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* fix up stuff accidentaly checked in a few days agoBrian Paul2002-08-291-107/+231
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* Don't call _mesa_initialize_context because we are usingKarl Schultz2002-08-281-11/+2
| | | | | | _mesa_create_context. This avoids calling initialize twice and fixes memory leaks. Add call to free the GL context because we are creating it with _mesa_create_context, fixing another leak.
* define GLAPIENTRY and GLAPI if not defined in gl.hBrian Paul2002-08-271-0/+8
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* added glXAllocate/FreeMemoryNV()Brian Paul2002-08-223-325/+285
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* stub functions for glXAllocate/FreeMemoryNV()Brian Paul2002-08-224-4/+73
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* minor error message changesBrian Paul2002-08-212-8/+9
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* re-enable ASSIGN_NORM_GROUP( 3dnow )Brian Paul2002-08-211-8/+4
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* replace Current.Color with Current.Attrib[VERT_ATTRIB_COLOR0]Brian Paul2002-08-211-2/+2
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* update colormaterial state on swtcl wakeupKeith Whitwell2002-08-211-1/+6
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* s/DrawDestMask/_DrawDestMask/Brian Paul2002-08-211-4/+7
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* s/ProjectedClipPtr/NdcPtr/Brian Paul2002-08-212-13/+13
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* fix problems in FXgetImage()Brian Paul2002-08-211-15/+14
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* fixed array index typo in VERT_SAVE_RGBA() macroBrian Paul2002-08-211-2/+2
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* added multitexture and line stippleBrian Paul2002-08-171-17/+34
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* minor tweaksBrian Paul2002-08-171-0/+3
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* added error checking for glCallLists() type parameterBrian Paul2002-08-171-4/+46
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* added new GLUT featuresBrian Paul2002-08-172-2/+40
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* bump lib version to 3.7.1, more make clean commandsBrian Paul2002-08-171-12/+6
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* added glutGetProcAddress()Brian Paul2002-08-171-1/+6
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* added glutGetProcAddress() and GLUT_FPS env var optionBrian Paul2002-08-174-0/+50
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* Add note about needing to run VCVARS32.BAT when compiling.Karl Schultz2002-08-151-5/+11
| | | | | Add book and samples to the list of dirs that are built. Reword some notes about the build process.
* added (char *) castsBrian Paul2002-08-083-3/+3
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* fix up resulting FOGC and PSIZ when neededBrian Paul2002-08-081-9/+16
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* init tmp->Normal.size = 3Brian Paul2002-08-081-1/+2
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* commentsBrian Paul2002-08-081-3/+3
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* change GLvector3f to GLvector4f for normal transformationBrian Paul2002-08-081-3/+3
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* change dest stride to 16 bytes instead of 12Brian Paul2002-08-081-35/+35
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* initialize SWvertex array to zerosBrian Paul2002-08-081-2/+2
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* changed normal stride from 12 to 16 bytes since normals are now GLfloat[4] ↵Brian Paul2002-08-071-7/+7
| | | | (for vertex program)
* re-check-in - something didn't work on the previous check-inBrian Paul2002-08-071-164/+164
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* latest bug fixesBrian Paul2002-08-071-1/+3
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* struct sw_span is again allocated on the stack, but the arrays of spanBrian Paul2002-08-0725-1158/+1253
| | | | | | | data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions.
* Coerce vsnprintf to _vsnprintf for windowsKarl Schultz2002-08-031-1/+4
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* misc updatesBrian Paul2002-08-011-25/+8
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* define MAXSTRING and use vsnprintf to preven overflowsBrian Paul2002-08-011-9/+11
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* Catch up windows driver with recent context modsKarl Schultz2002-07-291-3/+3
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* export new symbols for osmesa libKarl Schultz2002-07-281-0/+3
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* fix warnings (bug 580528)Brian Paul2002-07-221-10/+11
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* fix patching offsets (Sven Panne) (patch 544637)Brian Paul2002-07-121-3/+3
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* silence warningsBrian Paul2002-07-121-1/+6
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* Pedantic compiler fixes (Sven Panne)Brian Paul2002-07-1214-36/+44
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* applied Eric Anholt's patch for Athlon SSEBrian Paul2002-07-112-3/+28
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* re-enable X86 codeBrian Paul2002-07-101-2/+2
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* added Read/DrawBuffer porting infoBrian Paul2002-07-091-2/+31
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* Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()Brian Paul2002-07-0933-606/+495
| | | | | indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details.
* Committing in .Jouk Jansen2002-07-011-2/+2
| | | | | | | | Adding a missing ',' in a parameter list of a routine called Modified Files: Mesa/src/imports.c ----------------------------------------------------------------------
* Added divide by zero check (Jon Perry). Remove dead vars. Fix indentation.Brian Paul2002-06-301-17/+17
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* added Gerk Huisma's GLchan=GLfloat fixesBrian Paul2002-06-301-1/+3
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* CHAN_TYPE==GL_FLOAT clamping. call _tnl_MakeCurrent. (Gerk Huisma)Brian Paul2002-06-301-1/+15
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* blending fixes for CHAN_TYPE==GL_FLOAT (Gerk Huisma)Brian Paul2002-06-301-1/+38
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