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* radv: only enable shaderInt16 on GFX9+ and LLVM7+Samuel Pitoiset2018-09-211-1/+1
* docs/features: add EXT_direct_state_access featuresMarek Olšák2018-09-211-0/+57
* radv: Fix driver UUID SHA1 init.Bas Nieuwenhuizen2018-09-201-0/+2
* svga: fix uninitialized fields in DefineDepthStencilView/DefineStreamOutputCharmaine Lee2018-09-201-0/+9
* r300g: add PIPE_SHADER_CAP_SCALAR_ISA switch case to silence warningBrian Paul2018-09-201-0/+4
* st/mesa: silenced unhanded enum warning in st_glsl_to_tgsi.cppBrian Paul2018-09-201-0/+1
* mesa: use GLsizeiptrARB, GLintptrARB in bufferobj.cBrian Paul2018-09-201-3/+3
* svga: Enable Opengl 3.3 compatibility profileNeha Bhende2018-09-201-1/+1
* svga: Apply texcoord scale factors only if there is sampler viewNeha Bhende2018-09-201-1/+1
* svga: fix texture array layer index in transfer mapCharmaine Lee2018-09-202-66/+42
* Revert "utils/u_math: break dependency on gallium/utils"Dylan Baker2018-09-201-38/+5
* i965: remove outdated comment about TCS passthroughCaio Marcelo de Oliveira Filho2018-09-201-4/+0
* meson: add option to statically link llvmChristoph Haag2018-09-202-0/+10
* utils/u_math: break dependency on gallium/utilsDylan Baker2018-09-201-5/+38
* egl/android: rework device probingEmil Velikov2018-09-201-43/+77
* glsl: Add an assert when cloning ir_dereference_record with invalid fieldDanylo Piliaiev2018-09-201-0/+1
* glsl: Avoid propagating incompatible type of initializerDanylo Piliaiev2018-09-201-29/+33
* st/dri: don't set queryDmaBufFormats/queryDmaBufModifiers if the driver does ...Michal Srb2018-09-191-2/+4
* anv/so_memcpy: Don't consider src/dst_offset when computing block sizeJason Ekstrand2018-09-191-4/+2
* Revert "mesa: only update framebuffer-state for clears"Jakob Bornecrantz2018-09-191-20/+14
* radv: use a 64-bit unsigned integer when allocating a descriptor poolSamuel Pitoiset2018-09-191-1/+1
* radv: enable VK_SUBGROUP_FEATURE_ARITHMETIC_BITSamuel Pitoiset2018-09-192-0/+2
* radv: do not support blitting surfaces with depth and stencilSamuel Pitoiset2018-09-191-0/+4
* mesa: only update framebuffer-state for clearsErik Faye-Lund2018-09-191-14/+20
* nir: add initializer data to fix MSVC compile errorJuan A. Suarez Romero2018-09-191-1/+1
* nir: Add some asserts that we don't put derefs in phisJason Ekstrand2018-09-193-0/+6
* nir/opt_if: Re-materialize derefs in use blocks before peeling loopsJason Ekstrand2018-09-191-6/+7
* nir/loop_unroll: Re-materialize derefs in use blocks before unrollingJason Ekstrand2018-09-191-9/+4
* nir: Add a small pass to rematerialize derefs per-blockJason Ekstrand2018-09-192-0/+134
* amd: Add Picasso device idKenneth Feng2018-09-181-0/+1
* Revert "radv: fix descriptor pool allocation size"Bas Nieuwenhuizen2018-09-181-2/+1
* radv: implement VK_EXT_conservative_rasterizationSamuel Pitoiset2018-09-183-1/+63
* radv: do not re-create the sampler for every blits in CmdBlitImage()Samuel Pitoiset2018-09-181-15/+17
* radv: allow to force anisotropy via RADV_TEX_ANISOSamuel Pitoiset2018-09-182-2/+47
* mesa: enable EXT_framebuffer_object in core profileTimothy Arceri2018-09-184-27/+17
* mesa: move legacy dri config option texture_depthTimothy Arceri2018-09-188-134/+13
* mesa: move legacy dri config option fthrottle_modeTimothy Arceri2018-09-188-114/+12
* mesa: move legacy dri config option def_max_anisotropyTimothy Arceri2018-09-188-29/+5
* mesa: move legacy dri config option no_neg_lod_biasTimothy Arceri2018-09-188-31/+5
* mesa: move legacy dri config option round_modeTimothy Arceri2018-09-187-70/+10
* mesa: remove unused dri option float_depthTimothy Arceri2018-09-187-29/+0
* mesa: move legacy dri config option dither_modeTimothy Arceri2018-09-187-92/+12
* mesa: move legacy dri config option color_reductionTimothy Arceri2018-09-188-82/+10
* mesa: move legacy TCL dri config optionsTimothy Arceri2018-09-189-151/+15
* util: use force_compat_profile for Wolfenstein The Old BloodTimothy Arceri2018-09-181-0/+4
* mesa/st: add force_compat_profile option to driconfigTimothy Arceri2018-09-183-2/+14
* Revert "radeonsi: avoid syncing the driver thread in si_fence_finish"Timothy Arceri2018-09-183-52/+40
* v3d: Switch from FLUSH_ALL_STATE to FLUSH for ending our bin CLs.Eric Anholt2018-09-171-6/+6
* v3d: Stop clearing the OQ state at the end of the job.Eric Anholt2018-09-173-18/+1
* v3d: Always emit a TF disable at the start of drawing on V3D 4.x.Eric Anholt2018-09-173-10/+8