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* gallium: fix PIPE_BIND_QUERY_BUFFER - PIPE_BIND_SCANOUT overlapMarek Olšák2016-03-021-3/+3
| | | | | Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* i965: set ctx->Const.MaxViewport{Width,Height} to 32kSamuel Iglesias Gonsálvez2016-03-021-0/+5
| | | | | | | | | | | | | | | From ARB_viewport_array spec: " * On GL3-capable hardware the VIEWPORT_BOUNDS_RANGE should be at least [-16384, 16383]. * On GL4-capable hardware the VIEWPORT_BOUNDS_RANGE should be at least [-32768, 32767]." This range is set using ctx->Const.MaxViewportWidth value, so just bump those constants to 32k for gen7+ which can support OpenGL 4.0. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* main: remove MAX_VIEWPORT_WIDTH and MAX_VIEWPORT_HEIGHT constantsSamuel Iglesias Gonsálvez2016-03-022-7/+2
| | | | | Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* main: call invalidate_framebuffer_storage() with driver's viewport limitsSamuel Iglesias Gonsálvez2016-03-021-2/+4
| | | | | | | Don't use hardcoded ones because the driver can set different ones. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* freedreno/ir3: enable shareable shadersRob Clark2016-03-015-8/+12
| | | | | | | Now that we are no longer using the pctx reference in the shader, drop it and turn on shareable shaders. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: pass ctx to constant-emit codeRob Clark2016-03-014-25/+21
| | | | | | | Rather than fishing it out of the shader. This removes the other big user of shader->pctx. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: add dev ptr to ir3_compilerRob Clark2016-03-016-8/+10
| | | | | | | | And use this for allocating bo's to hold the shader binary, rather than accessing the dev via ctx ptr. One step towards making shaders sharable across contexts. Signed-off-by: Rob Clark <[email protected]>
* mesa: Remove NV_fragment_program remnants from dlist.c.Matt Turner2016-03-011-14/+7
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* mesa: Remove NV_fragment_program_option enable bit.Matt Turner2016-03-012-2/+0
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: Remove NV_fragment_program opcode parsing.Matt Turner2016-03-012-9/+0
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: Remove NV_fragment_program scalar suffix parsing.Matt Turner2016-03-011-17/+0
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: Remove NV_fragment_program_option parsing support.Matt Turner2016-03-011-44/+5
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: Remove NV_fragment_program Abs support.Matt Turner2016-03-0110-80/+4
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: Remove incorrect comment about OPCODE_TXD.Matt Turner2016-03-011-1/+1
| | | | | | | | The table in prog_instruction.h is correct. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: Remove OPCODE_TXP_NV.Matt Turner2016-03-015-30/+0
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: Clean up after previous commit.Matt Turner2016-03-011-43/+41
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: Remove condition-code and precision support.Matt Turner2016-03-0115-544/+62
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: Remove OPCODE_KIL_NV.Matt Turner2016-03-018-54/+6
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: Remove RelAddr2 support.Matt Turner2016-03-015-41/+3
| | | | | | | | Looks like more never-used crap from the first geometry shader attempt. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: Mark table const.Matt Turner2016-03-011-1/+1
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* mesa: Remove EmitCondCodes.Matt Turner2016-03-015-53/+2
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* docs: Remove descriptions of long dead Emit* fields.Matt Turner2016-03-011-17/+0
| | | | | | | | Dead since commit d8a366200 in 2010. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* glsl: Initialize gl_shader_program::EmptyUniformLocations.Matt Turner2016-03-012-1/+2
| | | | | | | | | Commit 65dfb30 added exec_list EmptyUniformLocations, but only initialized the list if ARB_explicit_uniform_location was enabled, leading to crashes if the extension was not available. Cc: "11.2" <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* i965/meta: Don't pollute the framebuffer namespaceIan Romanick2016-03-013-27/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | tl;dr: For many types of GL object, we can *NEVER* use the Gen function. In OpenGL ES (all versions!) and OpenGL compatibility profile, applications don't have to call Gen functions. The GL spec is very clear about how you can mix-and-match generated names and non-generated names: you can use any name you want for a particular object type until you call the Gen function for that object type. Here's the problem scenario: - Application calls a meta function that generates a name. The first Gen will probably return 1. - Application decides to use the same name for an object of the same type without calling Gen. Many demo programs use names 1, 2, 3, etc. without calling Gen. - Application calls the meta function again, and the meta function replaces the data. The application's data is lost, and the app fails. Have fun debugging that. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363 Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/meta: Use _mesa_bind_framebuffers instead of _mesa_BindFramebufferIan Romanick2016-03-013-8/+25
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* meta: Don't pollute the framebuffer namespaceIan Romanick2016-03-014-54/+51
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | tl;dr: For many types of GL object, we can *NEVER* use the Gen function. In OpenGL ES (all versions!) and OpenGL compatibility profile, applications don't have to call Gen functions. The GL spec is very clear about how you can mix-and-match generated names and non-generated names: you can use any name you want for a particular object type until you call the Gen function for that object type. Here's the problem scenario: - Application calls a meta function that generates a name. The first Gen will probably return 1. - Application decides to use the same name for an object of the same type without calling Gen. Many demo programs use names 1, 2, 3, etc. without calling Gen. - Application calls the meta function again, and the meta function replaces the data. The application's data is lost, and the app fails. Have fun debugging that. Fixes piglit tests: - object-namespace-pollution glGetTexImage-compressed framebuffer - object-namespace-pollution glGenerateMipmap framebuffer Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363 Reviewed-by: Topi Pohjolainen <[email protected]>
* meta/decompress: Track framebuffer using gl_framebuffer instead of GL API ↵Ian Romanick2016-03-012-7/+12
| | | | | | | object handle Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* meta/generate_mipmap: Track framebuffer using gl_framebuffer instead of GL ↵Ian Romanick2016-03-012-24/+16
| | | | | | | API object handle Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* meta: Use _mesa_bind_framebuffers instead of _mesa_BindFramebufferIan Romanick2016-03-013-8/+40
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* meta: Use _mesa_CreateFramebuffers instead of _mesa_GenFramebuffersIan Romanick2016-03-014-7/+7
| | | | | | | | | | | | | This enables later patches that will stop calling _mesa_GenFramebuffers or _mesa_CreateFramebuffers which pollute the framebuffer namespace. For framebuffers, the Bind call is still necessary. sed -i -e 's/_mesa_GenFramebuffers/_mesa_CreateFramebuffers/' \ src/mesa/drivers/common/*.c Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/meta: Use _mesa_CreateFramebuffers instead of _mesa_GenFramebuffersIan Romanick2016-03-013-4/+4
| | | | | | | | | | | | | This enables later patches that will stop calling _mesa_GenFramebuffers or _mesa_CreateFramebuffers which pollute the framebuffer namespace. For framebuffers, the Bind call is still necessary. sed -i -e 's/_mesa_GenFramebuffers/_mesa_CreateFramebuffers/' \ src/mesa/drivers/dri/i965/*.c Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* meta: Save and restore the framebuffer using gl_framebuffer instead of GL ↵Ian Romanick2016-03-012-8/+8
| | | | | | | | | | | | | | | | | | | | | | | | | API object handle Some meta operations can be called recursively. Future changes (the "Don't pollute the ... namespace" changes) will cause objects with invalid names to be used. If a nested meta operation tries to restore an object named 0xDEADBEEF, it will fail. This also fixes another latent bug in meta. In a multithreaded, multicontext application, one thread can delete an object that is bound in another thread. That object continues to exist until it is unbound (i.e., its refcount drops to zero). Meta unbinds objects all over the place. As a result, the rebind in _mesa_meta_end could fail because the object vanished! See https://bugs.freedesktop.org/show_bug.cgi?id=92363#c8. Using _mesa_reference_<object type> to save and restore the objects prevents the refcount from going to zero. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363 Reviewed-by: Topi Pohjolainen <[email protected]>
* mesa: Refactor bind_framebuffer to make _mesa_bind_framebuffersIan Romanick2016-03-012-12/+26
| | | | | | | | | | Fixing dd_function_table::BindFramebuffer will come later because that change is probably not suitable for stable. v2: Fix whitespace issue noticed by Topi. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* meta: Use _mesa_check_framebuffer_status instead of _mesa_CheckFramebufferStatusIan Romanick2016-03-014-12/+12
| | | | | | | | | | | | sed -i -e 's/_mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER/_mesa_check_framebuffer_status(ctx, ctx->DrawBuffer/' \ -e 's/_mesa_CheckFramebufferStatus(GL_FRAMEBUFFER[^)]*/_mesa_check_framebuffer_status(ctx, ctx->DrawBuffer/' \ -e 's/_mesa_CheckFramebufferStatus(GL_READ_FRAMEBUFFER/_mesa_check_framebuffer_status(ctx, ctx->ReadBuffer/' \ $(grep -rl _mesa_CheckFramebufferStatus src/mesa/drivers) The second expression catches both GL_FRAMEBUFFER and GL_FRAMEBUFFER_EXT. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* meta: Obvious refactor of _mesa_meta_framebuffer_texture_imageIan Romanick2016-03-011-21/+5
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* meta: Convert _mesa_meta_bind_fbo_image to take a gl_framebuffer instead of ↵Ian Romanick2016-03-015-49/+61
| | | | | | | | | | | | | | | | a GL API handle Also change the name of the function to _mesa_meta_framebuffer_texture_image. The function is basically a wrapper around _mesa_framebuffer_texture (which is used to implement glFramebufferTexture1D and friends), so it makes sense for it's name to be similar to that. The next patch will clean _mesa_meta_framebuffer_texture_image up considerably. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* virgl: add support for passing render condition flags to host.Dave Airlie2016-03-012-1/+5
| | | | | | | | This just passes the extra blit info to fix the render condition tests. Cc: "11.2" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* i965: Push most TES inputs in vec4 mode.Kenneth Graunke2016-02-292-34/+54
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (This is commit 4a1c8a3037cd29938b2a6e2c680c341e9903cfbe for vec4 mode.) Using the push model for inputs is much more efficient than pulling inputs - the hardware can simply copy a large chunk into URB registers at thread creation time, rather than having the thread send messages to request data from the L3 cache. Unfortunately, it's possible to have more TES inputs than fit in registers, so we have to fall back to the pull model in some cases. However, it turns out that most tessellation evaluation shaders are fairly simple, and don't use many inputs. An arbitrary cut-off of 24 vec4 slots (12 registers) should suffice. (I chose this instead of the 32 vec4 slots used in the scalar backend to avoid regressing a few Piglit tests due to the vec4 register allocator being too stupid to figure out what to do. We probably ought to fix that, but it's a separate issue.) Improves performance in GPUTest's tessmark_x64 microbenchmark by 41.5394% +/- 0.288519% (n = 115) at 1024x768 on my Clevo W740SU (with Iris Pro 5200). Improves performance in Synmark's Gl40TerrainFlyTess microbenchmark by 38.3576% +/- 0.759748% (n = 42). v2: Simplify abs/negate handling, as requested by Matt. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* r600g: remove support for DRM < 2.12.0Marek Olšák2016-03-016-68/+16
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* r300g: remove support for DRM < 2.12.0Marek Olšák2016-03-015-76/+7
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* winsys/radeon: drop support for DRM 2.12.0 (kernel < 3.2)Marek Olšák2016-03-012-40/+18
| | | | | | | | | | | | | | in order to make some winsys interface changes easier This distros should use new DRM if they want to use new Mesa: Distro kernel mesa eol SLES 10 2.6.16 6.4.2 2016-07 SLED 11 3.0 9.0.3 2022-03 RHEL 5 2.6.18 6.5.1 2017-03 RHEL 6 2.6.32 10.4.3 2020-11 Debian 6 2.6.32 7.7.1 2016-02 Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: also dump shaders on a VM faultMarek Olšák2016-03-011-2/+1
| | | | Reviewed-by: Christian König <[email protected]>
* radeonsi: dump full shader disassemblies into ddebug logsMarek Olšák2016-03-011-9/+9
| | | | | | including prolog and epilog disassemblies Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: allow dumping shader disassemblies to a fileMarek Olšák2016-03-013-22/+29
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: use re-ZMarek Olšák2016-03-013-6/+21
| | | | | | | | | This can increase perf for shaders that kill pixels (kill, alpha-test, alpha-to-coverage). v2: add comments Reviewed-by: Michel Dänzer <[email protected]>
* tgsi/scan: count memory instructionsMarek Olšák2016-03-012-0/+20
| | | | | | for radeonsi Reviewed-by: Brian Paul <[email protected]>
* mesa/fbobject: propogate Layered when reusing attachments.Dave Airlie2016-03-011-0/+1
| | | | | | | | | | | | When reusing a depth attachment as a stencil, we need to propogate the layered bit, otherwise we fail to complete the framebuffer. discovered running ./bin/fbo-depth-array depth-layered-clear on virgl on haswell. Reviewed-by: Marek Olšák <[email protected]> Cc: "11.1 11.2" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* st/nine: Fix second Multithreading issue with MANAGED buffersAxel Davy2016-02-291-0/+3
| | | | | | | | | | | | | | | | | | | | | | Here is another threading issue with MANAGED buffers: Thread 1: buffer creation Thread 1: buffer lock Thread 2: Draw call Thread 1: writes data Thread 1: Unlock Without this patch, the buffer is initially dirty and in the list of things to upload after its creation. The draw call will then upload the data and unset the dirty flag, and the Unlock won't trigger a second upload. Fixes regression introduced by cc0114f30b587a10766ec212afb3ad356099ef23: "st/nine: Implement Managed vertex/index buffers" Cc: "11.2" <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Fix Multithreading issue with MANAGED buffersAxel Davy2016-02-291-2/+6
| | | | | | | | | | | | | | | | | | | | d3d calls are protected by mutexes, however if app is doing in two threads: Thread 1: buffer Lock Thread 2: Draw call Thread 1: writes data Thread 1: Unlock Then before this patch, the Draw call would begin to upload the buffer. Solves this by moving the moment we add the buffer to the queue of things to upload (We move it from Lock time to Unlock time). Cc: "11.2" <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Handle READONLY for buffer MANAGED poolAxel Davy2016-02-291-7/+10
| | | | | | | | READONLY won't trigger an upload. Cc: "11.2" <[email protected]> Signed-off-by: Axel Davy <[email protected]>