf was only used for Gen4 code, so I didn't bother hooking it up. However, it's used more generally these days. In particular, we use it for computing gl_SamplePosition. Fixes Piglit's spec/ARB_sample_shading/builtin-gl-sample-position tests. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77222 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Allow explicit binding on atomics againChris Forbes2014-04-181-1/+3
| | | | | | | | As of 943b2d52bf5, layout(binding) on an atomic would fail the assertion here. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* radeonsi: fix num banks selection on SI for dma setup (v2)Alex Deucher2014-04-183-24/+19
| | | | | | | | | | | | The number of banks varies based on the tile mode index just like CIK. Bug: https://bugs.freedesktop.org/show_bug.cgi?id=77533 v2: fix ordering for nbanks calculation for consistency Signed-off-by: Alex Deucher <[email protected]>
* i965/fs: Reduce restrictions on interference in register coalescing.Matt Turner2014-04-181-13/+0
| | | | | | | | | | | | | We previously only allowed coalescing registers that interfere (i.e., whose live ranges overlap) if the destination register's live range was entirely inside the source's live range. This is unnecessary -- we only need to check for interfering writes in the intersection of their live ranges. total instructions in shared programs: 1639470 -> 1638453 (-0.06%) instructions in affected programs: 84751 -> 83734 (-1.20%) Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Give up in interference check if we see a WHILE.Matt Turner2014-04-181-1/+1
| | | | | | | | | | | Rather than any old control flow. Muchnick's algorithm just checks for interfering writes between the MOV and the end of the program. Handling this when you have backward branches is hard, so don't, but there's no reason to bail if you see forward branches. instructions in affected programs: 4270 -> 4248 (-0.52%) Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Simplify interference scan in register coalescing.Matt Turner2014-04-181-13/+9
| | | | | | | | | | | | | | | We were starting at the beginning of the instruction list, rather than with the MOV instruction itself. This allows us to coalesce after control flow. Excluding the shaders from an unreleased title, the shader-db results: total instructions in shared programs: 1603791 -> 1594215 (-0.60%) instructions in affected programs: 678772 -> 669196 (-1.41%) GAINED: 5 LOST: 0 Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Unindent can_coalesce_vars().Matt Turner2014-04-181-27/+28
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Recognize nop-MOV instructions early.Matt Turner2014-04-181-3/+17
| | | | | | | | | | And avoid rewriting other instructions unnecessarily. Removes a few self-moves we weren't able to handle because they were components of a large VGRF. instructions in affected programs: 830 -> 826 (-0.48%) Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Only sweep NOPs if register coalescing made progress.Matt Turner2014-04-181-7/+9
| | | | | | Otherwise there's nothing to do. Reviewed-by: Kenneth Graunke <[email protected]>
* r600g,radeonsi: don't skip the context flush if a fence should be returnedMarek Olšák2014-04-182-2/+2
| | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77589