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* mesa: Fix off-by-one error in transform feedback size check.Paul Berry2011-12-201-1/+1
| | | | | | | | | | | In _mesa_BindBufferRange(), we need to verify that the offset and size specified by the client do not exceed the size of the underlying buffer. We were accidentally doing this check using ">=" rather than ">", so we were generating a bogus error if the client specified an offset and size that fit exactly in the underlying buffer. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Record transform feedback strides/offsets in linker output.Paul Berry2011-12-202-1/+14
| | | | | | | | | | | | | | | | | | | | | | This patch adds two new fields to the gl_transform_feedback_info struct: - BufferStride records the total number of components (per vertex) that transform feedback is being instructed to store in each buffer. - Outputs[i].DstOffset records the offset within the interleaved structure of each transform feedback output. These values are needed by the i965 gen6 and r600g back-ends, so it seems better to have the linker provide them rather than force each back-end to compute them independently. Also, DstOffset helps pave the way for supporting ARB_transform_feedback3, which allows the transform feedback output to contain holes between attributes by specifying gl_SkipComponents{1,2,3,4} as the varying name. Reviewed-by: Marek Olšák <[email protected]>
* Fix compilation on cygwin after commit 762c9766c93697af8d7fbaa729aed118789dbe8eJon TURNEY2011-12-201-1/+1
| | | | | | | | | | | | | Fix compilation on cygwin after commit 762c9766c93697af8d7fbaa729aed118789dbe8e "Use VERT_ATTRIB_* indexed array in gl_array_object" added the first non-driver use of ffsll(), which exposes the fact that this isn't provided on cygwin. Found by tinderbox, see [1] [1] http://tinderbox.freedesktop.org/builds/2011-11-30-0017/logs/libGL/#build Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* xvmc: Remove unused variableMaarten Lankhorst2011-12-201-3/+0
| | | | | Signed-off-by: Maarten Lankhorst <[email protected]> Signed-off-by: Christian König <[email protected]>
* vl: Remove unused declarationMaarten Lankhorst2011-12-201-1/+1
| | | | | | | csc is not used for rgba and gives a warning. Signed-off-by: Maarten Lankhorst <[email protected]> Signed-off-by: Christian König <[email protected]>
* vl: Use pipe clear_render_target instead of util_clear_render_targetMaarten Lankhorst2011-12-201-2/+2
| | | | | | | Mapping to software and uploading again clearing is killing performance. Signed-off-by: Maarten Lankhorst <[email protected]> Signed-off-by: Christian König <[email protected]>
* mesa: fix a leak in _mesa_delete_texture_image()Pekka Paalanen2011-12-201-0/+1
| | | | | | | | | | | | | Valgrind complains about a definitely lost block allocated in intelNewTextureImage(). This leak was apparently created by 6e0f9001fe3fb191c2928bd09aa9e9d05ddf4ea9, "mesa: move gl_texture_image::Data, RowStride, ImageOffsets to swrast", as it removes the free() from _mesa_delete_texture_image(). Put the free() back, fixes a Valgrind error. Signed-off-by: Pekka Paalanen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* st/egl: error check and clamp coordinates in eglPostSubBufferNVChia-I Wu2011-12-201-8/+21
| | | | EGL_BAD_PARAMETER should be returned when any of the coordinates is negative.
* egl_dri2/x11: error check coordinates in eglPostSubBufferNVChia-I Wu2011-12-201-5/+5
| | | | EGL_BAD_PARAMETER should be returned when any of the coordinates is negative.
* st/egl: Add support for EGL_NV_post_sub_bufferFredrik Höglund2011-12-202-2/+24
| | | | | | Signed-off-by: Fredrik Höglund <[email protected]> [olv: remove #ifdef checks]
* egl_dri2/x11: Add support for EGL_NV_post_sub_bufferFredrik Höglund2011-12-201-0/+17
| | | | Signed-off-by: Fredrik Höglund <[email protected]>
* egl: add EGL_NV_post_sub_bufferFredrik Höglund2011-12-206-0/+48
| | | | | | | | | v2: Handle EGL_POST_SUB_BUFFER_SUPPORTED_NV in _eglParseSurfaceAttribList() Signed-off-by: Fredrik Höglund <[email protected]> [olv: remove #ifdef checks]
* egl: KHR_reusable_sync entrypoints are missing from eglGetProcAddressChia-I Wu2011-12-201-0/+5
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* egl: remove #ifdef's for official extensionsChia-I Wu2011-12-2011-84/+0
| | | | | | | There is no point in having them when we distribute eglext.h. As for unofficial extensions, there is a chance that we might remove some of them evetually. Keeping the #ifdef's for now should make that easier.
* egl: remove EGL_ANDROID_swap_rectangleChia-I Wu2011-12-205-43/+0
| | | | | We never support this unofficial extension, and it has been removed from Android recently. There is no point in keeping it.
* egl: update headersChia-I Wu2011-12-203-24/+73
| | | | | | | | | | | | | | | | | Update to revision 15052. EGL_MESA_drm_image is now official. But apparently we have our own extension to it and we need this in eglmesaext.h: #ifdef EGL_MESA_drm_image /* Mesa's extension to EGL_MESA_drm_image... */ #ifndef EGL_DRM_BUFFER_USE_CURSOR_MESA #define EGL_DRM_BUFFER_USE_CURSOR_MESA 0x0004 #endif #endif Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* egl: move unofficial extensions to eglmesaext.hChia-I Wu2011-12-202-136/+176
| | | | | | | | | | | | | As suggested by Ian in http://lists.freedesktop.org/archives/mesa-dev/2011-December/016035.html Note that eglext.h has to include eglmesaext.h at the end instead of the beginning because some extensions in eglmesaext.h depend on the official extensions. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i915g: Add unsupported caps.Stéphane Marchesin2011-12-191-0/+4
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* i915g: Turn an assert into a debug message, print more debug info for ↵Stéphane Marchesin2011-12-192-4/+9
| | | | | | missing depth swz. Also fix indentation a bit.
* i915g: Make the pipe_sampler_state struct non const and get rid of useless ↵Stéphane Marchesin2011-12-192-2/+2
| | | | memcpy.
* i915g: Implement KILP.Stéphane Marchesin2011-12-191-3/+12
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* i915g: Add two unsupported caps.Stéphane Marchesin2011-12-191-0/+2
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* i915g: Put the templates at the beggining of the structures.Stéphane Marchesin2011-12-192-5/+5
| | | | | Seriously. This fixes fragment-and-vertex-texturing in piglit and probably a boatload of other stuff.
* i965: Advertise our vertex shader texture units.Kenneth Graunke2011-12-191-1/+1
| | | | | | | | | | | | | Previously, we advertised 0 VS texture units. Now that we have proper support for using the sampling engine in the VS, we can advertise 16, which is conveniently the number required for OpenGL 3.0. v2: Enable on Gen4. I hacked up my tests to not use flat ivec varyings and they pass. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965/vs: Implement EXT_texture_swizzle support for VS texturing.Kenneth Graunke2011-12-192-1/+52
| | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965/vs: Add texture related data to brw_vs_prog_key.Kenneth Graunke2011-12-192-0/+11
| | | | | | | | Now that this is all factored out, it's trivial to do. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965/fs: Only set brw_wm_prog_key data for samplers used by the WM.Kenneth Graunke2011-12-191-1/+3
| | | | | | | | | This should avoid state-dependent FS recompiles when samplers that are only used by the VS change. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965/fs: Factor out texturing related data from brw_wm_prog_key.Kenneth Graunke2011-12-197-115/+168
| | | | | | | | | | The idea is to reuse this for the VS and (in the future) GS as well. v2: Include yuvtex data since we're not dropping GL_MESA_ycbycr. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> [v1] Reviewed-by: Ian Romanick <[email protected]>
* i965/vs: Add support for texel offsets.Kenneth Graunke2011-12-193-2/+23
| | | | | | | | | | | The visit() half computes the values to put in the header based on the IR and simply stuffs that in the vec4_instruction; the emit() half uses this to set up the message header. This works out well since emit() can use brw_reg directly and access individual DWords without kludgery. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965/fs: Factor out texture offset bitfield computation.Kenneth Graunke2011-12-193-18/+26
| | | | | | | | | We'll want to reuse this for the VS, and it's complex enough that I'd rather not cut and paste it. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965/vs: Implement vec4_visitor::visit(ir_texture *).Kenneth Graunke2011-12-191-7/+120
| | | | | | | | | | | | | | | This translates the GLSL compiler's IR into vec4_instruction IR, generating code to load coordinates, LOD info, shadow comparitors, and so on into the appropriate message registers. It turns out that the SIMD4x2 parameters are identical on Gen 5-7, and the Gen4 code is similar enough that, unlike in the FS, it's easy enough to support all generations in a single function. v2: Load zeros for missing coordinates (fixing vs-texelFetch-sampler1D and 2D on G45), and fix G45 message length for shadow comparisons. Signed-off-by: Kenneth Graunke <[email protected]>
* i965/vs: Implement vec4_visitor::generate_tex().Kenneth Graunke2011-12-192-0/+110
| | | | | | | | | | This is the part that takes the vec4_instruction IR and turns it into actual Gen ISA. v2: Add Gen4 messages, don't retype m0 to UW. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Add missing SIMD4x2 sample_l_c message #defines.Kenneth Graunke2011-12-191-0/+1
| | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Don't minify depth when setting up cube map miptrees on Gen4.Kenneth Graunke2011-12-191-1/+2
| | | | | | | | | | | | | | | | | | | | Prior to Ironlake, cube maps were stored as 3D textures. In recent refactoring, we removed a separate "layers" parameter in favor of using depth. Unfortunately, depth was getting minified, which is only correct for actual 3D textures. Fixes piglit tests: - bugs/crash-cubemap-order - fbo/fbo-cubemap - texturing/cubemap Also changes texturing/cubemap npot from abort to fail. This hasn't seen a full test run since Piglit on Mesa master hangs GM45 a lot. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glx: Remove GLX_USE_APPLEGL cruft in extension string handlingIan Romanick2011-12-191-36/+2
| | | | | | | | | | | | | All of the extensions require that both libGL and either the server or the direct rendering driver (or both) enable the extension before it's advertised. It seems safe to assume that none of the other components on OS X will enable these extensions, so all the #ifdef blocks here just clutter the code. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Adam Jackson <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Cc: Jeremy Huddleston <[email protected]>
* glx: GLX 1.4 does not require GLX_INTEL_swap_eventIan Romanick2011-12-191-1/+1
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Adam Jackson <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glx: Remove some extensions that are not, and never will be, supportedIan Romanick2011-12-192-20/+0
| | | | | | | | | | There are a few unsupported extensions (e.g., the ATI and NV float extensions) that are still in the list. There is some small chance that these may be supported some day. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Adam Jackson <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glx: Explicitly reject servers that only support GLX 1.0Ian Romanick2011-12-191-4/+6
| | | | | | | | | | | | | __glXInitialize calls AllocAndFetchScreenConfigs. AllocAndFetchScreenConfigs unconditionally sends a glXQuerySeverString request to the server. This request is only supported with GLX 1.1 or later, so we were already implicitly incompatible with GLX 1.0 servers. How many more similar bugs lurk in the code that nobody has noticed in years? Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Adam Jackson <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glx: Initialize share_xid in CreateContextIan Romanick2011-12-191-0/+1
| | | | | | | | | | | | | Previously the share_xid was only set in the glXImportContextEXT path, and it was left set to None in all of the other create-context paths. Fixes the piglit test glx-query-context-info-ext. NOTE: This is a candidate for the 7.11 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Adam Jackson <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glx: Make parameter types for __glXSendError match protocol typesIan Romanick2011-12-192-4/+6
| | | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Adam Jackson <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Cc: Jeremy Huddleston <[email protected]>
* glx: Make __glXSendError available in non-Apple buildsIan Romanick2011-12-194-1/+2
| | | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Adam Jackson <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Cc: Jeremy Huddleston <[email protected]>
* glx: Send DestroyContext protocol at the correct timesIan Romanick2011-12-196-26/+31
| | | | | | | | | | | | | | | | | | | | | | | Send the DestroyContext protocol immediately when glXDestroyContext is called, and never call it when glXFreeContextEXT is called. In both cases, either destroy the client-side structures or, if the context is current, set xid to None so that the client-side structures will be destroyed later. I believe this restores the behavior of the original SGI code. See src/glx/x11 around commit 5df82c8. The spec doesn't say anything about glXDestroyContext not really destroying imported contexts (it acts like glXFreeContextEXT instead), but that's what the original code did. Note that glXFreeContextEXT on a non-imported context does not destroy it either. Fixes the piglit test glx-free-context. NOTE: This is a candidate for the 7.11 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Adam Jackson <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glx: Don't segfault if glXGetContextIDEXT is pased a NULL contextIan Romanick2011-12-191-1/+1
| | | | | | | | | | Fixes the piglit test glx-get-context-id. NOTE: This is a candidate for the 7.11 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Adam Jackson <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glx: Fix handling of property list received from the server in ↵Ian Romanick2011-12-191-13/+32
| | | | | | | | | | | | | | | glXImportContextEXT The primary problem was that the number of reply bytes read is clamped to sizeof(propList), but the loop that processes the properties tries to examine all of the properties sent by the server. If the server sends 47,000 properties, we only read 3 but process all 47,000. NOTE: This is a candidate for the 7.11 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Adam Jackson <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glx: Don't segfault if xcb_glx_is_direct_reply returns NULLIan Romanick2011-12-191-1/+1
| | | | | | | | NOTE: This is a candidate for the 7.11 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Adam Jackson <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glx: Don't create a shared context if the other context isn't the same kindIan Romanick2011-12-193-0/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Each of the DRI, DRI2, and DRISW backends contain code like the following in their create-context routine: if (shareList) { pcp_shared = (struct dri2_context *) shareList; shared = pcp_shared->driContext; } This assumes that the glx_context *shareList is actually the correct derived type. However, if shareList was created as an indirect-rendering context, it will not be the expected type. As a result, shared will contain garbage. This garbage will be passed to the driver, and the driver will probably segfault. This can be observed with the following GLX code: ctx0 = glXCreateContext(dpy, visinfo, NULL, False); ctx1 = glXCreateContext(dpy, visinfo, ctx0, True); Create-context is the only case where this occurs. All other cases where a context is passed to the backend, it is the 'this' pointer (i.e., we got to the backend by call something from ctx->vtable). To work around this, check that the shareList->vtable->destroy method is the same as the destroy method of the expected type. We could also check that shareList->vtable matches the vtable or by adding a "tag" to glx_context to identify the derived type. NOTE: This is a candidate for the 7.11 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Adam Jackson <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Add support for GL_ARB_depth_buffer_float under 3.0 override.Eric Anholt2011-12-194-1/+20
| | | | | | | | This is not exposed generally yet because some of the swrast paths hit in piglit (drawpixels, copypixels, blit) aren't yet converted to MapRenderbuffer. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Add separate stencil/HiZ setup for MESA_FORMAT_Z32_FLOAT_X24S8.Eric Anholt2011-12-193-15/+20
| | | | | | | | | This is a little more unusual than the separate MESA_FORMAT_S8_Z24 support, because in addition to storing the real stencil data in a MESA_FORMAT_S8 miptree, we also make the Z miptree be MESA_FORMAT_Z32_FLOAT instead of the requested format. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Use the miptree format for texture surface format choice.Eric Anholt2011-12-192-2/+2
| | | | | | | | With separate stencil GL_DEPTH32F_STENCIL8, the miptree will have a really different format (MESA_FORMAT_Z32_FLOAT) from the teximage (MESA_FORMAT_Z32_FLOAT_X24S8). Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Add support for mapping Z32_FLOAT_X24S8 fake packed depth/stencil.Eric Anholt2011-12-191-5/+17
| | | | | | | | The format handling here is tricky, because we're not actually generating a Z32_FLOAT_X24S8 miptree, so we're guessing the format that GL wants based on seeing Z32_FLOAT with a separate stencil. Reviewed-by: Kenneth Graunke <[email protected]>