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* nir: add the core datastructuresConnor Abbott2015-01-156-0/+1751
* nir: add a simple C wrapper around glsl_types.hConnor Abbott2015-01-154-1/+238
* nir: add initial READMEConnor Abbott2015-01-151-0/+118
* exec_list: add a list_foreach_typed_reverse() macroConnor Abbott2015-01-151-0/+6
* vc4: Add some dumping for STORE_TILE_BUFFER_GENERAL.Eric Anholt2015-01-151-1/+79
* vc4: Add dumping for the TILE_RENDERING_MODE_CONFIG packet.Eric Anholt2015-01-151-1/+70
* vc4: Fix CL dumping trying to dump too far.Eric Anholt2015-01-151-2/+2
* vc4: Fix texture type masking.Eric Anholt2015-01-151-1/+1
* vc4: Colormask should apply after all other fragment ops (like logic op).Eric Anholt2015-01-151-9/+18
* vc4: No turning unpack arguments into small immediates.Eric Anholt2015-01-151-0/+3
* vc4: Move the tests for src needing to be an A register to vc4_qir.c.Eric Anholt2015-01-153-17/+28
* vc4: Don't swap the raddr on instructions doing unpacks.Eric Anholt2015-01-151-0/+5
* vc4: Don't let pairing happen with badly mismatched unpack flags.Eric Anholt2015-01-151-0/+39
* vc4: Don't let pairing happen with badly mismatched pack flags.Eric Anholt2015-01-151-0/+39
* vc4: Fix early Z behavior on hardware.Eric Anholt2015-01-151-2/+1
* Revert "radeonsi: only set BC_OPTIMIZE_DISABLE when necessary"Michel Dänzer2015-01-152-15/+6
* st/clover: Adapt to TargetLibraryInfo.h move in LLVM SVN r226078Michel Dänzer2015-01-151-0/+4
* mesa: Micro-optimize _mesa_is_valid_prim_modeIan Romanick2015-01-141-18/+12
* mesa: Check for vertex program the same way in desktop GL and ESIan Romanick2015-01-141-11/+3
* mesa: Drop index buffer bounds checkIan Romanick2015-01-141-48/+7
* mesa: Only check for a current vertex shader in core profileIan Romanick2015-01-141-1/+13
* mesa: Only validate shaders that can exist in the contextIan Romanick2015-01-141-29/+49
* i965: Store the atoms directly in the contextIan Romanick2015-01-142-4/+17
* i965: Micro-optimize brw_get_index_typeIan Romanick2015-01-143-14/+23
* meta: Put _mesa_meta_in_progress in the header fileIan Romanick2015-01-142-12/+5
* i965: Fix "vertex" vs. "geometry" and "VS" vs. "GS" in debug output.Kenneth Graunke2015-01-144-10/+21
* i965: Pass a shader stage abbreviation to fs_generator().Kenneth Graunke2015-01-145-11/+15
* configure: add check for GNU indentSamuel Iglesias Gonsalvez2015-01-141-1/+7
* configure: change required Python Mako version to 0.3.4Samuel Iglesias Gonsalvez2015-01-141-1/+1
* mesa: rename RGBA8888_* format constants to something appropriate.Iago Toral Quiroga2015-01-146-22/+22
* i965/miptree_map_blit: Don't do the initial copy if INVALIDATE_RANGE is setJason Ekstrand2015-01-131-8/+15
* mesa/glsl/glapi: enable GL_EXT_draw_buffers extensionTapani Pälli2015-01-146-2/+18
* i965/fs: Allow constant propagation between different typesJason Ekstrand2015-01-131-2/+2
* egl/wayland: Fix unused variable warningsChad Versace2015-01-131-2/+0
* mesa: Enable GL_RGB/GL_RGBA in GLES3 glGetInternalformativMike Mason2015-01-132-7/+15
* freedreno/ir3: handle "holes" in inputsRob Clark2015-01-131-1/+31
* mesa: Fix error reporting for some cases of incomplete FBO attachmentsIago Toral Quiroga2015-01-131-1/+1
* mesa: Returns a GL_INVALID_VALUE error if num of texs in glDeleteTextures is ...Eduardo Lima Mitev2015-01-131-0/+5
* mesa: Returns a GL_INVALID_VALUE error if num of fbos in glDeleteRenderbuffer...Eduardo Lima Mitev2015-01-131-0/+5
* mesa: Returns a GL_INVALID_VALUE error if num of fbos in glDeleteFramebuffers...Eduardo Lima Mitev2015-01-131-0/+5
* mesa: Allows querying GL_SAMPLER_BINDING on GLES3 profileEduardo Lima Mitev2015-01-131-4/+5
* main: round floating-point value to nearest integer in glGetSamplerParameteriv()Samuel Iglesias Gonsalvez2015-01-131-4/+16
* main: round floating-point value to nearest integer in glGetTexParameteriv()Samuel Iglesias Gonsalvez2015-01-131-5/+12
* main: fix return GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL valueSamuel Iglesias Gonsalvez2015-01-131-1/+2
* i965: Fix bitcast operations with negate (ceil)Iago Toral Quiroga2015-01-132-8/+14
* mesa: Depth and stencil attachments must be the same in OpenGL ES3Iago Toral Quiroga2015-01-131-0/+20
* mesa: Initializes the stencil value masks to 0xFF instead of ~0uEduardo Lima Mitev2015-01-131-6/+18
* i965: Sets missing vertex shader constant values for HighInt formatEduardo Lima Mitev2015-01-131-0/+6
* r600g: fix build failure when building the driver without LLVMMarek Olšák2015-01-121-0/+4
* main: Remove comparison unsigned int >= 0.Laura Ekstrand2015-01-121-1/+0