| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes side effect in assertion defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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If a frame callback is not destroyed when destroying a surface, its
handler function will be invoked if the surface was destroyed after the
callback was requested but before it was invoked, causing a write on
free:ed memory.
This can happen if eglDestroySurface() is called shortly after
eglSwapBuffers().
Note: This is a candidate for stable branches.
Reviewed-by: Kristian Høgsberg <[email protected]>
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Signed-off-by: Alex Deucher <[email protected]>
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These were only used for geometry shader support back in the days before
the new GLSL compiler. Future geometry shader support will not use
these.
Reviewed-by: Ian Romanick <[email protected]>
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Fixes a uninitialized pointer read defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Vinson Lee <[email protected]>
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This got broken in commit 0a523a8820e8a2549ac1c7887eb1892b228af44b.
NOTE: This is a candidate for the 9.0 branch.
Reviewed-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=55856
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The new code-generated version of _mesa_create_exec_table() populates
the entire dispatch table (except for dynamic functions) by itself; it
no longer calls separate functions to initialize parts of the dispatch
table. This patch removes those no-longer-needed functions.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This patch adjusts makefiles to cause src/mesa/main/api_exec.c to be
generated using src/mapi/glapi/gen/gl_genexec.py. There should be no
functional change.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This script generates the file api_exec.c, which contains just the
function _mesa_create_exec_table(), based on the XML files in
src/mapi/glapi/gen.
The following XML attributes, in particular, are used:
- "es1" indicates functions that should be available in ES1 contexts.
- "es2" indicates functions that should be available in ES2/ES3
contexts.
- "exec" indicates which Mesa function should be dispatched to. E.g.
if the GL function is glFoo(), then:
- exec="mesa" (the default) dispatches to _mesa_Foo().
- exec="check" dispatches to _check_Foo().
- exec="es" dispatches to _es_Foo().
- exec="loopback" dispatches to loopback_Foo().
- exec="skip" or exec="dynamic" causes this function to be skipped;
either it is not yet supported ("skip"), or its dispatch table
entry will be dynamically populated based on GL state ("dynamic").
- "desktop" indicates functions that should be available in desktop GL
(non-ES) contexts.
- "deprecated" indicates functions that should not be available in
core contexts.
- "mesa_name" indicates functions whose implementation in Mesa has a
different suffix than the corresponding GL function name.
The generated code looks roughly like this (showing just a single
statement in each block for brevity):
struct _glapi_table *
_mesa_create_exec_table(struct gl_context *ctx)
{
struct _glapi_table *exec;
exec = _mesa_alloc_dispatch_table(_gloffset_COUNT);
if (exec == NULL)
return NULL;
if (_mesa_is_desktop_gl(ctx)) {
SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT);
/* other functions not shown */
}
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
SET_BeginQueryARB(exec, _mesa_BeginQueryARB);
/* other functions not shown */
}
if (_mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES) {
SET_GetPointerv(exec, _mesa_GetPointerv);
/* other functions not shown */
}
if (_mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2) {
SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB);
/* other functions not shown */
}
if (_mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES2) {
SET_AttachShader(exec, _mesa_AttachShader);
/* other functions not shown */
}
if (ctx->API == API_OPENGL) {
SET_Accum(exec, _mesa_Accum);
/* other functions not shown */
}
if (ctx->API == API_OPENGL || ctx->API == API_OPENGLES) {
SET_AlphaFunc(exec, _mesa_AlphaFunc);
/* other functions not shown */
}
if (ctx->API == API_OPENGLES) {
SET_AlphaFuncxOES(exec, _es_AlphaFuncx);
/* other functions not shown */
}
return exec;
}
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This patch updates gl_XML.py to parse the new XML attributes "exec",
"desktop", "deprecated", and "mesa_name", which will be needed to code
generate _mesa_create_exec_table().
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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gl_XML.py's gl_function class keeps track of an entry_point_api_map
property that tracks, for each set of aliased functions, which ES1 or
ES2 version the given function name first appeared in.
This patch aggregates that information together across aliased
functions, into an easier-to-use api_map property.
Future patches will use this information when code generating
_mesa_create_exec_table(), to determine which set of dispatch table
entries should be populated based on the API.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Some of the functions that we store in the dispatch table are declared
as non-static in their .c files and are inserted into the dispatch
table directly by _mesa_create_exec_table(). Other functions are
declared as static, and are inserted into the dispatch table by a
dedicated function that lives in the same .c file
(e.g. _mesa_loopback_init_api_table() in api_loopback.c).
This patch makes all of these functions non-static, and creates
appropriate prototypes for them, so that in future patches we can
populate the entire dispatch table using a single code-generated
function.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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When the XML lists one or more GL api functions as aliases for another
GL function, the mesa function that implements the functionality is
usually named after the canonical version of the function (the one
that is the target of the aliases). For example, FogCoordd is listed
as an alias of FogCoorddEXT, and the Mesa function implementing the
functionality is called loopback_FogCoorddEXT.
However, there are exceptions. For example, Enablei is listed as an
alias of EnableIndexedEXT, but the Mesa function implementing the
functionality is called _mesa_EnableIndexed.
To account for these anomalies, this patch annotates the XML with
"mesa_name" attributes, which describe how to adjust the function name
to find the corresponding Mesa function.
For example:
<function name="EnableIndexedEXT" mesa_name="-EXT">...</function>
<function name="IsProgramNV" mesa_name="-NV+ARB">...</function>
means that EnableIndexedEXT is implemented by a Mesa function called
_mesa_EnableIndexed, and IsProgramNV is implemented by a Mesa function
called _mesa_IsProgramARB.
Future patches will use this annotation when code generating
_mesa_create_exec_table(), to determine the name of the Mesa function
that should be stored in each dispatch table entry.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Future patches will use this annotation when code generating
_mesa_create_exec_table(), to determine which functions should be
skipped when the API is desktop GL.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Future patches will use this annotation when code generating
_mesa_create_exec_table(), to determine which functions should be
dispatched to ES-specific implementations. exec="es" indicates that
the ES-specific implementation has a name beginning with "_es_"
(e.g. _es_QueryMatrixxOES), and exec="check" indicates that the
ES-specific implementation has a name beginning with "_check_"
(e.g. _check_GetTexGenxvOES).
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Future patches will use this annotation when code generating
_mesa_create_exec_table(), to determine which functions should be
dispatched to functions in api_loopback.c.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Future patches will use this annotation when code generating
_mesa_create_exec_table(), to determine which functions should be
skipped because Mesa dispatches them differently depending on GL
state.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Future patches will use this annotation when code generating
_mesa_create_exec_table(), to determine which functions should be
skipped because they aren't implemented by Mesa.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Future patches will use this annotation when code generating
_mesa_create_exec_table(), to determine which functions should be
skipped in core contexts.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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We were already doing this for some GLX extensions, but not others.
This patch makes our use of window_system="glX" consistent.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This patch standardizes the category names used in the glapi XML files
to begin each extension name with the prefix "GL_" or "GLX_". There
is no functional change, because these category names are not used in
the generated code.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This allows the GLES1.1 dispatch sanity test to be run on all builds,
even builds that do not include GLES1 support.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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fragprog_inputs_read is a 12-bit bitfield so check the assigned value.
MSVC warns on the assignment. Not easy to fix but let's do a sanity check.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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To match the declaration in the .h file and silence an MSVC warning.
Reviewed-by: Jose Fonseca <[email protected]>
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MSVC warns that negating an unsigned value yields an unsigned value.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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ir_variable is a class, not a struct. Fixes an MSVC warning.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Signed-off-by: Vinson Lee <[email protected]>
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The decompression is done in-place and only the compressed tiles are
decompressed. Note: R6xx-R7xx can do that only with Z16 and Z32F.
The texture unit is programmed to use non-displayable tiling and depth
ordering of samples, so that it can fetch the texture in the native DB format.
The latest version of the libdrm surface allocator is required for stencil
texturing to work. The old one didn't create the mipmap tree correctly.
We need a separate mipmap tree for stencil, because the stencil mipmap
offsets are not really depth offsets/4.
There are still some known bugs, but this should save some memory and it also
improves performance a little bit in Lightsmark (especially with low
resolutions; tested with Radeon HD 5000).
The DB->CB copy is still used for transfers.
Reviewed-by: Jerome Glisse <[email protected]>
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The functions were broken, because they converted ints to floats.
Now we can finally advertise OpenGL 3.0. ;)
In this commit, the vbo module also tracks the type for each attrib
in addition to the size. It can be one of FLOAT, INT, UNSIGNED_INT.
The little ugliness is the vertex attribs are declared as floats even though
there may be integer values. The code just copies integer values into them
without any conversion.
This implementation passes the glVertexAttribI piglit test which I am going
to commit in piglit soon. The test covers vertex arrays, immediate mode and
display lists.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <[email protected]>
v2: cosmetic changes as suggested by Brian
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Integer textures generate invalid operation in glGenerateMipmap.
So, the code related to integer textures is now redundant.
Note: This is a candidate for stable branches.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Khronos has reached a conclusion and disallowed following texture formats in
glGenerateMipMap():
(a) ASTC textures
(b) integer internal formats (e.g., RGBA8UI, RG16I)
(c) textures with stencil formats (e.g., STENCIL_INDEX8)
(d) textures with packed depth/stencil formats (e.g, DEPTH24_STENCIL8)
https://cvs.khronos.org/bugzilla/show_bug.cgi?id=9471
Note: This is a candidate for stable branches.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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State tracker now passes NULL buffer array to unbind buffers.
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State tracker now passes NULL buffer array to unbind buffers.
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