summaryrefslogtreecommitdiffstats
Commit message (Collapse)AuthorAgeFilesLines
* loader: Add missing EXPAT_CFLAGS to libloader.la CPPFLAGSMichael Forney2014-12-081-1/+2
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965: Remove default from brw_instruction_name switch to catch missing names.Matt Turner2014-12-081-12/+5
| | | | | | | The case-range extension is available in clang and gcc at least back to 3.4.0. Signed-off-by: Chris Forbes <[email protected]>
* i965: Add missing opcode names.Matt Turner2014-12-081-0/+9
| | | | Signed-off-by: Chris Forbes <[email protected]>
* i965: Add opcode names for set_omask and set_sample_id.Matt Turner2014-12-081-0/+4
| | | | Reviewed-by: Chris Forbes <[email protected]>
* egl: Expose EGL_KHR_get_all_proc_addresses and its client extensionChad Versace2014-12-075-1/+23
| | | | | | | | | Mesa already implements the behavior of EGL_KHR_get_all_proc_addresses and EGL_KHR_client_get_all_proc_addresses. This patch just exposes the extension strings. See: https://www.khronos.org/registry/egl/extensions/KHR/EGL_KHR_get_all_proc_addresses.txt Signed-off-by: Chad Versace <[email protected]>
* docs: add news item and link release notes for mesa 10.3.5Emil Velikov2014-12-072-0/+7
| | | | Signed-off-by: Emil Velikov <[email protected]>
* docs: Add sha256 sums for the 10.3.5 releaseEmil Velikov2014-12-071-1/+3
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 1ba2029184d3e7b013e3fc322e80a761604495d4)
* Add release notes for the 10.3.5 releaseEmil Velikov2014-12-071-0/+86
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit c90b0db1aef8f439b52b38ad58aac4ca202232a7)
* freedreno/a2xx: silence warning about missing DEPTH32XIlia Mirkin2014-12-061-1/+4
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* freedreno/a3xx: handle index_bias (i.e. base_vertex)Ilia Mirkin2014-12-061-3/+13
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* freedreno/a3xx: add bgr565 texturing and renderingIlia Mirkin2014-12-061-1/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* freedreno/a3xx: add support for SRGB render targetsIlia Mirkin2014-12-063-9/+13
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* freedreno/a3xx: output RGBA16_FLOAT from fs for certain outputsIlia Mirkin2014-12-063-1/+17
| | | | | | | Fixes R11G11B10F rendering, and is required for SRGB format support. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* freedreno/a3xx: re-enable rgb10_a2 render targetsIlia Mirkin2014-12-061-1/+3
| | | | | | | | There were previously regressions regarding border colors, which the updated swizzle logic resolves. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* freedreno/a3xx: fix border color swizzle to match texture format descIlia Mirkin2014-12-061-4/+18
| | | | | | | | | This is a hack since it uses the texture information together with the sampler, but I don't see a better way to do it. In OpenGL, there is a 1:1 correspondence. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* freedreno/a3xx: fix alpha-blending on RGBX formatsIlia Mirkin2014-12-065-8/+55
| | | | | | | Expert debugging assistance provided by Chris Forbes. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* glcpp: Fix `can not` to `cannot` in error messageChris Forbes2014-12-072-4/+4
| | | | Signed-off-by: Chris Forbes <[email protected]>
* glcpp: Disallow undefining GL_* builtin macros.Chris Forbes2014-12-071-1/+2
| | | | | | | | Fixes the piglit test: spec/glsl-es-3.00/compiler/undef-GL_ES.vert Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965/Gen6-7: Fix point sprites with PolygonMode(GL_POINT)Chris Forbes2014-12-071-0/+6
| | | | | | | | | | | | | | | | | This was an oversight in the original patch. When PolygonMode is used, then front faces, back faces, or both may be rendered as points and are affected by point sprite state. Note that SNB/IVB can't actually be fully conformant here, for a legacy context -- we don't have separate sets of pointsprite enables for front and back faces. Haswell ignores pointsprite state correctly in hardware for non-point rasterization, so can do this correctly, but it doesn't seem worth it. Signed-off-by: Chris Forbes <[email protected]> Cc: "10.4" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86764 Reviewed-by: Matt Turner <[email protected]>
* i965: Fix regs read for FS_OPCODE_INTERP_PER_SLOT_OFFSETChris Forbes2014-12-071-0/+2
| | | | | | | | | | Dead code elimination was eating the Y offset. Fixes the piglit test: spec/ARB_gpu_shader5/arb_gpu_shader5-interpolateAtOffset-nonconst Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Add opcode names for FS interpolation opcodesChris Forbes2014-12-071-0/+9
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa/st: don't use CMP / I2F for conditional assignments with native integersRoland Scheidegger2014-12-061-17/+45
| | | | | | | | | | | | | | | | | | | The original idea was to optimize away the condition by integrating it directly into the CMP instruction. However, with native integers this requires an extra I2F instruction. It is also fishy because the negation used didn't really honor ieee754 float comparison rules, not to mention the CMP instruction itself (being pretty much a legacy instruction) doesn't really have defined special float value behavior in any case. So, use UCMP and adjust the code trying to optimize the condition away accordingly (I have absolutely no idea if such conditions are actually hit or would be translated away somewhere else already). v2: cosmetic changes No piglit regressions on llvmpipe. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* llvmpipe: decrease MAX_SCENES from 2 to 1Roland Scheidegger2014-12-062-1/+13
| | | | | | | | | | | | | | | | | | Multiple scenes per context are meant to be used so a new scene can be built while another one is processed in rasterization. However, quite surprisingly, this does not actually work (and according to git log, possibly never did, though maybe it did at some point further back (5 years+) but was buggy) because we always wait immediately on the rasterizer to finish the scene when contexts (and hence setup/scene) is flushed. This means when we try to get an empty scene later, any old one is already empty again. Thus using multiple scenes is just a waste of memory (not too bad, since the additional scenes are guaranteed to be empty, which means their size ought to be one data block (64kB) plus the size of some structs), without actually really doing anything. (There is also quite some code for the whole concept of multiple scenes which doesn't really do much in practice, but keep it hoping the wait-on-scene-flush can be fixed some day.) Reviewed-by: Jose Fonseca <[email protected]>
* draw: use the prim type from prim_info not emit in passthrough emitRoland Scheidegger2014-12-061-2/+2
| | | | | | | | | | | | The prim assembler may change the prim type when injecting prim ids now, which isn't reflected by what's stored in emit. This looks brittle and potentially dangerous (it is not obvious if such prim type changes are really supported by pt emit, the prim type is actually also set in prepare which would then be different). This fixes piglit primitive-id-no-gs-first-vertex.shader_test. Reviewed-by: Jose Fonseca <[email protected]>
* draw: use correct output prim for non-adjacent topologies in prim assembler.Roland Scheidegger2014-12-061-4/+4
| | | | | | | | | | | | | | | | | The decomposition done in the prim assembler will turn tri fans into tris, but this wasn't reflected in the output prim type. Meaning with a tri fan with 6 verts input, the output was a tri fan with 12 vertices instead of a tri list with 12 vertices (not as bad as it sounds, since the additional tris created would all be degenerate since they'd all have two times vertex zero but still bogus). This is because the prim assembler is used if either the input topology is something with adjacency, or if prim id needs to be injected, and for the latter case topologies without adjacency can be converted to basic ones. Unfortunately decomposition here for inserting prim ids is necessary, at least for the indexed case where we can't just insert the prim id at the right place depending on provoking vertex. Reviewed-by: Jose Fonseca <[email protected]>
* draw: kill off unneded prim assembler code for handling adjacency vertsRoland Scheidegger2014-12-062-60/+0
| | | | | | | | The default macros when the adjacency macros aren't defined will already exactly do that (that is, drop the adjacent vertices and call the non-adjacent macro). Reviewed-by: Jose Fonseca <[email protected]>
* gallium/docs: (trivial) remove STR opcode description.Roland Scheidegger2014-12-061-9/+0
| | | | | The opcode was removed alongside SFL by commit ecfe9e2ad2b5f178ef09420f8d95d49937137cd9.
* i965/fs: Perform CSE on MOV ..., VF instructions.Matt Turner2014-12-051-5/+11
| | | | | | | | | | | Safe from causing optimization loops, since we don't constant propagate VF arguments. (for this and the previous patch): total instructions in shared programs: 4289075 -> 4271932 (-0.40%) instructions in affected programs: 1616779 -> 1599636 (-1.06%) Reviewed-by: Ian Romanick <[email protected]>
* i965/fs: Try to emit LINE instructions on Gen <= 5.Matt Turner2014-12-052-0/+56
| | | | | | | | | | | | | The LINE instruction performs a multiply-add instruction (a * b + c) where b and c are scalar arguments. It reads b and c from offsets in src0 such that you can load them (it they're representable) as a vector-float immediate with a single instruction. Hurts some programs, but that'll all get better once we CSE the vector-float MOVs in the next patch. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77544 Reviewed-by: Ian Romanick <[email protected]>
* i965/fs: Add support for generating the LINE instruction.Matt Turner2014-12-051-0/+4
| | | | Reviewed-by: Ian Romanick <[email protected]>
* i965: Set the region of LINE's src0 to <0,1,0>.Matt Turner2014-12-051-1/+10
| | | | | | | | | | | | | The PRMs say that <src0> region must be a replicated scalar (with HorzStride = VertStride = 0). but apparently that doesn't actually apply to all generations. I did notice when implementing the optimization later in this series that G45 and ILK needed this regioning. Reviewed-by: Ian Romanick <[email protected]>
* i965: Give compile stats through KHR_debug.Matt Turner2014-12-052-0/+20
| | | | Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add a source parameter to _mesa_gl_debug.Matt Turner2014-12-057-2/+12
| | | | | Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* vc4: Try swapping the regfile A to B to pair instructions.Eric Anholt2014-12-051-2/+62
| | | | | total instructions in shared programs: 56995 -> 56087 (-1.59%) instructions in affected programs: 40503 -> 39595 (-2.24%)
* vc4: Allow pairing of some instructions that disagree about the WS bit.Eric Anholt2014-12-051-1/+47
| | | | | No difference on shader-db because we tend to have a lot of other conflicts going on as well (like RADDR_A disagreements)
* configure.ac: Replace contraction to fix syntax highlighting.Matt Turner2014-12-051-1/+1
|
* i965/gs: Avoid DW * DW mulBen Widawsky2014-12-051-2/+6
| | | | | | | | | | | | | | | | | | | | | | | The GS has an interesting use for mul. Because the GS can emit multiple vertices per input vertex, and it also has a unique count at the top of the URB payload, the GS unit needs to be able to dynamically specify URB write offsets (relative to the global offset). The documentation in the function has a very good explanation from Paul on the mechanics. This fixes around 2000 piglit tests on BSW. v2: Reworded commit message (Ben) no mention of CHV (Matt) Change SHRT_MAX to USHRT_MAX (Ken, and Matt) Update comment in code to reflect the use of UW (Ben) Add Gen7+ assertion for the relevant GS code, since it won't work on Gen6- (Ken) Drop the bogus hunk in emit_control_data_bits() (Ken) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84777 (with many dupes) Cc: "10.4 10.3 10.2" <[email protected]> Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* vc4: Add separate write-after-read dependency tracking for pairing.Eric Anholt2014-12-051-20/+58
| | | | | | | | | If an operation is the last one to read a register, the instruction containing it can also include the op that has the next write to that register. total instructions in shared programs: 57486 -> 56995 (-0.85%) instructions in affected programs: 43004 -> 42513 (-1.14%)
* vc4: Fix inverted priority of instructions for QPU scheduling.Eric Anholt2014-12-051-10/+10
| | | | | | | | | | | We were scheduling TLB operations as early as possible, and texture setup as late as possible. When I introduced prioritization, I visually inspected that an independent operation got moved above texture results collection, which tricked me into thinking it was working (but it was just because texture setup was being pushed late). total instructions in shared programs: 57651 -> 57486 (-0.29%) instructions in affected programs: 18532 -> 18367 (-0.89%)
* vc4: Refuse to merge two ops that both access shared functions.Eric Anholt2014-12-053-36/+55
| | | | | Avoids assertion failures in vc4_qpu_validate.c if we happen to find the right set of operations available.
* vc4: Allow dead code elimination of color reads.Eric Anholt2014-12-051-1/+1
| | | | | This might happen if the blending functions are set up to not actually use the destination color/alpha, for example.
* vc4: Add a debug flag for waiting for sync on submit.Eric Anholt2014-12-053-0/+11
| | | | | This is nice when you're tracking down which command list is hanging the GPU.
* i965/fs: Move brw_file_from_reg() higher in the file.Matt Turner2014-12-051-14/+14
| | | | This was supposed to be part of the previous commit.
* i965/fs: Make brw_reg_from_fs_reg static and remove prototype.Matt Turner2014-12-052-72/+70
| | | | | | And move it above its first use in brw_fs_generator.cpp. Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Use ~0 to represent true on all generations.Matt Turner2014-12-055-102/+120
| | | | | | | | | | | | | | Jason realized that we could fix the result of the CMP instruction on Gen <= 5 by doing -(result & 1). Also do the resolves in the vec4 backend before use, rather than when the bool was created. The FS does this and it saves some unnecessary resolves. On Ironlake: total instructions in shared programs: 4289762 -> 4287277 (-0.06%) instructions in affected programs: 619430 -> 616945 (-0.40%) Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Change the type of booleans to D.Matt Turner2014-12-053-25/+25
| | | | | | | | | | This is a revert of commit 4656c14e ("i965/fs: Change the type of booleans to UD and emit correct immediates") plus some small additional fixes, like casting ctx->Const.UniformBooleanTrue to int and changing UD to D in the ir_unop_b2f cases. Note that it's safe to leave 0x3f800000 as UD and as a literal it's more recognizable than 1065353216. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Add a negate() function.Matt Turner2014-12-051-0/+8
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* i965/vec4: Don't DCE flag-writing insts because dest was unused.Matt Turner2014-12-051-1/+1
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* i965/vec4: Allow CSE on uniform-vec4 expansion MOVs.Matt Turner2014-12-056-1/+13
| | | | | | | | | | | | | | | | | | | | | | Three source instructions cannot directly source a packed vec4 (<0,4,1> regioning) like vec4 uniforms, so we emit a MOV that expands the vec4 to both halves of a register. If these uniform values are used by multiple three-source instructions, we'll emit multiple expansion moves, which we cannot combine in CSE (because CSE emits moves itself). So emit a virtual instruction that we can CSE. Sometimes we demote a uniform to to a pull constant after emitting an expansion move for it. In that case, recognize in opt_algebraic that if the .file of the new instruction is GRF then it's just a real move that we can copy propagate and such. total instructions in shared programs: 5822418 -> 5812335 (-0.17%) instructions in affected programs: 351841 -> 341758 (-2.87%) Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Optimize scalar all_equal/any_nequal into equal/nequal.Matt Turner2014-12-051-0/+10
| | | | | | | | | Cuts an instruction from two shaders in Tesseract, by allowing the (x+y) cmp 0 -> x cmp -y optimization to take place. instructions in affected programs: 1198 -> 1194 (-0.33%) Reviewed-by: Eric Anholt <[email protected]>