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gallium_va_encpackedheader01
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*
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demos: add test of vertex-only and fragment-only shader programs
Brian Paul
2008-12-17
2
-0
/
+200
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*
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util: check for frag/vertShader=0 before attaching
Brian Paul
2008-12-17
1
-2
/
+7
*
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gallium: begin adapting Ian's 3D mipmap gen code to gallium utility lib
Brian Paul
2008-12-19
1
-6
/
+576
*
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gallium: Fix typeo in mipmap filter for GL_UNSIGNED_SHORT_1_5_5_5_REV
Brian Paul
2008-12-19
1
-1
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+1
*
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cell: fix build breakage
Brian Paul
2008-12-19
1
-0
/
+4
*
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gallium: set ST_NEW_FRAMEBUFFER when setting new surfaces
Alan Hourihane
2008-12-19
1
-0
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+11
*
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mesa: s/CC/APP_CC/ in progs/glsl/Makefile
Brian Paul
2008-12-19
1
-5
/
+5
*
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gallium: replace #elif with #else
Brian Paul
2008-12-19
1
-1
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+1
*
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tgsi: scan for additional info: uses_fogcoord, uses_frontfacing
Brian Paul
2008-12-18
2
-15
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+37
*
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gallium: fix two-sided lighting test in state tracker
Brian Paul
2008-12-18
1
-3
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+6
*
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glsl: Fix handling of nested parens in macro actual arguments.
Michal Krol
2008-12-18
1
-2
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+15
*
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demos: all glutDestroyWindow() upon exit to test query object clean-up
Brian Paul
2008-12-18
1
-2
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+3
*
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i915: check WRAP_T instead of WRAP_R for cube map texture.
Xiang, Haihao
2008-12-18
1
-1
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+1
*
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i915: fix abort issue. (bug #19147)
Xiang, Haihao
2008-12-18
2
-4
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+24
*
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mesa: remove unneeded _mesa_reference_fragprog() call
Brian Paul
2008-12-18
1
-4
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+2
*
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dri: fix for Cygwin compilation, bug 19144
Jon Turney
2008-12-18
1
-2
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+2
*
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mesa: updated comments
Brian Paul
2008-12-18
1
-10
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+12
*
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demos: add test of vertex-only and fragment-only shader programs
Brian Paul
2008-12-18
2
-0
/
+200
*
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util: check for frag/vertShader=0 before attaching
Brian Paul
2008-12-18
1
-2
/
+7
*
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softpipe: initialize refcount and winsys
Jerome Glisse
2008-12-18
1
-0
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+2
*
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softpipe: convert to use texture instead of surface
Jerome Glisse
2008-12-18
1
-35
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+30
*
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Gallium: fix for conform test
Robert Ellison
2008-12-18
1
-1
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+1
*
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mesa: choose GLSL vertex shader over ARB/internal vertex program in get_fp_in...
Brian Paul
2008-12-17
1
-1
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+13
*
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softpipe: fix vertex shader texture sampling
Brian Paul
2008-12-17
5
-43
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+98
*
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gallium: fix memory corruption in u_gen_mipmap.c
Brian Paul
2008-12-17
1
-10
/
+9
*
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mesa: fix fixed-function test in get_fp_input_mask() - again.
Brian Paul
2008-12-17
1
-3
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+5
*
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mesa: add missing cases for texture array targets
Brian Paul
2008-12-17
1
-6
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+10
*
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Revert "mesa: fix vertex program test in get_fp_input_mask()"
Brian Paul
2008-12-17
1
-1
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+3
*
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mesa: fix vertex program test in get_fp_input_mask()
Brian Paul
2008-12-17
1
-3
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+1
*
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winsys: fix depth buffer size when using stencil
Brian Paul
2008-12-17
1
-0
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+3
*
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mesa: remove redundant Makefile lines
Brian Paul
2008-12-16
1
-3
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+1
*
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mesa: updated list of src files
Brian Paul
2008-12-16
1
-1
/
+2
*
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mesa: update SConscript with new source files
Brian Paul
2008-12-16
1
-1
/
+2
*
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Merge commit 'origin/master' into gallium-0.2
Brian Paul
2008-12-16
51
-4219
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+5014
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\
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*
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mesa: disable debug output
Brian Paul
2008-12-16
1
-2
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+2
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*
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mesa: fix some GLSL array regressions
Brian Paul
2008-12-16
4
-66
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+85
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*
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mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functions
Brian Paul
2008-12-15
7
-535
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+665
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*
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mesa: updated GLSL docs
Brian Paul
2008-12-15
1
-43
/
+27
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*
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Merge branch 'glsl-1.20-v2'
Brian Paul
2008-12-15
26
-3470
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+3835
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\
\
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*
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mesa: bump glsl grammar revision
Brian Paul
2008-12-15
11
-13
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+13
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*
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mesa: more re-org of variable declarations in glsl compiler
Brian Paul
2008-12-15
1
-52
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+56
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*
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mesa: more comments, clean up
Brian Paul
2008-12-15
1
-10
/
+12
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*
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mesa: added comments, remove unused code
Brian Paul
2008-12-15
1
-32
/
+9
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*
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mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()
Brian Paul
2008-12-15
1
-18
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+59
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*
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mesa: use IFLOOR(x) instead of (int) FLOORF(x)
Brian Paul
2008-12-12
1
-1
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+1
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*
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mesa: place glsl constant arrays in constant memory
Brian Paul
2008-12-12
1
-7
/
+93
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*
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mesa: remove old size=4 limit
Brian Paul
2008-12-12
1
-1
/
+0
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*
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mesa: code clean-up in glsl compiler
Brian Paul
2008-12-12
1
-7
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+8
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*
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mesa: remove unneeded swizzle init code in glsl compiler
Brian Paul
2008-12-12
1
-18
/
+0
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*
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mesa: disable glsl debug output
Brian Paul
2008-12-12
1
-2
/
+2
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