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* anv: Rework pipeline cachingJason Ekstrand2016-08-308-432/+320
* anv: Add a struct for storing a compiled shaderJason Ekstrand2016-08-303-0/+160
* anv: Add pipeline_has_stage guards a few placesJason Ekstrand2016-08-304-10/+40
* anv: Remove unused fields from anv_pipeline_bind_mapJason Ekstrand2016-08-301-2/+0
* anv/pipeline: Properly handle OOM during shader compilationJason Ekstrand2016-08-302-15/+30
* anv/allocator: Correctly set the number of bucketsJason Ekstrand2016-08-301-1/+1
* anv/pipeline: Fix bind maps for fragment output arraysJason Ekstrand2016-08-301-1/+1
* anv/descriptor_set: memset anv_descriptor_set_layoutJason Ekstrand2016-08-301-2/+1
* docs/helpwanted: fix GL3.txt/features.txt linkEric Engestrom2016-08-301-2/+2
* anv/wayland: fix assert typoEric Engestrom2016-08-301-1/+1
* anv/meta: fix unreachable() typoEric Engestrom2016-08-301-1/+1
* st/nine: fix unreachable() typoEric Engestrom2016-08-301-1/+1
* glsl: fix unreachable() typoEric Engestrom2016-08-301-1/+1
* get_reviewer.pl: fix mesa checkEric Engestrom2016-08-301-1/+1
* glsl: Initialize outputs[] array in lower_blend_equation_advanced.Kenneth Graunke2016-08-301-1/+1
* nvc0: fix indentation in nvc0_screen_init()Samuel Pitoiset2016-08-301-1/+1
* nvc0: check return value of nvc0_screen_resize_tls_area()Samuel Pitoiset2016-08-302-11/+8
* nvc0: make use of FAIL_SCREEN_INIT in nvc0_screen_create()Samuel Pitoiset2016-08-301-9/+7
* nv50/ir: always emit the NDV bit for OP_QUADOPSamuel Pitoiset2016-08-302-8/+2
* intel/blorp: Inline get_vs_entry_size into emit_urb_configJason Ekstrand2016-08-301-23/+18
* swr: [rasterizer] add archrast instrumentationTim Rowley2016-08-3012-3/+735
* i915: Check return value of screen->image.loader->getBuffersEmil Velikov2016-08-301-6/+9
* egl/android: remove config post-processingEmil Velikov2016-08-301-9/+0
* egl/dri2: check if the EGL API is valid before adding it to ClientAPIsEmil Velikov2016-08-301-4/+4
* egl/android: annotate static const data as suchEmil Velikov2016-08-301-1/+1
* egl: treat EGL_OPENGL_API as invalid on AndroidEmil Velikov2016-08-301-1/+7
* nouveau: make color/depth bpp match for pre-nv10 chipsIlia Mirkin2016-08-301-3/+3
* nouveau: always enable at least one RCIlia Mirkin2016-08-301-1/+1
* nouveau: allow NV3x's to be used with nouveau_vieuxIlia Mirkin2016-08-303-2/+7
* nvc0: undo overzealous enum usageIlia Mirkin2016-08-301-2/+2
* svga: fix a texture readback bugBrian Paul2016-08-292-6/+12
* svga: move surface propagation code into new functionBrian Paul2016-08-293-11/+27
* mesa: fix format conversion bug in get_tex_rgba_uncompressed()Brian Paul2016-08-291-6/+8
* radeonsi: add support for cull distances. (v1.1)Dave Airlie2016-08-304-5/+7
* spirv: replace assert with unreachableTimothy Arceri2016-08-301-1/+1
* isl/state: Add some asserts about format capabilitiesJason Ekstrand2016-08-291-0/+5
* intel/blorp: Add a format parameter to blorp_fast_clearJason Ekstrand2016-08-293-4/+6
* i965: Move blorp into src/intel/blorpJason Ekstrand2016-08-2918-20/+96
* i965/blorp: Remove the remaining brw prefixes from the blorp.h APIJason Ekstrand2016-08-299-112/+109
* i965/blorp: Use isl_format_get_depth_format for setting depth formatsJason Ekstrand2016-08-291-14/+1
* i965: Move the type_size function declartaions to brw_nir.hJason Ekstrand2016-08-292-8/+7
* i965: Move get_fast_clear_rect to blorp_clear.cJason Ekstrand2016-08-293-131/+124
* i965: Roll brw_get_ccs_resolve_rect into blorp_ccs_resolveJason Ekstrand2016-08-293-45/+29
* i965/blorp: Get rid of most brw and mesa includesJason Ekstrand2016-08-294-20/+2
* i965: Move the hiz_op enum to blorpJason Ekstrand2016-08-2913-60/+59
* i965/blorp: Add a fast_clear_op enumJason Ekstrand2016-08-294-16/+32
* i965/blorp: Make blorp_addres::buffer a void*Jason Ekstrand2016-08-292-4/+4
* i965/blorp: Get rid of brw_contextJason Ekstrand2016-08-296-88/+98
* i965/blorp: Take a blorp_context in compile_nir_shaderJason Ekstrand2016-08-296-6/+11
* i965/meta_util: Take an isl_device in get_fast_clear_rectJason Ekstrand2016-08-293-5/+5