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* gallium: disable tessellation shaders for meta opsMarek Olšák2015-05-167-2/+44
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium/cso: set NULL shaders at context destructionMarek Olšák2015-05-161-0/+7
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium/cso: add support for tessellation shadersMarek Olšák2015-05-162-0/+105
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium/u_blitter: disable tessellation for all operationsMarek Olšák2015-05-162-1/+42
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium/util: print vertices_per_patch in util_dump_draw_infoMarek Olšák2015-05-161-0/+2
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* trace: implement new tessellation functionsMarek Olšák2015-05-162-0/+28
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: add set_tess_state to configure default tessellation parametersIlia Mirkin2015-05-162-0/+9
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: add vertices_per_patch to draw infoIlia Mirkin2015-05-161-0/+2
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: add tessellation shader propertiesIlia Mirkin2015-05-164-2/+52
| | | | | | | | v2: Marek: rename tess spacing definitions Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: add interfaces for controlling tess program stateIlia Mirkin2015-05-161-0/+10
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: bump shader input and output limitsMarek Olšák2015-05-161-2/+2
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: add new semantics for tessellationIlia Mirkin2015-05-163-1/+48
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: add new PATCHES primitive typeIlia Mirkin2015-05-162-2/+4
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: add tessellation shader typesIlia Mirkin2015-05-165-5/+15
| | | | | | | | v2: Marek: rename shader types Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* glapi: Remove offset from the DTDIan Romanick2015-05-151-1/+0
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glapi: Whitespace clean up after the previous commitIan Romanick2015-05-1511-443/+223
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glapi: Remove all offset tags from the XMLIan Romanick2015-05-1560-1289/+1289
| | | | | | | | | | | | | | | | Changes generated by: cd src/mapi/glapi/gen for i in *.xml; do cat $i |\ sed 's/[[:space:]]*offset="[^"]*">/>/' |\ sed 's/[[:space:]]*offset="[^"]*"[[:space:]]*$//' |\ sed 's/[[:space:]]*offset="[^"]*"[[:space:]]*/ /' > x mv x $i done Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glapi: Use the offsets from static_data.py instead of from the XMLIan Romanick2015-05-151-17/+5
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Dylan Baker <[email protected]>
* glapi: Add a list of functions that are not used but still need dispatch slotsIan Romanick2015-05-151-0/+56
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glapi: Remove static dispatch for functions that didn't exist in NVIDIAIan Romanick2015-05-151-46/+0
| | | | | | | | | | | | | | | | Comparing the output of nm -D libGL.so.349.16 | grep ' T gl[^X]' | sed 's/.* T //' between Catalyst NVIDIA 349.16 and this commit, the only change is a bunch of functions that NVIDIA exports that Mesa does not. If a function is not statically exported by either of the major binary drivers on Linux, there is almost zero chance that any application statically links with it. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glapi: Remove static dispatch for functions that didn't exist in fglrxIan Romanick2015-05-151-121/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | Comparing the output of nm -D arch/x86_64/usr/X11R6/lib64/fglrx/fglrx-libGL.so.1.2 |\ grep ' T gl[^X]' | sed 's/.* T //' between Catalyst 14.6 Beta and this commit, the only change is a bunch of functions that AMD exports that Mesa does not and some OpenGL ES 1.1 functions that Mesa exported but AMD does not. The OpenGL ES 1.1 functions (e.g., glAlphaFuncx) are added by extensions in desktop. Our infrastructure doesn't allow us to statically export a function in one lib and not in another. The GLES1 conformance tests expect to be able to link with these functions, so we have to export them. If a function is not statically exported by either of the major binary drivers on Linux, there is almost zero chance that any application statically links with it. As a side note... I find it odd that AMD exports glTextureBarrierNV but not glTextureBarrier. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glapi: Remove static dispatch for functions that didn't exist in 10.3Ian Romanick2015-05-151-1/+0
| | | | | | | | | | | | | | | | | | | Comparing the output of nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //' between 10.3.7 and this commit, the only change is the removal of glFramebufferTextureFaceARB. This function was removed a couple commits previously. glClipControl was, at the time 10.3 shipped, a very new function. It was added by GL_ARB_clip_control. That extension was ratified by the Khronos Board of Promoters on August 7, 2014. It's less than a year old, and I don't think it's is likely that there are many applications using that extension... much less statically linking with the function. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glapi: Remove static dispatch for functions that didn't exist in 10.4Ian Romanick2015-05-151-33/+0
| | | | | | | | | | | | | | | | | | | | | | Comparing the output of nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //' between 10.4.7 and this commit, the only change is the removal of glFramebufferTextureFaceARB. This function was removed a couple commits previously. None of these functions are particuarly new. If applications were not statically linking them with 10.4.7, there's approximately zero chance they will for 10.6. Almost all of these functions are for GL_ARB_direct_state_access. Since the whole DSA API wasn't statically exported (and the extension wasn't enabled!), I think there's exactly zero chance anyone linked against these symbols. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glapi: Remove static dispatch for functions that didn't exist in 10.5Ian Romanick2015-05-151-81/+0
| | | | | | | | | | | | | | | | | Comparing the output of nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //' between 10.5.5 and this commit, the only change is the removal of glFramebufferTextureFaceARB. This function was removed a couple commits previously. None of these functions are particuarly new. If applications were not statically linking them with 10.5.5, there's approximately zero chance they will for 10.6. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glapi: Remove static_dispatch from the DTDIan Romanick2015-05-151-1/+0
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glapi: Whitespace clean up after the previous commitIan Romanick2015-05-156-210/+112
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Dylan Baker <[email protected]>
* glapi: Remove all static_dispatch tags from the XMLIan Romanick2015-05-1511-288/+288
| | | | | | | | | | | | | | | | | | | | | | | Changes generated by: cd src/mapi/glapi/gen for i in *.xml; do cat $i |\ sed 's/[[:space:]]*static_dispatch="[^"]*">/>/' |\ sed 's/[[:space:]]*static_dispatch="[^"]*"[[:space:]]*$//' |\ sed 's/[[:space:]]*static_dispatch="[^"]*"[[:space:]]*/ /' > x mv x $i done Comparing the output of nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //' before and after this commit showed no differences. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Dylan Baker <[email protected]>
* glapi: Store list of functions with static dispatch in a separate tableIan Romanick2015-05-152-1/+1520
| | | | | | | | | | | | | | | | | The set of functions with static dispatch is (supposed to be) defined by the Linux OpenGL ABI. We export quite a few more functions than that for historical reasons. However, this list should never grow. This table is used instead of the static_dispatch tag in the XML to generate the static dispatch functions. I used nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //' before and after the change. diff showed no differences. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Dylan Baker <[email protected]>
* glapi: Store static dispatch offsets in a separate tableIan Romanick2015-05-153-0/+446
| | | | | | | | | | | | | Since the set of functions with static will never change, there is no reason to store it in the XML. It's just one of those fields that confuses people adding new functions. This is split out from the rest of the series so that in-code assertions can be used to verify that the data in the Python code matches the XML. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Dylan Baker <[email protected]>
* mesa: Remove all vestiges of glFramebufferTextureFaceARBIan Romanick2015-05-154-37/+5
| | | | | | | | | | | | | | | Mesa does not (and probably never will) support GL_ARB_geometry_shader4, so this function will never exist. Having a function that is exec="skip" and offset="assign" is just weird. There are still a couple 'exec="skip" offset="assign"' functions remaining. These remain because we either support GLX protocol for them (glSampleMaskSGIS and glSamplePatternSGIS) or older DRI drivers still need them in the dispatch table (glResizeBuffersMESA). The SGIS functions can be removed later. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glapi: Mark a couple functions "ignore" for GLXIan Romanick2015-05-151-2/+2
| | | | | | | | Without this the next patch will try to put these functions in the dispatch table in indirect_init.c. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* st/mesa: Flush the bitmap cache in st_BlitFramebufferFredrik Höglund2015-05-151-0/+4
| | | | | | | | | | With DSA we can no longer rely on this being done in st_validate_state in response to the framebuffer bindings having changed. This fixes the ext_framebuffer_multisample-bitmap piglit test. Signed-off-by: Fredrik Höglund <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* i965: Fix FS unit testsIan Romanick2015-05-152-2/+4
| | | | | | | | | | | Commit 3687d75 changed the fs_visitor constructors, but it didn't update all the users. As a result, 'make check' fails. I added the explicit cast to the gl_program* parameter to make it more clear which NULL was which. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* target/haiku-softpipe: Move api init into st codeAlexander von Gluck IV2015-05-152-19/+10
| | | | | | | We also reduce the amount of need-to-know information about st_api to require one less extern "C" in st_manager.h Reviewed-by: Brian Paul <[email protected]>
* st/hgl: Move st_api creation to st and extern "C" itAlexander von Gluck IV2015-05-152-8/+22
| | | | Reviewed-by: Brian Paul <[email protected]>
* winsys/hgl: Add needed extern "C" to hgl winsysAlexander von Gluck IV2015-05-151-0/+7
| | | | Reviewed-by: Brian Paul <[email protected]>
* gallium/drivers: Add extern "C" wrappers to public entryAlexander von Gluck IV2015-05-153-0/+24
| | | | Reviewed-by: Brian Paul <[email protected]>
* gallium/aux: Add needed extern "C" wrappersAlexander von Gluck IV2015-05-152-0/+17
| | | | Reviewed-by: Brian Paul <[email protected]>
* i965/fs: Combine the fs_visitor constructors.Kenneth Graunke2015-05-145-74/+20
| | | | | | | | | | | | | | For scalar GS support, we either need to add a fourth constructor which takes the GS structures, or combine the existing two and pass the shader stage. Given that they're not significantly different, I opted for the latter. v2: Remove more stuff from the .h file (Jason and Jordan). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* egl: remove remaining EGL_MESA_copy_context skeletonEmil Velikov2015-05-143-13/+0
| | | | | | | | | | With earlier commit (7a58262e58d egl: Remove skeleton implementation of EGL_MESA_screen_surface) we've removed the skeleton implementation of eglCopyContextMESA(). Just like EGL_MESA_screen_surface this extension was never implemented in mesa. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* egl/main: fix EGL_KHR_get_all_proc_addressesEmil Velikov2015-05-141-3/+3
| | | | | | | | | | | | | | | | The extension requires that the address of the core functions should be available via eglGetProcAddress. Currently the list is guarded by _EGL_GET_CORE_ADDRESSES, which was only set for the scons (windows) build. Unconditionally enable it for all the builds (automake, android and haiku) considering that the extension is not platform specific and is always enabled. v2: Drop the _EGL_GET_CORE_ADDRESSES macro altogether. Cc: [email protected] Signed-off-by: Emil Velikov <[email protected]>
* egl: more define fixes for EGL_MESA_image_dma_buf_exportMarc-André Lureau2015-05-142-2/+2
| | | | | | s/EGL_MESA_dma_buf_image_export/EGL_MESA_image_dma_buf_export as defined by the spec Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl/main: expose only core EGL functions staticallyEmil Velikov2015-05-142-135/+132
| | | | | | | | | | | | | | | | | | | | | | | | | | | The EGL 1.3, 1.4 and 1.5 spec (as quoted below) explicitly mentions that providing static symbols for functions provided by EGL extensions is not portable. Considering that relatively recently we've seen a non-mesa desktop EGL implementation, the fact that we opt for such behaviour has gone unnoticed. From the EGL 1.5 specification: For functions that are queryable with eglGetProcAddress, implementations may choose to also export those functions statically from the object libraries implementing those functions. However, portable clients cannot rely on this behavior. To encourage devs against writing such non-portable code, let's hide the symbols similar to the official binary driver from NVIDIA. v2: Quote the EGL 1.5 spec, as suggested by Chad. Cc: Brian Paul <[email protected]> Cc: Chad Versace <[email protected]> Cc: Daniel Kurtz <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: fix the EGL_MESA_image_dma_buf_export header declarationsEmil Velikov2015-05-141-0/+6
| | | | | | | | | | | | | | | Similar to other EGL extensions - guard the function prototypes by EGL_EGLEXT_PROTOTYPES as the libEGL library does (should) not provide the symbols statically. Instead users should call eglGetProcAddress, which returns the function pointer. The latter of which was missing the type declaration (typedef). Cc: Dave Airlie <[email protected]> Cc: Marc-André Lureau <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl/main: Update README.txtEmil Velikov2015-05-141-7/+6
| | | | | | | | | | | | The driver search/load is not done at eglGetDisplay (or eglOpenDisplay as the readme called it) time, but during eglInitialize(). Drop _eglMain (available only for external drivers) reference. Mention we use function(s), specific to the built-in driver(s). Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl/main: cleanup function prototypesEmil Velikov2015-05-142-14/+2
| | | | | | | | | Cleanup the function propotypes which were part of the previous EGL drivers. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl/main: drop support for external egl driversEmil Velikov2015-05-141-351/+13
| | | | | | | | The only user (egl_gallium) is not longer around. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* freedreno: fix bug in tile/slot calculationRob Clark2015-05-141-5/+4
| | | | | | | | | This was causing corruption with hw binning on a306. Unlikely that it is a306 specific, but rather the smaller gmem size resulted in different tile configuration which was triggering the bug at certain resolutions. Signed-off-by: Rob Clark <[email protected]> Cc: "10.4" and "10.5" and "10.6" <[email protected]>
* freedreno: enable a306Rob Clark2015-05-142-1/+2
| | | | | | | | | | | | | | | | Whitelist adreno 306 (as found in msm8916/apq8016). Works pretty much out of the box, although the smaller GMEM size requires more tiles to fit 1920x1080, so bump up the max # of tiles as well. Since it is just whitelist + trivial change, it makes sense to land on all the active release branches. Note that a305c ends up with gpu-id "306", hence a306 ends up with gpu-id of "307". Apparently that is what happens when you let the marketing dept name things. Cc: "10.4" and "10.5" and "10.6" <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* egl/haiku: Drop extern "C". No longer neededAlexander von Gluck IV2015-05-141-2/+0
| | | | Reviewed-⁠by: Brian Paul <[email protected]>