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* ir_constant_expression: Remove support for dot products of integers.Kenneth Graunke2010-07-281-13/+2
| | | | | This shouldn't be required since dot is only defined for floating point types, even in GLSL 4.0.
* ir_constant_expression: Add support for the "greaterThanEqual" builtin.Kenneth Graunke2010-07-281-1/+16
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* ir_constant_expression: Add support for the "greaterThan" builtin.Kenneth Graunke2010-07-281-1/+16
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* ir_constant_expression: Add support for the "lessThanEqual" builtin.Kenneth Graunke2010-07-281-1/+16
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* ir_constant_expression: Add support for the "lessThan" builtin.Kenneth Graunke2010-07-281-1/+16
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* ir_constant_expression: Add support for the "notEqual" builtin.Kenneth Graunke2010-07-281-1/+16
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* ir_constant_expression: Add support for the "equal" builtin.Kenneth Graunke2010-07-281-1/+16
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* ir_constant_expression: Add support for the "distance" builtin.Kenneth Graunke2010-07-281-1/+7
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* ir_constant_expression: Add support for the "degrees" builtin.Kenneth Graunke2010-07-281-1/+3
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* ir_constant_expression: Add support for the "radians" builtin.Kenneth Graunke2010-07-281-1/+3
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* ir_constant_expression: Add support for the "tanh" builtin.Kenneth Graunke2010-07-281-1/+3
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* ir_constant_expression: Add support for the "tan" builtin.Kenneth Graunke2010-07-281-1/+3
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* ir_constant_expression: Add support for the "sinh" builtin.Kenneth Graunke2010-07-281-1/+3
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* ir_constant_expression: Add support for the "cosh" builtin.Kenneth Graunke2010-07-281-1/+3
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* ir_constant_expression: Add support for "atan" builtins.Kenneth Graunke2010-07-281-1/+9
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* ir_constant_expression: Add support for "acos" builtin.Kenneth Graunke2010-07-281-0/+4
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* ir_constant_expression: Add support for "asin" builtin.Kenneth Graunke2010-07-281-1/+3
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* ir_constant_expression: Add support for "any" builtin.Kenneth Graunke2010-07-281-1/+6
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* ir_constant_expression: Add support for "all" builtin.Kenneth Graunke2010-07-281-1/+6
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* ir_constant_expression: Implement builtins that wrap an expression.Kenneth Graunke2010-07-281-20/+20
| | | | | These builtin functions are represented by ir_expression_operations, so we can just create one of those and ask for its value.
* ir_constant_expression: Add support for builtins dFdx, dFdy, and fwidth.Kenneth Graunke2010-07-281-2/+2
| | | | These always return zero (the derivative of a constant).
* ast_function: Set constant_value on return value temporaries in 1.20+.Kenneth Graunke2010-07-281-0/+2
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* ir_constant_expression: Stub out support for constant builtins.Kenneth Graunke2010-07-281-3/+148
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* ir_constant_expression: Use Mesa's MIN2/MAX2 instead of our own.Kenneth Graunke2010-07-281-9/+7
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* ir_algebraic: Use ir_constant::zero.Kenneth Graunke2010-07-281-6/+2
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* glsl2: Add new ir_constant::zero static method.Kenneth Graunke2010-07-282-0/+17
| | | | This conveniently creates a zero value of whatever type you want.
* glsl2: Add the define for ARB_fragment_coord_conventions when present.Eric Anholt2010-07-282-0/+16
| | | | | Fixes: glsl-arb-fragment-coord-conventions-define
* glsl2: Add support for redeclaring layout of gl_FragCoord for ARB_fcc.Eric Anholt2010-07-284-3/+25
| | | | | Fixes: glsl-arb-fragment-coord-conventions
* glsl2: Perform some semantic checking of ARB_fcc layout qualifiersIan Romanick2010-07-281-0/+13
| | | | | The rest cannot be handled until built-in variables (i.e., gl_FragCoord) can be redeclared to add qualifiers.
* glsl2: Parser support for GL_ARB_fragment_coord_conventionsIan Romanick2010-07-288-1801/+2009
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* glsl2: Fail linking where the FS reads a varying that the VS doesn't write.Eric Anholt2010-07-281-7/+30
| | | | | | Fixes: glsl1-varying read but not written glsl1-varying var mismatch
* glsl2: Unmark unwritten varyings as varying.Eric Anholt2010-07-281-0/+1
| | | | | This fixes an assertion failure in ir_to_mesa, and the varying won't take up varying space.
* glcpp: Add generated source files.Carl Worth2010-07-284-3/+6693
| | | | | | | This is now consistent with other usage of flex/bison througout mesa, (which is that these generated files are added to source control so that the build system does not require external tools like flex/bison for non-developers).
* glsl: Ignore glsl_compiler and glsl_parser.output files.Carl Worth2010-07-281-0/+2
| | | | | These are generated files where we can do the sane thing, and keep them out of version control.
* glsl: Add generated files from flex/bison.Carl Worth2010-07-283-0/+8490
| | | | | | | The mesa build environment does not (currently) accept external dependencies such as flex and bison. The compromise is to commit the generated output files, (in spite of the pain that comes from having generated files under version control).
* glcpp: Add expected output for a recently-added test.Carl Worth2010-07-281-0/+3
| | | | I simply forgot to add this file when adding the test case originally.
* ir_to_mesa: Add remaining state variable (builtin uniforms) support.Eric Anholt2010-07-281-0/+201
| | | | | | | | | | Fixes: glsl1-GL state variable reference (diffuse product) glsl1-GL state variable reference (gl_FrontMaterial.ambient) glsl1-GL state variable reference (gl_LightSource[0].diffuse) glsl1-GL state variable reference (point attenuation) glsl1-GL state variable reference (point size) glsl1-linear fog
* glsl2: Add the remaining builtin uniforms.Eric Anholt2010-07-281-15/+53
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* glsl2: Size builtin arrays according to the context constants.Eric Anholt2010-07-281-13/+5
| | | | Cleans up some of the FINISHMEs in this file.
* glcpp: Explicitly expect 0 shift/reduce conflicts.Carl Worth2010-07-281-0/+1
| | | | | | The "%expect 0" construct will make bison emit an error if any future changes to the grammar introduce shift/reduce conflicts, (without also increasing the number after "%expect").
* glcpp: Remove 2 shift/reduce conflicts from the grammar.Carl Worth2010-07-281-1/+0
| | | | | | | Since we have productions to turn "defined FOO" and "defined ( FOO )" into a conditional_token we don't need to list DEFINED as an operator as well. Doing so just introduces the shift/reduce ambiguity with no benefit.
* glsl2: When stealing var->constant_value, steal its children as well.Eric Anholt2010-07-271-1/+1
| | | | | Fixes: glsl1-GLSL 1.20 uniform array constructor
* ir_to_mesa: Provide a restricted type size to _mesa_add_uniform.Eric Anholt2010-07-271-1/+10
| | | | | Fixes: glsl-uniform-out-of-bounds.
* glsl2: Actually use the linked dead code eliminator.Eric Anholt2010-07-271-1/+1
| | | | | | I managed to revert the change from unlinked at some point while cleaning up the changes. glsl-fs-raytrace-bug27060 drops from 389 instructions to 370.
* glsl2: Don't dereference a NULL var in CE handling during a compile error.Eric Anholt2010-07-271-0/+4
| | | | | | | | | If an undeclared variable was dereferenced in an expression that needed constant expression handling, we would walk off a null ir->var pointer. Fixes: glsl1-TIntermediate::addUnaryMath
* ir_to_mesa: Add support for array constants.Eric Anholt2010-07-271-17/+31
| | | | | | | | | Fixes: glsl1-GLSL 1.20 array constructor 1 glsl1-GLSL 1.20 array constructor 2 glsl1-GLSL 1.20 array.length() glsl1-GLSL 1.20 const array constructor 1 glsl1-GLSL 1.20 const array constructor 2
* glsl2: Use ir_dead_code's linked version after linking.Eric Anholt2010-07-271-3/+1
| | | | | glsl-fs-raytrace-bug27060 goes from 485 Mesa IR instructions to 389 before Mesa IR optimization.
* glsl2: Fix the linked version of ir_dead_code.Eric Anholt2010-07-271-3/+6
| | | | | If we don't walk into functions, we won't see any usage of variables in the functions.
* glsl2: Make the dead code handler make its own talloc context.Eric Anholt2010-07-274-12/+10
| | | | | This way, we don't need to pass in a parse state, and the context doesn't grow with the number of passes through optimization.
* mesa: Allow large temporary indices coming into the temporary reg allocator.Eric Anholt2010-07-271-21/+27
| | | | | This gets glsl-vs-raytrace, glsl-fs-raytrace running on the new compiler.