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* anv: don't leak DRM devicesGrazvydas Ignotas2017-05-101-0/+1
* anv: fix possible stack corruptionGrazvydas Ignotas2017-05-101-1/+1
* i965/vec4: Delete the system value infastructureJason Ekstrand2017-05-0911-137/+5
* i965/vec4: Use NIR to do GS input remappingJason Ekstrand2017-05-099-101/+59
* i965/fs: Move remapping of gl_PointSize to the NIR levelJason Ekstrand2017-05-092-26/+21
* i965/nir: Inline remap_inputs_with_vue_mapJason Ekstrand2017-05-091-27/+22
* i965/vec4: Use NIR remapping for VS attributesJason Ekstrand2017-05-096-121/+34
* intel/compiler/vs: Move inputs_read handling to generic codeJason Ekstrand2017-05-093-5/+3
* i965/vec4: Set VERT_BIT_EDGEFLAG based on the VUE mapJason Ekstrand2017-05-092-4/+11
* i965/fs: Lower gl_VertexID and friends to inputs at the NIR levelJason Ekstrand2017-05-094-70/+74
* i965/vs: Set uses_vertexid and friends from brw_compile_vsJason Ekstrand2017-05-093-11/+17
* i965: Move multiply by 4 for VS ATTR setup into the scalar backend.Jason Ekstrand2017-05-092-2/+2
* i965/nir: Inline remap_vs_attrsJason Ekstrand2017-05-091-30/+26
* nir: Embed the shader_info in the nir_shader againJason Ekstrand2017-05-0956-421/+410
* mesa: Make _mesa_primitive_restart_index a static inline in the header.Kenneth Graunke2017-05-092-20/+15
* freedreno: fix clang error in fd_get_compute_paramRob Herring2017-05-091-1/+1
* mesa/vbo: fix invalid min/max indexesRob Clark2017-05-091-6/+16
* intel: compiler: prevent integer overflowLionel Landwerlin2017-05-091-2/+2
* intel: compiler: remove duplicated codeLionel Landwerlin2017-05-091-12/+0
* intel: gen decoder: don't check for size_t negative valuesLionel Landwerlin2017-05-091-1/+1
* bin/*py: honor editorconfig formattingAndres Gomez2017-05-091-2/+2
* bin: use tabs for coding style on *.sh filesAndres Gomez2017-05-091-2/+1
* android: i965: add per-gen libmesa_i965_gen{4,45,5} staticMauro Rossi2017-05-091-0/+66
* swr: fix polygonmode for front==backGeorge Kyriazis2017-05-082-1/+27
* swr/rast: support polygonmode pointGeorge Kyriazis2017-05-081-52/+116
* util: move ALWAYS_INLINE macro to util/macro.hTimothy Arceri2017-05-092-11/+11
* swr: move msaa resolve to generalized StoreTileBruce Cherniak2017-05-083-80/+82
* glsl: Don't allow redefining builtin functions on GLSL 1.00.Eric Anholt2017-05-081-2/+13
* glsl: Restrict func redeclarations (not just redefinitions) on GLSL 1.00.Eric Anholt2017-05-081-0/+10
* glsl: Ban #undefining __LINE__ and friends on GLES2.Eric Anholt2017-05-081-5/+2
* glsl: Restrict functions to not return arrays or SOAs in GLSL 1.00.Eric Anholt2017-05-083-0/+31
* nir: fix (hopefully) windows buildRob Clark2017-05-082-4/+4
* radeonsi: rename si_eliminate_const_vs_outputs -> si_optimize_vs_outputsMarek Olšák2017-05-081-2/+2
* ac: fix broken elimination of duplicated VS exportsMarek Olšák2017-05-081-14/+14
* egl: Fix -Wint-to-pointer-castChad Versace2017-05-081-1/+1
* st/mesa: remove unused st parameter in init_velement_loweredMarek Olšák2017-05-081-4/+3
* st/mesa: use PIPE_MAX_ATTRIBS as the max number of vertex buffersMarek Olšák2017-05-081-1/+1
* st/mesa: simplify code due to unification to st_common_programMarek Olšák2017-05-084-99/+35
* st/mesa: simplify update_constants functionsMarek Olšák2017-05-084-38/+17
* st/mesa: unify TCS, TES, GS st_*_program structuresMarek Olšák2017-05-0810-160/+94
* st/mesa: decrease the size of remaining st_translate_program array paramsMarek Olšák2017-05-087-11/+11
* st/mesa: remove unused outputSlotToAttrMarek Olšák2017-05-083-11/+0
* st/mesa: remove st_context::vertex_result_to_slotMarek Olšák2017-05-084-8/+4
* st/mesa: decrease the size of st_vertex_programMarek Olšák2017-05-0810-36/+36
* st/mesa: remove struct st_tracked_stateMarek Olšák2017-05-0822-398/+118
* radeonsi: split per-patch from per-vertex indicesNicolai Hähnle2017-05-083-21/+42
* radeonsi: clarify documentation of existing SI workaroundNicolai Hähnle2017-05-081-1/+3
* radeonsi: fix gl_PrimitiveID in tessellation with instanced draws on SINicolai Hähnle2017-05-081-0/+14
* radeonsi: load patch_id for TES-as-ES when exporting for PSNicolai Hähnle2017-05-081-2/+2
* radeonsi: fix primitive ID in fragment shader when using tessellationNicolai Hähnle2017-05-081-10/+17