| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes broken glTexImage2D with format=GL_RGBA since
1a339b6c71ebab6e1a64f05b2e133022d3bbcd15
The origin for this behaviour is that r600_is_format_supported
checks only against r600_state_inline.h tables not evergreens.
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Fixes https://bugs.freedesktop.org/show_bug.cgi?id=38599
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This matches what we do in egl_dri2, and clients should
behave like this anyway.
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In st_api_make_current, we would like to reuse the exising
st_framebuffer if possible. Use a helper function to make the code
clearer.
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If possible, we want to match the hardware format to what the app uses. By
doing so, we avoid the need for pixel conversions and therefore greatly speed
up texture uploads.
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It's not that much work; hopefully blend func separate also works and we get GL 2.0 for real.
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Reported-by: Marcin Baczynski <[email protected]>
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Signed-off-by: Alex Deucher <[email protected]>
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Field is encoded:
0 = 4 banks
1 = 8 banks
2 = 16 banks
Signed-off-by: Alex Deucher <[email protected]>
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Should fix http://bugs.freedesktop.org/show_bug.cgi?id=38566 .
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Signed-off-by: Brian Paul <[email protected]>
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Bail out early in probe, so other driver can take control of the card.
Doing it in screen_create would be too late.
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Saves cmd buffer space as we were generating indexes into cs in this case.
This was laying around in https://bugs.freedesktop.org/show_bug.cgi?id=32768
for a long time.
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evergreen+ stores depth and stencil separately so when we
allocate a depth/stencil fbo, make sure we allocate enough
memory for both depth and stencil buffers.
Signed-off-by: Alex Deucher <[email protected]>
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Now all infrastructure is in place to support s8_z24 non-texture
renderbuffers for gen7.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Hiz buffer allocation can only occur if the 'else' branch has been taken,
so move the hiz buffer allocation into the 'else' branch.
Having the hiz buffer allocation dangling outside of the if-tree was just
damn confusing.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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buffers
Add the following fields:
intel_renderbuffer.wrapped_depth;
intel_renderbuffer.wrapped_stencil
If the intel_context is using separate stencil and the renderbuffer has
a packed depth/stencil format, then wrapped_depth and wrapped_stencil are
the real renderbuffers.
Alter the following functions to accomodate the wrapped buffers:
intel_delete_renderbuffer
intel_draw_buffer
intel_get_renderbuffer
intel_renderbuffer_map
intel_renderbuffer_unmap
Subsequent commits allocate renderbuffer storage for wrapped_depth and
wrapped_stencil.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Commit b5c847c7ca06823af3b72324056a2e478caca70b erroneously disabled
support for S8_Z24 texture format when the context required separate
stencil (intel_context.must_use_separate_stencil).
But the GL spec requires implementations to support GL_DEPTH24_STENCIL8.
So we better find a way to fake it...
From page 180 (196 of pdf) of the OpenGL 3.0 spec:
In addition, implementations are required to support the following
sized internal [texture] formats.
[...]
- Combined depth+stencil formats: DEPTH32F_STENCIL8 and and
DEPTH24_STENCIL8.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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This is equivalent results with less looping.
Signed-off-by: Dave Airlie <[email protected]>
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this drop a bunch of unnecessary checks (i.e. should be trapped
at gallium level), and also removes the switch statement in favour
of some calculated values for the vgt values.
Signed-off-by: Dave Airlie <[email protected]>
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the attached patch should be an improvement over Vadim Girlin's patch
fixing LIT instruction for r600g (commit
2fe39b46e73aea37152777fe11d489e0b1bc3f92).
Instructions used in tgsi_lit have been reordered to always write to a
dst channel after the same channel in src has been read (so if src ==
dst, input values are not overwritten before being used).
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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We want to bind to our context before calling __glXSetCurrentContext or
messing with the gc rect in order to properly handle error conditions.
Signed-off-by: Jeremy Huddleston <[email protected]>
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This fixes a regression introduced by 49d7e48b33264d94e30af6129c281b6acafa9427
Signed-off-by: Jeremy Huddleston <[email protected]>
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In applegl, GLX advertises the same extensions provided by OpenGL.framework
even if such extensions are not provided by glapi. This allows a client
to get access to such API.
Signed-off-by: Jeremy Huddleston <[email protected]>
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of FramebufferTextureLayerEXT
FramebufferTextureLayer is an alias of FramebufferTextureLayerEXT, so
FramebufferTextureLayerARB needs to be listed as an alias of
FramebufferTextureLayerEXT rather than FramebufferTextureLayer.
Signed-off-by: Jeremy Huddleston <[email protected]>
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Previously it was up to the driver or later code generator to reject
these shaders. It turns out that nobody did this.
This will need changes to support geometry shaders.
NOTE: This is a candidate for the stable branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37743
Reviewed-by: Kenneth Graunke <[email protected]>
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Since switching to hidden visibility on gcc, GLw apps were failing to
link. Use the GLAPI definition to use default visibility where necessary.
$ nm lib/libGLw.so | grep DrawingArea
0000000000004020 T GLwCreateMDrawingArea
0000000000003430 T GLwDrawingAreaMakeCurrent
0000000000003410 T GLwDrawingAreaSwapBuffers
0000000000204c60 D glwDrawingAreaClassRec
0000000000204d48 D glwDrawingAreaWidgetClass
00000000002053c0 D glwMDrawingAreaClassRec
00000000002054e0 D glwMDrawingAreaWidgetClass
Signed-off-by: Dan Nicholson <[email protected]>
Tested-by: justin <[email protected]>
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Fixes a 100% reproducible GPU hang in topogun-1.06-orc-84k.trace.
Reviewed-by: Kenneth Graunke <[email protected]>
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We're about to call this function in a bunch of state emits, so let's
not spam the hardware with flushes too hard.
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This was spectacularly unsafe. On my system, address 0 happens to be
the hardware status page for the render ring, and the first quadword
of that happens to contain nothing we ever look at, but I sure didn't
look forward to having to debug some day when, for example, the kernel
happened to bind the ringbuffer before binding the hwsp.
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We're need this workaorund a lot more than we're currently doing, so
let's reuse it.
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