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* gallium: adjust the query interface to support custom typesZack Rusin2010-06-0812-15/+22
| | | | we need to change it to support composite types
* gallium: rename draw_auto to draw_stream_output, plus fix a commentZack Rusin2010-06-085-5/+4
| | | | Brian spotted those
* gallium: make draw auto work and add relevant caps and docsZack Rusin2010-06-087-6/+43
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* gallium: add interface for DrawAuto and implement it in softpipeZack Rusin2010-06-086-1/+75
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* gallium: a lot more complete implementation of stream outputZack Rusin2010-06-089-75/+381
| | | | | | | interface wise we have everything needed by d3d10 and gl transform feedback. the draw module misses implementation of some corner cases (e.g. when stream output wants different number of components per output than normal rendering paths)
* gallium: basic and initial implementation of the stream output interfaceZack Rusin2010-06-0811-1/+161
| | | | aka transform feedback
* st/mesa: attempt to fix TFP by using sampler views (v1)Dave Airlie2010-06-085-10/+63
| | | | | | | | | Okay I think this is good enough for now, I can't see any other reason for mesa to want to use a sampler view so lets just leave it at all the A->X conversions for now. I've been running gnome-shell under r300g with this for day or so and it seems fine. Signed-off-by: Dave Airlie <[email protected]>
* llvmpipe: Add geom shader file to make buildJakob Bornecrantz2010-06-081-0/+1
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* graw: Fix file handle leaks.Vinson Lee2010-06-073-0/+3
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* graw: Remove unnecessary headers.Vinson Lee2010-06-073-3/+0
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* sw: Remove unnecessary header.Vinson Lee2010-06-071-1/+0
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* glew: Drop glew now that we don't need it for the progsJakob Bornecrantz2010-06-0819-41308/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | configs/beos | 2 +- configs/darwin | 2 +- configs/default | 4 +- configs/freebsd-dri | 2 +- configs/linux-cell | 2 +- configs/linux-dri-xcb | 2 +- configs/linux-indirect | 2 +- configure.ac | 2 +- include/GL/glew.h |14435 ------------------------------------------------ include/GL/glxew.h | 1476 ----- include/GL/wglew.h | 1247 ----- src/SConscript | 1 - src/glew/LICENSE.txt | 73 - src/glew/Makefile | 54 - src/glew/SConscript | 69 - src/glew/glew.c |14320 ----------------------------------------------- src/glew/glewinfo.c | 8441 ---------------------------- src/glew/visualinfo.c | 1173 ---- 18 files changed, 8 insertions(+), 41299 deletions(-) Revert "glew: update to version 1.5.4" This reverts commit a189b1c53b6a3b6c055cc86145c8ef48c580e9d0. Revert "glew: Include X11 headers and libraries in SCons build." This reverts commit efdd33985cb38429aeae845a556db2322957e71a. Revert "scons: Fix GLEW build on Mac OS X." This reverts commit 8f81769148eab0042ffb7192a702350275648715. Revert "scons: Use static glew library on Unices to avoid binary compatability issues" This reverts commit de22c940a1df66d13825dd15c015eafabb61a11d. Revert "glew: Update to version 1.5.2." This reverts commit aaf7ecfd816f82fef314f4f772cc53bc0ced553e. Revert "scons: Build glew on all platforms." This reverts commit 52eb3e4235cc661ab9626a704c555a5f096c628a. Revert "scons: Put glut and glew shared libraries into build/xxx/bin or lib." This reverts commit 8a318edd0838ee3343be0425019d93541b621567. Didn't revert scons/gallium.py Revert "scons: Fix glew build on MSVC." This reverts commit 14a8c9dac7ea43ad8a45052e17f7127451344e5a. Revert "scons: Build progs together with everything else." This reverts commit 7bbf7f94ea786e41ff1364cedaf7dd5c0bbf605a. Only changed src/glew/SConscript Revert "mesa: include glew headers in MesaDemos tarballs" This reverts commit c57d81ddc9ba3052ff7f6b72091accab2c2db0ae. Revert "mesa: include GLEW sources in MesaDemos tarball" This reverts commit b9e2e32daf5505896a662dc8df60104c0f51b4b9. Revert "glew: correct misspelling of glFramebufferTextureLayer" This reverts commit 1b05b5b4fecd9ac8ef34abdda6c085868016ad84. Revert "glew: fix GLEW_LIB_NAME" This reverts commit c10df26a31b6af5a720fbfd06411d580cd38a2c8. Revert "Add dummy install target for glew to fix 'make install'" This reverts commit c273dfe6a28d4bb64ce167685b4053d22db5a727. Revert "autoconf: Add GLEW needed by progs when building GLUT" This reverts commit 2977cee38e21b8e5ebba1635b101185d64ee44a9. Revert "glew: Build it as a static lib." This reverts commit fcf9353fea8343a1a86c8c6e0144c8429440c648. Revert "glew: Initial import." This reverts commit 57d00016cab9afa3e7853d9830044a8ece9541c4.
* r600g: Remove unnecessary header.Vinson Lee2010-06-071-1/+0
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* llvmpipe: Remove unnecessary header.Vinson Lee2010-06-071-1/+0
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* graw: Add gallium library to SCons build.Vinson Lee2010-06-071-1/+1
| | | | Fixes MSVC SCons build.
* r300g: fix hardlock caused by an incompatible vertex formatMarek Olšák2010-06-071-1/+1
| | | | The drivers aborts instead, I am working on a real fix...
* graw: add gs-test.c and some simple geometry shader examplesKeith Whitwell2010-06-078-2/+626
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* softpipe: use util_clear_render_target/depth_stencil fallbacksRoland Scheidegger2010-06-071-0/+2
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* llvmpipe: use util_clear_render_target/depth_stencil fallbacksRoland Scheidegger2010-06-071-0/+2
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* util: implement util_clear_depth_stencil fallbackRoland Scheidegger2010-06-072-1/+115
| | | | | | this doesn't really look terribly useful for drivers to use, but until drivers use their own implementation provide this since some state trackers really want to use these functions.
* graw: add parse_geometry_shader helperKeith Whitwell2010-06-072-0/+16
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* tgsi: null-terminate string in parse_identifierKeith Whitwell2010-06-071-0/+1
| | | | Hit this parsing geometry shader properties.
* draw: don't use llvm engine when geometry shaders activeKeith Whitwell2010-06-071-1/+1
| | | | They aren't implemented for llvm.
* graw: trivial geometry shader testKeith Whitwell2010-06-072-0/+269
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* graw: add symlinks to shader test directoriesKeith Whitwell2010-06-072-0/+2
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* i965g: Use Xorg template makefileJakob Bornecrantz2010-06-061-37/+10
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* nouveau: Use Xorg template makefileJakob Bornecrantz2010-06-061-45/+10
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* nouveau: Remove left over argument in drm apiJakob Bornecrantz2010-06-061-2/+1
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* r300g: Use Xorg template makefileJakob Bornecrantz2010-06-061-42/+15
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* graw: remove references to unistd.hKeith Whitwell2010-06-074-4/+1
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* util: new file u_dirty_flags.hKeith Whitwell2010-06-071-0/+28
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* tests/graw: missing file tri.cKeith Whitwell2010-06-071-0/+253
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* graw_xlib: build fixesKeith Whitwell2010-06-071-0/+3
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* graw: update graw_null after interface changes and build graw tests againKeith Whitwell2010-06-075-14/+30
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* softpipe: remove assert on setting constbufs greater than zeroKeith Whitwell2010-06-071-1/+0
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* llvmpipe: hook up basic gs and multiple constant buffer supportKeith Whitwell2010-06-078-10/+135
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* cell/spu: divorce from tgsi_exec.hKeith Whitwell2010-06-073-2/+161
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* util: add u_box_3dKeith Whitwell2010-06-071-0/+19
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* gallivm: eliminate tgsi_exec.h includeKeith Whitwell2010-06-071-1/+1
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* include/st: new file swrast_screen_create.hKeith Whitwell2010-06-071-0/+67
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* util: add util_framebuffer_min_sizeKeith Whitwell2010-06-072-0/+40
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* util: allocate larger tmp_row in util_format_translateKeith Whitwell2010-06-071-3/+4
| | | | | | | | | The tmp_row storage allocation took into account the format's y block size by allocating y_step rows of data. However, the x block size was not being taken into account when deciding how wide those rows need to be. Now make sure that tmp_row is at least x_step by y_step in size.
* tgsi: reject interpolation and semantics on vs inputsKeith Whitwell2010-06-071-2/+6
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* regress: remove interpolation and semantic info from vs inputsKeith Whitwell2010-06-0730-56/+56
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* test/graw: add vp-testKeith Whitwell2010-06-072-1/+508
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* tests/graw: add fp-testKeith Whitwell2010-06-072-0/+513
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* .gitignore: Ignore emacs .dir-locals.el filesKristian Høgsberg2010-06-071-0/+1
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* Remove last bits of progs/ infrastructureKristian Høgsberg2010-06-074-84/+0
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* r300g: fix 24-bit depth texturingMarek Olšák2010-06-072-1/+4
| | | | | This is a secret texture format, do not tell anybody. And it looks like we can read stencil in the shader too.
* r600g: add shader literal constant supportJerome Glisse2010-06-063-14/+75
| | | | Signed-off-by: Jerome Glisse <[email protected]>