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* radv: only enable shaderInt16 on GFX9+ and LLVM7+Samuel Pitoiset2018-09-211-1/+1
| | | | | | | | | | | The throughput is similar to 32-bit integers on GFX8 and AMDVLK does not expose 16-bit integers on pre Vega as well. On GFX9+, only LLVM 7+ has support. This fixes a bunch of CTS crashes on GFX9/LLVM 6. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* docs/features: add EXT_direct_state_access featuresMarek Olšák2018-09-211-0/+57
| | | | Acked-by: Timothy Arceri <[email protected]>
* radv: Fix driver UUID SHA1 init.Bas Nieuwenhuizen2018-09-201-0/+2
| | | | | | | | | Was missing the init, found by Emil. Fixes: d17443a4593 "radv: Use build ID if available for cache UUID." CC: <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* svga: fix uninitialized fields in DefineDepthStencilView/DefineStreamOutputCharmaine Lee2018-09-201-0/+9
| | | | | | | This patch fixes uninitialized fields in DefineDepthStencilView and DefineStreamOutput commands that are not relevant in SM4 device. Reviewed-by: Brian Paul <[email protected]>
* r300g: add PIPE_SHADER_CAP_SCALAR_ISA switch case to silence warningBrian Paul2018-09-201-0/+4
| | | | Reviewed-by: Mathias Fröhlich <[email protected]>
* st/mesa: silenced unhanded enum warning in st_glsl_to_tgsi.cppBrian Paul2018-09-201-0/+1
| | | | | | | Add ir_intrinsic_begin_fragment_shader_ordering switch case to silence warning Reviewed-by: Mathias Fröhlich <[email protected]>
* mesa: use GLsizeiptrARB, GLintptrARB in bufferobj.cBrian Paul2018-09-201-3/+3
| | | | | | | | | | | | | | | The function pointer declarations in dd.h for the BufferData() and BufferSubData() use the ARB-suffixed datatypes. This patch changes the buffer_data_fallback() and buffer_sub_data_fallback() functions to use those datatypes too. This fixes a build warning when building 32-bit libraries. Evidently, GLsizeiptrARB and GLsizeiptr are defined differently in that situation. All all implementations of these driver hooks use the ARB-suffixed types. Reviewed-by: Mathias Fröhlich <[email protected]>
* svga: Enable Opengl 3.3 compatibility profileNeha Bhende2018-09-201-1/+1
| | | | | | | | | | With this patch, svga driver will start advertising OpenGL 3.3 compatibility profile. Tested with some mesa demos, piglit and glretrace. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* svga: Apply texcoord scale factors only if there is sampler viewNeha Bhende2018-09-201-1/+1
| | | | | | | | | | | | | We need to convert unnormalized texcoords to normalized texcoords when we are sampling from texture. We don't need this conversion if there is no sampler view. Tested with piglit, glretrace Fixes vmware bug 2101970 Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* svga: fix texture array layer index in transfer mapCharmaine Lee2018-09-202-66/+42
| | | | | | | | | | | | | | | | | | | | | In gallium, the layer index of a texture array to be mapped is specified in the z component, whereas in svga device, the index is specified in a separate argument. Currently in svga_texture_transfer_map(), we explicitly modify the z value in the base transfer map to 0 so the layer offset will not be applied twice, but this causes problem when state tracker later refers to the base transfer map and expects the slice index to be specified in z (commit 463b0ea1f6762b7e0536cfadc4e384840af3e8e0). To fix the problem, this patch makes a local copy of the box in svga_transfer and modifies the z value in this copy instead. Fixes spec@khr_texture_compression-astc piglit test crashes. Fixes regression in the dma path with commit 1fdd3dd94a. Tested with mtt glretrace, piglit on Windows VM and Linux VM. Reviewed-by: Brian Paul <[email protected]>
* Revert "utils/u_math: break dependency on gallium/utils"Dylan Baker2018-09-201-38/+5
| | | | | | This reverts commit 0abce6d7700ee42eb00c787732ec1fdefe250d03. Which broke the windows build.
* i965: remove outdated comment about TCS passthroughCaio Marcelo de Oliveira Filho2018-09-201-4/+0
| | | | | | | | Since commit 75881bed9e1 "i965: Rework the TCS passthrough shader to use NIR." the created nir_shader is not dummy, and it is compiled by the backend like the others. Reviewed-by: Jason Ekstrand <[email protected]>
* meson: add option to statically link llvmChristoph Haag2018-09-202-0/+10
| | | | Reviewed-by: Dylan Baker <[email protected]>
* utils/u_math: break dependency on gallium/utilsDylan Baker2018-09-201-5/+38
| | | | | | | | | | | | | | Currently u_math needs gallium utils for cpu detection. Most of what u_math uses out of u_cpu_detection is duplicated in src/mesa/x86 (surprise!), so I've just reworked it as much as possible to use the x86/common_x86_features.h macros instead of the gallium ones. The mesa implementation is a header only approach, with no external dependencies. There is one small function that was copied over, as promoting u_cpu_detection is itself a fairly hefty undertaking, as it depends on u_debug, and this fixes the bug for now. bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107870 Tested-by: Vinson Lee <[email protected]>
* egl/android: rework device probingEmil Velikov2018-09-201-43/+77
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Unlike the other platforms, here we aim do guess if the device that we somewhat arbitrarily picked, is supported or not. In particular: when a vendor is _not_ requested we loop through all devices, picking the first one which can create a DRI screen. When a vendor is requested - we use that and do _not_ fall-back to any other device. The former seems a bit fiddly, but considering EGL_EXT_explicit_device and EGL_MESA_query_renderer are MIA, this is the best we can do for the moment. With those (proposed) extensions userspace will be able to create a separate EGL display for each device, query device details and make the conscious decision which one to use. v2: - update droid_open_device_drm_gralloc() - set the dri2_dpy->fd before using it - return a EGLBoolean for droid_{probe,open}_device* - do not warn on droid_load_driver failure (Tomasz) - plug mem leak on dri2_create_screen failure (Tomasz) - fixup function name typo (Tomasz, Rob) v3: - add forward declaration for droid_load_driver() Fixes the HAVE_DRM_GRALLOC build (Mauro) - split dup() assignment and check in separate lines (Tomasz, Eric) - make droid_load_driver() static (Tomasz) - drop unused prop_set variable (Tomasz) v4: - rebase - fwd declarationi should be for droid_probe_device() Cc: Robert Foss <[email protected]> Cc: Tomasz Figa <[email protected]> Cc: Mauro Rossi <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Tomasz Figa <[email protected]> Tested-by: Tomasz Figa <[email protected]> Tested-by: Tapani Pälli <[email protected]>
* glsl: Add an assert when cloning ir_dereference_record with invalid fieldDanylo Piliaiev2018-09-201-0/+1
| | | | | Signed-off-by: Danylo Piliaiev <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Avoid propagating incompatible type of initializerDanylo Piliaiev2018-09-201-29/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | do_assignment validated assigment but when rhs type was not compatible it proceeded without issues and returned error_emitted = false. On the other hand process_initializer expected do_assignment to always return compatible type and never fail. As a result when variable was initialized with incompatible type the type of variable changed to the incompatible one. This manifested in unnecessary error messages and in one case in crash. Example GLSL: vec4 tmp = vec2(0.0); tmp.z -= 1.0; Past error messages: initializer of type vec2 cannot be assigned to variable of type vec4 invalid swizzle / mask `z' type mismatch operands to arithmetic operators must be numeric After this patch: initializer of type vec2 cannot be assigned to variable of type vec4 In the other case when we initialize variable with incompatible struct, accessing variable's field leaded to a crash. Example: uniform struct {float field;} data; ... vec4 tmp = data; tmp.x -= 1.0; After the patch there is only error line without a crash: initializer of type #anon_struct cannot be assigned to variable of type vec4 Signed-off-by: Danylo Piliaiev <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107547
* st/dri: don't set queryDmaBufFormats/queryDmaBufModifiers if the driver does ↵Michal Srb2018-09-191-2/+4
| | | | | | | | | | | | | not implement it This is equivalent to commit a65db0ad1c3, but for dri_kms_init_screen. Without this gbm_dri_is_format_supported always returns false. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104926 Fixes: e14fe41e0bf ("st/dri: implement createImageFromRenderbuffer(2)") Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Adam Jackson <[email protected]> Tested-by: Adam Williamson <[email protected]>
* anv/so_memcpy: Don't consider src/dst_offset when computing block sizeJason Ekstrand2018-09-191-4/+2
| | | | | | | The only thing that matters is the size since we never specify any offsets in terms of blocks. Reviewed-by: Lionel Landwerlin <[email protected]>
* Revert "mesa: only update framebuffer-state for clears"Jakob Bornecrantz2018-09-191-20/+14
| | | | This reverts commit fb86365148d5b8f3f06c5e42d9c8440fc1f6693f.
* radv: use a 64-bit unsigned integer when allocating a descriptor poolSamuel Pitoiset2018-09-191-1/+1
| | | | | | | pool->size is a 64-bit unsigned integer too. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: enable VK_SUBGROUP_FEATURE_ARITHMETIC_BITSamuel Pitoiset2018-09-192-0/+2
| | | | | | | | All CTS pass on Polaris/Vega with LLVM 6, 7 and master, so I think it's safe to enable the feature. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: do not support blitting surfaces with depth and stencilSamuel Pitoiset2018-09-191-0/+4
| | | | | | | | | | | Fixes: dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.depth_stencil.d32_sfloat_s8_uint_d32_sfloat_s8_uint.optimal_optimal_nearest And all friends that try to blit a surface with different depth and stencil formats. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* mesa: only update framebuffer-state for clearsErik Faye-Lund2018-09-191-14/+20
| | | | | | | | If we update the program-state etc, we risk compiling needless shaders, which can cost quite a bit of performance. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* nir: add initializer data to fix MSVC compile errorJuan A. Suarez Romero2018-09-191-1/+1
| | | | | | | CC: Jason Ekstrand <[email protected]> Fixes: 82799a5d1b8 ("nir: Add a small pass to rematerialize derefs per-block") Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* nir: Add some asserts that we don't put derefs in phisJason Ekstrand2018-09-193-0/+6
| | | | | | | | | The lcssa and phis_to_regs passes are used by various NIR optimizations that modify the CFG. Putting a couple of asserts will help ensure that we don't accidentally put derefs in phis as part of an optimization pass. Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir/opt_if: Re-materialize derefs in use blocks before peeling loopsJason Ekstrand2018-09-191-6/+7
| | | | | | Reviewed-by: Iago Toral Quiroga <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107879 Cc: "18.2" <[email protected]>
* nir/loop_unroll: Re-materialize derefs in use blocks before unrollingJason Ekstrand2018-09-191-9/+4
| | | | | | | | | | When we're about to re-arrange a bunch of blocks, it's a good idea to make sure that we don't have deref uses crossing block boundaries. Otherwise we may end up with a deref going through a phi and that would be bad. Reviewed-by: Iago Toral Quiroga <[email protected]> Cc: "18.2" <[email protected]>
* nir: Add a small pass to rematerialize derefs per-blockJason Ekstrand2018-09-192-0/+134
| | | | | | | | | This pass re-materializes deref instructions on a per-block basis to ensure that every use of a deref occurs in the same block as the instruction which uses it. Reviewed-by: Iago Toral Quiroga <[email protected]> Cc: "18.2" <[email protected]>
* amd: Add Picasso device idKenneth Feng2018-09-181-0/+1
| | | | | | | | | | No changes here compared to Raven. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Huang Rui <[email protected]> Signed-off-by: Kenneth Feng <[email protected]> Signed-off-by: Huang Rui <[email protected]> Cc: 18.1 18.2 <[email protected]>
* Revert "radv: fix descriptor pool allocation size"Bas Nieuwenhuizen2018-09-181-2/+1
| | | | | | | | | | This reverts commit 90819abb56f6b1a0cd4946b13b6caf24fb46e500. This logic was wrong, the original code is correct. The direct impact is that we allocate up to approximately a squared amount of memory compared to what we should allocate. Acked-by: Samuel Pitoiset <[email protected]>
* radv: implement VK_EXT_conservative_rasterizationSamuel Pitoiset2018-09-183-1/+63
| | | | | | | | | Only supported by GFX9+. The conservativeraster Sascha demo seems to work as expected. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: do not re-create the sampler for every blits in CmdBlitImage()Samuel Pitoiset2018-09-181-15/+17
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: allow to force anisotropy via RADV_TEX_ANISOSamuel Pitoiset2018-09-182-2/+47
| | | | | | | Ported from RadeonSI. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* mesa: enable EXT_framebuffer_object in core profileTimothy Arceri2018-09-184-27/+17
| | | | | | | | | | | | Since user defined names are not allowed in core profile we remove the allow_user_names bool and just check if we have a core profile like all other buffer/texture object handling code does. This extension is required by "Wolfenstein: The Old Blood" and is exposed in core in the Nvidia binary driver. Reviewed-by: Marek Olšák <[email protected]>
* mesa: move legacy dri config option texture_depthTimothy Arceri2018-09-188-134/+13
| | | | Reviewed-by: Marek Olšák <[email protected]>
* mesa: move legacy dri config option fthrottle_modeTimothy Arceri2018-09-188-114/+12
| | | | Reviewed-by: Marek Olšák <[email protected]>
* mesa: move legacy dri config option def_max_anisotropyTimothy Arceri2018-09-188-29/+5
| | | | Reviewed-by: Marek Olšák <[email protected]>
* mesa: move legacy dri config option no_neg_lod_biasTimothy Arceri2018-09-188-31/+5
| | | | Reviewed-by: Marek Olšák <[email protected]>
* mesa: move legacy dri config option round_modeTimothy Arceri2018-09-187-70/+10
| | | | Reviewed-by: Marek Olšák <[email protected]>
* mesa: remove unused dri option float_depthTimothy Arceri2018-09-187-29/+0
| | | | | | | This seems to have only been used by DRI1 drivers which were removed with e4344161bde2. Reviewed-by: Marek Olšák <[email protected]>
* mesa: move legacy dri config option dither_modeTimothy Arceri2018-09-187-92/+12
| | | | Reviewed-by: Marek Olšák <[email protected]>
* mesa: move legacy dri config option color_reductionTimothy Arceri2018-09-188-82/+10
| | | | Reviewed-by: Marek Olšák <[email protected]>
* mesa: move legacy TCL dri config optionsTimothy Arceri2018-09-189-151/+15
| | | | Reviewed-by: Marek Olšák <[email protected]>
* util: use force_compat_profile for Wolfenstein The Old BloodTimothy Arceri2018-09-181-0/+4
| | | | | | | | | | | This game is looking for some odd extension after creating a core context such as ARB_vertex_program and EXT_framebuffer_object. Rather then enabling these in core this forces the game to use compat. This allows the game to run and seems to work without issues. All other id tech games/engines use a compat profile. Reviewed-by: Marek Olšák <[email protected]>
* mesa/st: add force_compat_profile option to driconfigTimothy Arceri2018-09-183-2/+14
| | | | Reviewed-by: Marek Olšák <[email protected]>
* Revert "radeonsi: avoid syncing the driver thread in si_fence_finish"Timothy Arceri2018-09-183-52/+40
| | | | | | | | | | This reverts commit bc65dcab3bc48673ff6180afb036561a4b8b1119. This was manually reverted. Reverting stops the menu hanging in some id tech games such as RAGE and Wolfenstein The New Order. Reviewed-by: Marek Olšák <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107891
* v3d: Switch from FLUSH_ALL_STATE to FLUSH for ending our bin CLs.Eric Anholt2018-09-171-6/+6
| | | | | | The HW for FLUSH_ALL_STATE isn't validated, since the closed driver only uses FLUSH. Now that we don't have any new state at the end of our bin CLs, follow their lead.
* v3d: Stop clearing the OQ state at the end of the job.Eric Anholt2018-09-173-18/+1
| | | | | | Ever since we added OQ support, we've been clearing OQ state at the start of the job anyway. We're intentionally breaking old-and-new-driver-mix systems, because we need to stop using the unvalidated FLUSH_ALL_STATE.
* v3d: Always emit a TF disable at the start of drawing on V3D 4.x.Eric Anholt2018-09-173-10/+8
| | | | | | | | | | The HW's FLUSH_ALL_STATE is not validated, so we probably shouldn't use it, meaning that we need to reset state at the start. By doing this, we also make ourselves more resilient to another client leaving the TF state enabled at the end of their batch (as we now do, ourselves). However, we still need to emit a single TF disable at the end of the frame, for SWVC5-718.