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* intel/compiler: Use two components for 1D array image sizesJason Ekstrand2018-08-292-29/+20
* isl: Use the view array length for the image sizeJason Ekstrand2018-08-291-2/+5
* intel/compiler: Do image load/store lowering to NIRJason Ekstrand2018-08-2910-1120/+896
* nir/types: Add a wrapper for coordinate_componentsJason Ekstrand2018-08-292-0/+8
* anv/pipeline: Remove dead image loads in lower_input_attacnmentsJason Ekstrand2018-08-291-2/+2
* nir: Make image load/store intrinsics variable-widthJason Ekstrand2018-08-293-4/+11
* nir/format_convert: Fix a bitmask in unpack_11f11f10fJason Ekstrand2018-08-291-1/+1
* nir/format_convert: Rename pack_r11g11b10f to pack_11f11f10fJason Ekstrand2018-08-291-1/+1
* nir/format_convert: Add [us]norm conversion helpersJason Ekstrand2018-08-291-0/+56
* nir/format_convert: Rename nir_format_bitcast_uint_vecJason Ekstrand2018-08-292-3/+4
* nir/format_convert: Add vec mask and sign-extend helpersJason Ekstrand2018-08-291-8/+27
* nir/format_convert: Add support for unpacking signed integersJason Ekstrand2018-08-291-8/+29
* nir/opcodes: Make unpack_half_2x16_split_* variable-widthJason Ekstrand2018-08-291-4/+4
* nir/algebraic: Add some max/min optimizationsJason Ekstrand2018-08-291-0/+6
* nir/algebraic: Add more extract_[iu](8|16) optimizationsJason Ekstrand2018-08-291-0/+10
* nir/algebraic: Be more careful converting ushr to extract_u8/16Jason Ekstrand2018-08-291-2/+2
* intel/tools: new i965_disasm toolSagar Ghuge2018-08-293-0/+207
* st/mesa: Disable blending for integer formats.Kenneth Graunke2018-08-291-0/+1
* svga: add missing switch cases for shadow texturesBrian Paul2018-08-292-0/+5
* svga: fix vgpu9 sprite coordinate bugBrian Paul2018-08-293-7/+3
* svga: fix PIPE_TEXTURE_RECT/BUFFER const buffer issueBrian Paul2018-08-293-20/+16
* svga: minor improvements in svga_state_constants.cBrian Paul2018-08-291-17/+13
* anv: Free the app and engine nameJason Ekstrand2018-08-291-0/+3
* nv50/ir: silence partitionLoadStore() unused function warningRhys Kidd2018-08-291-2/+2
* glsl/linker: Link all out vars from a shader objects on a single stagevadym.shovkoplias2018-08-291-0/+37
* anv: blorp: support multiple aspect blitsLionel Landwerlin2018-08-291-70/+75
* mesa: allow GL_UNSIGNED_BYTE type for SNORM readsTapani Pälli2018-08-291-0/+9
* nir: add loop unroll support for wrapper loopsTimothy Arceri2018-08-291-0/+77
* nir/opt_loop_unroll: Remove unneeded phis if we make progressTimothy Arceri2018-08-291-1/+9
* nir: add complex_loop bool to loop infoTimothy Arceri2018-08-292-2/+12
* nir: always attempt to find loop terminatorsTimothy Arceri2018-08-291-7/+7
* ac/surface: fix CMASK fast clear for NPOT textures with mipmapping on SI/CI/VIMarek Olšák2018-08-281-2/+2
* i965/vec4: Emit BRW_AOP_INC or BRW_AOP_DEC for atomicAdd of +1 or -1Ian Romanick2018-08-281-3/+16
* i965/fs: Emit BRW_AOP_INC or BRW_AOP_DEC for imageAtomicAdd of +1 or -1Ian Romanick2018-08-281-3/+9
* i965/fs: Refactor image atomics to be a bit more like other atomicsIan Romanick2018-08-281-40/+44
* i965/fs: Emit BRW_AOP_INC or BRW_AOP_DEC for atomicAdd of +1 or -1Ian Romanick2018-08-281-4/+23
* intel/compiler: Silence unused parameter warnings in brw_eu.hIan Romanick2018-08-281-1/+1
* i965: enable AMD_depth_clamp_separateSagar Ghuge2018-08-281-0/+1
* i965: add functional changes for AMD_depth_clamp_separateSagar Ghuge2018-08-281-5/+15
* mesa: add EXTRA_EXT for AMD_depth_clamp_separateSagar Ghuge2018-08-282-0/+6
* mesa: add support for GL_AMD_depth_clamp_separate tokensSagar Ghuge2018-08-281-0/+36
* mesa: Add support for AMD_depth_clamp_separateSagar Ghuge2018-08-2812-33/+111
* mesa: Add types for AMD_depth_clamp_separate.Sagar Ghuge2018-08-282-0/+4
* glapi: define AMD_depth_clamp_separateSagar Ghuge2018-08-284-0/+20
* anv: Claim to support depthBounds for ID gamesJason Ekstrand2018-08-281-0/+9
* anv: Copy the appliation info into the instanceJason Ekstrand2018-08-282-8/+30
* vulkan/alloc: Add a vk_strdup helperJason Ekstrand2018-08-281-0/+17
* meson: Actually load translation filesDylan Baker2018-08-281-1/+4
* nir: Remove outdated commentCaio Marcelo de Oliveira Filho2018-08-281-3/+0
* i965: Add INTEL_fragment_shader_ordering support.Kevin Rogovin2018-08-283-0/+3