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* Enable nv10 tcl statePatrice Mandin2006-11-211-1/+3
* nv10,nv20: nvX0ShadeModel static functionPatrice Mandin2006-11-212-2/+2
* nv10,nv20,nv30: color light components renamed from a,b,c to r,g,bPatrice Mandin2006-11-213-9/+9
* ah, correct revision nowPatrice Mandin2006-11-211-1/+1
* update from renouveauPatrice Mandin2006-11-211-58/+137
* nv10: update statePatrice Mandin2006-11-211-72/+116
* nouveauCreateDmaObjectBen Skeggs2006-11-213-4/+36
* Remaining state cache changesStephane Marchesin2006-11-212-10/+15
* Add the state caching mechanism. It seems to work, from what I can see.Stephane Marchesin2006-11-2110-496/+605
* More state.Jeremy Kolb2006-11-211-13/+43
* Add state initialization to context creation.Jeremy Kolb2006-11-203-1/+118
* Cleanup the swtcl code.Stephane Marchesin2006-11-191-27/+0
* Use NONINC_METHOD for vertex data.Stephane Marchesin2006-11-192-3/+5
* More work on the swtclStephane Marchesin2006-11-192-6/+4
* More fifo debug fixesStephane Marchesin2006-11-191-4/+5
* Oops.Stephane Marchesin2006-11-191-1/+0
* Fix the fifo debugging feature.Stephane Marchesin2006-11-191-2/+2
* New swtcl implementation. It's simpler than the previous one (doesn't useStephane Marchesin2006-11-193-409/+171
* Don't bother touching lighting stuff if shaders are in useBen Skeggs2006-11-191-1/+15
* Fix nv30LineWidth, hw expects a ubyte.Ben Skeggs2006-11-191-1/+5
* Avoid sharing subchannels with the ddx until context switching is doneBen Skeggs2006-11-191-1/+1
* More FIFO fixes.Ben Skeggs2006-11-192-2/+8
* Stupid bug..Ben Skeggs2006-11-191-2/+2
* poke the correct FIFO regsBen Skeggs2006-11-191-2/+2
* More state functionsStephane Marchesin2006-11-183-10/+56
* Add nv20_state.c ; hook nv10_state.c into the build ; do the renamingStephane Marchesin2006-11-185-42/+621
* Small unneeded nv03 fixStephane Marchesin2006-11-171-1/+1
* Use RENDERINPUTS macros to access render_inputs_bitsetBen Skeggs2006-11-172-11/+15
* Adapt FIFO code to deal with cases where the base GET/PUT value isn't 0.Ben Skeggs2006-11-173-11/+18
* jkolb pointed out that face can also be FRONT_AND_BACK. Added stencil funcsBen Skeggs2006-11-161-12/+63
* Add nv30InitStateFuncsBen Skeggs2006-11-162-30/+89
* nv10 state copy/pasted from nv30 statePatrice Mandin2006-11-161-0/+498
* Fix segfault in nouveauCalcViewportBen Skeggs2006-11-131-0/+2
* Add include guard.Jeremy Kolb2006-11-121-0/+3
* Some more nouveau_screen.c setup, not sure how correct it is yet though..Ben Skeggs2006-11-125-1/+337
* We need nmesa->driFd and friends setup before we call nouveauFifoInitBen Skeggs2006-11-121-10/+10
* Dont call exit() from the DRI driver, with AIGLX this is particularly nastyBen Skeggs2006-11-124-8/+13
* fix typoBen Skeggs2006-11-111-1/+1
* Some nouveau_screen work for darktamaStephane Marchesin2006-11-111-0/+21
* Fill in nv30PointSize and nv30Viewport.Jeremy Kolb2006-11-112-2/+17
* Fix the texture init function nameStephane Marchesin2006-11-112-1/+6
* Add the GL_LIGHING enableStephane Marchesin2006-11-112-3/+14
* Some work on nv30 state, heavily based on jkolb's workStephane Marchesin2006-11-114-19/+470
* Commit a small nitpickStephane Marchesin2006-11-071-1/+1
* Architect the DRI :Stephane Marchesin2006-11-0518-185/+1705
* Added OUT_RING* debugging macros. Compile with NOUVEAU_RING_DEBUG to use.Jeremy Kolb2006-11-011-1/+22
* Oops. Forgot to check in the context change.Jeremy Kolb2006-11-011-0/+2
* Fix compile errors. Add vblank_seq to nouveau_context.Jeremy Kolb2006-11-012-3/+3
* Kill all the current shader code.Ben Skeggs2006-09-244-1389/+0
* Some small changesStephane Marchesin2006-09-173-6/+11