| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Various methods relating to resource management were previously marked
as kernel-specific, forcing them to stay downstream in the vendor
overlay and eventually be duplicated for DRM code. This patch adds back
this code in kernel-neutral space, allowing for code sharing and
minimising the diff to downstream.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Most Midgard instructions take two-arguments logically; there are always
two arguments at the assembly level. For the few instructions that take
only a single argument, generally the second argument slot is unused,
with a zero inline constant occupying the space. fmov/imov are the
exception, where the first argument is filled with r24 and the logical
argument is in the second slot.
Previously, these constraints were handled by a delicate, buggy series
of hacks. This commit removes these hacks. Instead, we look at the
logical number of arguments (from NIR), switching between two argument
and one-argument-one-zero style. We then introduce a quirk for the
flipped style, which applies to fmov/imov.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Nouveau apparently uses the u_screen helper but prints a warning in the
default case, so running any GL program would start grumbling.
Fixes: 8fa54bc5490 gallium: Add a PIPE_CAP_NIR_COMPACT_ARRAYS capability bit.
Reviewed-by: Karol Herbst <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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The sampler will be ignored since the underlying 'ld_mcs' operation
won't use it, so just fill the field with 0 instead of the texture to
make it clearer that's the case.
This will also avoid is_high_sampler() to kick in unnecessarily, in
case we are using the operation for a texture with index >= 16.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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anv and radv both happened to already return 2^14 for these, but
querying the ICD is safer and will help if vdreno (or whatever it's
called) doesn't have the same max.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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v2: Remove the original ALU instruciton after all of its readers are
modified to read the new ALU instruction.
v3: Fix an issue where a bcsel that may not be executed on a loop
iteration due to a break statement is converted to a phi (and therefore
incorrectly "executed"). Noticed by Tim.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109216
Fixes: 8fb8ebfbb05 ("intel/compiler: More peephole select")
Reviewed-by: Timothy Arceri <[email protected]>
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A single shader in Unigine Superposition is affected by this change.
A single iadd is moved to the end of a loop. This iadd is involved in
a complex set of logic to terminate the loop, and an extra mov
instruction is inserted. This shader really needs the optimization
suggested by bugzilla #94747, and I expect that to make this tiny
regression go away.
All Gen7+ platforms had similar results. (Skylake shown)
total instructions in shared programs: 15047543 -> 15047545 (<.01%)
instructions in affected programs: 565 -> 567 (0.35%)
helped: 0
HURT: 2
total cycles in shared programs: 369977253 -> 369978253 (<.01%)
cycles in affected programs: 127910 -> 128910 (0.78%)
helped: 0
HURT: 2
v2: Skip nir_op_vec{2,3,4} and nir_op_[fi]mov instructions to avoid
infinite optimization loops. Remove the original ALU instruciton after
all of its readers are modified to read the new ALU instruction.
v3: Extend to the more general case. The if the prev-block value from
the phi is not undef, this means the ALU instruction has to be
duplicated in both the prev-block and the continue-block.
Fixes: 8fb8ebfbb05 ("intel/compiler: More peephole select")
Reviewed-by: Timothy Arceri <[email protected]>
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This simplifies some changes coming later.
Fixes: 8fb8ebfbb05 ("intel/compiler: More peephole select")
Reviewed-by: Timothy Arceri <[email protected]>
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This will be used in a couple more places soon.
The function name is... horribly long. Neither Matt nor I could think
of any thing that was shorter and still more descriptive than
"is_phi_foo". I'm willing to entertain suggestions.
Fixes: 8fb8ebfbb05 ("intel/compiler: More peephole select")
Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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For some reason, this warning only occurs for me in release builds.
In file included from src/intel/compiler/brw_nir_lower_mem_access_bit_sizes.c:25:0:
src/intel/compiler/brw_nir_lower_mem_access_bit_sizes.c: In function ‘brw_nir_lower_mem_access_bit_sizes’:
src/compiler/nir/nir_builder.h:501:26: warning: ‘src_swiz[2]’ may be used uninitialized in this function [-Wmaybe-uninitialized]
alu_src.swizzle[i] = swiz[i];
~~~~~~~~~~~~~~~~~~~^~~~~~~~~
src/intel/compiler/brw_nir_lower_mem_access_bit_sizes.c:225:16: note: ‘src_swiz[2]’ was declared here
unsigned src_swiz[4];
^~~~~~~~
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Fixes: cd56d79b59f "nir: check NIR_SKIP to skip passes by name"
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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CI_REGISTRY_IMAGE == lower($CI_REGISTRY/$CI_PROJECT_PATH)
Suggested-by: Daniel Stone <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
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I guess that when we calculating the width0, height0, depth0
to use for function 'intel_miptree_create' we need to consider
the 'base level' like it is done in the 'intel_miptree_create_for_teximage'
function.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107987
Signed-off-by: Andrii Simiklit <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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There are a number of reasons for the rewrite.
1. Adding support for packing tess patch varyings in a sane way.
2. Making use of qsort allowing the code to be much easier to
follow.
3. Fixes a bug where different interp types caused component
packing to be skipped for all varyings in some scenarios.
4. Allows us to add a crude live range analysis for deciding
which components should be packed together. This support can
optionally be added in a future patch.
Reviewed-by: Jason Ekstrand <[email protected]>
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This will be used in the following patches to determine if we
support packing the components of a varying.
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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This adds support needed for marking the varyings as used but we
don't actually support packing patches in this patch.
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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If the driver does not support rendering to these formats but does
support texturing, we can end up in incompatibilities between textures
and renderbuffers that are then copied to.
Fixes KHR-GL45.copy_image.functional on nvc0
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Cc: 19.0 <[email protected]>
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Some NVIDIA hardware can accept 128 fragment shader input components,
but only have up to 124 varying-interpolated input components. We add a
new cap to express this cleanly. For most drivers, this will have the
same value as PIPE_SHADER_CAP_MAX_INPUTS for the fragment shader.
Fixes KHR-GL45.limits.max_fragment_input_components
Signed-off-by: Karol Herbst <[email protected]>
[imirkin: rebased, improved docs/commit message]
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Rob Clark <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Cc: 19.0 <[email protected]>
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Regardless of whether the build uses kmsro, kmsro is the default driver
descriptor when the static loader is used. Thus, in an edge case where
the static loader is used, no static targets are loaded, and kmsro is
not compiled, a spurious warning is printed. There's no harm in
executing the stub function in this case, but it's not "an error" to not
have kmsro in the build; the driver missing warning should not printed
kmsro.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Karol Herbst <[email protected]>
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This partially reverts a change from b7a93cbdede05a ("radv: Handle
VK_ATTACHMENT_UNUSED in CmdClearAttachment") which fixed actual issues
but also started to accept invalid values for the colorAttachment
field.
This change asserts that the field is valid for the current pass.
Signed-off-by: Lionel Landwerlin <[email protected]>
Fixes: b7a93cbdede05a ("radv: Handle VK_ATTACHMENT_UNUSED in CmdClearAttachment")
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This reverts commit d76e7779884775bcebf235adb0e8367816b9b95d.
Let's make this obvious that there is an application issue if it tries
to access an attachment that doesn't exist in the current pass.
Signed-off-by: Lionel Landwerlin <[email protected]>
Fixes: d76e7779884775 ("anv: Handle VK_ATTACHMENT_UNUSED in colorAttachment")
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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This variable was removed in commit 087af992a276e7478c9c "travis: remove
unused linux code path" because it looked like it was only used by the
Linux build. Turns out I was wrong, so let's restore it.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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They have been added as badges directly to the GitLab project.
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
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In addition to the DRM interface in active development, for legacy
kernels Panfrost has a small, optional, out-of-tree glue repository. For
various reasons, this legacy code should not be included in Mesa proper,
but this commit allows it to coexist peacefully with upstream Panfrost.
If the nondrm repo is cloned/symlinked to the directory
`src/gallium/drivers/panfrost/nondrm`, legacy functionality will be
built. Otherwise, the driver will build normally, though a runtime error
message will be printed if a legacy kernel is detected.
This workaround is icky, but it allows a nearly-upstream Panfrost to
work on real hardware, today. Ideally, this patch will be reverted when
the Panfrost kernel module is mature and we drop legacy support.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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This patch includes the command stream portion of the driver,
complementing the earlier compiler. It provides a base for future work,
though it does not integrate with any particular winsys.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Switching to the defaults function cleans up pan_screen.h markedly and
futureproofs for when new PIPE_CAPs are added.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Suggested-by: Eric Anholt <[email protected]>
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As kmsro allows an essentially mix-and-match hodgepodge of display
drivers and renderonly GPUs, it doesn't make sense to couple the display
driver entrypoint definition with the driver. Instead, we move *all*
kmsro entrypoints to a shared kmsro block at the end (avoiding clutter
and distraction since this list may snowball in the future).
v2: Alphabetize driver list.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The strategy is to keep a CPU-side counter of the direct invocations,
and a GPU-side counter of the indirect invocations, and then add them
together for queries.
The specific technique is a macro which multiplies a list of integers
together and accumulates the product into SCRATCH registers held inside
of the context. Another macro will read those values out and add them to
the passed-in cpu-side counter to be stored in a query buffer the same
way that all the other statistics are stored.
Original implementation by Rhys Perry, redone by Ilia Mirkin to use the
SCRATCH temporaries.
Signed-off-by: Ilia Mirkin <[email protected]>
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Acked-by: Ilia Mirkin <[email protected]>
Cc: 19.0 <[email protected]>
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Acked-by: Ilia Mirkin <[email protected]>
Cc: 19.0 <[email protected]>
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[imirkin: add a few more "long" prefixes to safen things up]
Acked-by: Ilia Mirkin <[email protected]>
Cc: 19.0 <[email protected]>
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v2: (Karol Herbst <[email protected]>
* fix Value setup for the builtins
Signed-off-by: Boyan Ding <[email protected]>
[imirkin: track the fp64 flag when switching ops to calls]
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: 19.0 <[email protected]>
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Signed-off-by: Boyan Ding <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
Cc: 19.0 <[email protected]>
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Signed-off-by: Boyan Ding <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
Cc: 19.0 <[email protected]>
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Not quite perfect, but at least we don't end up with random values in
the query buffer.
Fixes KHR-GL45.pipeline_statistics_query_tests_ARB.functional_default_qo_values
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: 19.0 <[email protected]>
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For the NO_WAIT variants, we would jump into the ALWAYS case for both
nested and inverted occlusion queries. However if the query had
previously completed, the application could reasonably expect that the
render condition would follow that result.
To resolve this, we remove the nesting distinction which unnecessarily
created an imbalance between the regular and inverted cases (since
there's no "zero" condition mode). We also use the proper comparison if
we know that the query has completed (which could happen as a result of
an earlier get_query_result call).
Fixes KHR-GL45.conditional_render_inverted.functional
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: 19.0 <[email protected]>
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Looks like SUBFM.3D and SUEAU are perfectly capable of dealing with 3d
tiling, they just need the correct inputs. Supply them.
We also have to deal with the case where a 2d "layer" of a 3d image is
bound. In this case, we supply the z coordinate separately to the
shader, which has to optionally treat every 2d case as if it could be a
slice of a 3d texture.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: 19.0 <[email protected]>
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We used to pre-set a bunch of extra arguments to a texture instruction
in order to force the RA to allocate a register at the boundary of 4.
However with the levelZero optimization, which removes a LOD argument
when it's uniformly equal to zero, we undid that logic by removing an
extra argument. As a result, we could end up with insufficient alignment
on the second wide texture argument.
Instead we switch to a different method of achieving the same result.
The logic runs during the constraint analysis of the RA, and adds unset
sources as necessary right before being merged into a wide argument.
Fixes MISALIGNED_REG errors in Hitman when run with bindless textures
enabled on a GK208.
Fixes: 9145873b152 ("nvc0/ir: use levelZero flag when the lod is set to 0")
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: 19.0 <[email protected]>
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