Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Remove many dependencies on mesa headers. | Brian | 2007-08-16 | 17 | -140/+218 |
| | | | | To build with mesa, need -DMESA in makefile/config file. | ||||
* | misc changes to support vertex shaders (disabled by default) | Brian | 2007-08-16 | 4 | -4/+24 |
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* | run real vertex shaders, a total hack for now | Brian | 2007-08-16 | 1 | -0/+163 |
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* | make pass-through vertex shader | Brian | 2007-08-16 | 1 | -0/+54 |
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* | check for null swrast (pipe work-around) | Brian | 2007-08-16 | 1 | -0/+3 |
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* | Begin added vertex shader state/support. | Brian | 2007-08-16 | 12 | -17/+111 |
| | | | | | Renamed pipe_fs_state to pipe_shader_state since it can be used for both vertex and fragment shader info. | ||||
* | disable Z value scaling - it's done in sp_quad_depth_test.c | Brian | 2007-08-16 | 1 | -2/+3 |
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* | move the draw_alloc/free_tmps() functions to draw_prim.c | Brian | 2007-08-16 | 2 | -24/+27 |
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* | Remove GL/mesa types, rearrange things into more logical groups | Brian | 2007-08-16 | 1 | -40/+41 |
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* | Add missing inlcude directory. | michal | 2007-08-16 | 1 | -1/+2 |
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* | Copy fragment z if the fragment shader does not write depth on its own.` | michal | 2007-08-16 | 1 | -3/+30 |
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* | Drawing code refactoring. | Brian | 2007-08-16 | 4 | -885/+39 |
| | | | | | Move code duplicated between draw_vb.c and sp_draw_arrays.c into draw_prim.c draw_vb.c will eventually go away, but this seems like a good step anyway. | ||||
* | point/line/polygon drawing (factored out of draw_vb.c) | Brian | 2007-08-16 | 2 | -0/+542 |
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* | Silence warnings. | michal | 2007-08-16 | 1 | -2/+2 |
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* | Silence warnings. | michal | 2007-08-16 | 1 | -6/+6 |
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* | Silence warnings. | michal | 2007-08-16 | 1 | -7/+6 |
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* | Silence warnings. | michal | 2007-08-16 | 1 | -5/+5 |
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* | Use 'f' for float suffix. | michal | 2007-08-16 | 1 | -1/+1 |
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* | Remove mesa include directories, be stricter about include paths. | Keith Whitwell | 2007-08-15 | 7 | -13/+4 |
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* | translate GL texture targets to PIPE_TEXTURE_x values | Brian | 2007-08-15 | 2 | -14/+43 |
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* | added PIPE_PRIM_x tokens (matching GL), use in a few places | Brian | 2007-08-15 | 4 | -47/+61 |
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* | Hook in new draw_arrays() code, disabled for now. | Brian | 2007-08-15 | 4 | -6/+36 |
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* | softpipe_draw_arrays() function | Brian | 2007-08-15 | 1 | -0/+663 |
| | | | | | | | Also includes: Temporary stand-in for vertex program execution. draw_prim() code post-transform vertex cache | ||||
* | added new draw_arrays() | Brian | 2007-08-15 | 1 | -0/+6 |
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* | convert vbo->draw_prims() to pipe->draw_arrays(): works in very limited ↵ | Brian | 2007-08-15 | 1 | -12/+69 |
| | | | | cases, disabled for now | ||||
* | added vertex array info fields | Brian | 2007-08-15 | 1 | -0/+7 |
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* | added draw_set_vertex_array_info() | Brian | 2007-08-15 | 2 | -0/+20 |
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* | comment | Brian | 2007-08-15 | 1 | -1/+4 |
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* | Add UsageMask to DECLARATION in TGSI. | michal | 2007-08-15 | 11 | -251/+276 |
| | | | | | Interpolate FS attributes in the shader. Do not copy WPOS in FS. | ||||
* | Add declaration_semantic token to TGSI. | michal | 2007-08-15 | 7 | -85/+205 |
| | | | | | Cosmetic changes, GLuint -> unsigned. Preserve mesa gl_fragment_program DEPTH and COLOR semantics. | ||||
* | Declare fragment shader output registers. | michal | 2007-08-15 | 1 | -27/+77 |
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* | Cleanup, do not use fp_attr_to_slot[] mapping array. | michal | 2007-08-15 | 1 | -99/+52 |
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* | sketch out vbo drawing function | Brian | 2007-08-15 | 1 | -1/+57 |
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* | added state funcs for vertex buffer/element info | Brian | 2007-08-15 | 3 | -0/+12 |
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* | softpipe vertex element/buffer state funcs | Brian | 2007-08-15 | 1 | -0/+56 |
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* | comments | Brian | 2007-08-15 | 1 | -9/+21 |
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* | added some const qualifiers | Brian | 2007-08-15 | 1 | -2/+2 |
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* | comments, minor clean-ups | Brian | 2007-08-15 | 1 | -8/+22 |
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* | use regular malloc/free instead of macros | Brian | 2007-08-14 | 2 | -5/+5 |
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* | Merge branch 'softpipe_0_1_branch' of ↵ | Brian | 2007-08-14 | 44 | -1119/+1268 |
|\ | | | | | | | git+ssh://[email protected]/git/mesa/mesa into softpipe_0_1_branch | ||||
| * | Beginnings of a demand-filled post-tnl vertex cache. | Keith Whitwell | 2007-08-14 | 4 | -302/+392 |
| | | | | | | | | Probably breaks a bit of stuff, eg unfilled clipping, edgeflags, etc. | ||||
| * | Add structs and set-functions for vertex buffer, element state. | Keith Whitwell | 2007-08-14 | 2 | -1/+30 |
| | | | | | | | | Not currently used. | ||||
| * | Add surface formats to be used for specifying vertex element layouts. | Keith Whitwell | 2007-08-14 | 1 | -2/+69 |
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| * | Continue reducing dependencies on core mesa include files. | Keith Whitwell | 2007-08-14 | 37 | -814/+777 |
| | | | | | | | | Mainly down to the support for legacy TNL processing now. | ||||
* | | added glCopyPixels stub | Brian | 2007-08-14 | 1 | -0/+14 |
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* | | fix typo | Brian | 2007-08-14 | 1 | -1/+1 |
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* | minor hack to allow 1D textures to work | Brian | 2007-08-14 | 1 | -1/+2 |
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* | vars to test 1D/2D textures with linear/nearest filtering | Brian | 2007-08-14 | 1 | -29/+27 |
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* | refactor some code - cube map textures work now | Brian | 2007-08-14 | 1 | -49/+73 |
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* | Implement texture cache with multiple, direct-mapped entries. | Brian | 2007-08-14 | 3 | -41/+67 |
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