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* egl: Correct conversion of native visual type.Chia-I Wu2009-10-221-1/+6
| | | | Signed-off-by: Chia-I Wu <[email protected]>
* nv50: support 3D class 0x8597, remove redundant unknown chipset detectionBen Skeggs2009-10-221-7/+10
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* r300g: Check for NULL Draw during flush.Corbin Simpson2009-10-221-2/+4
| | | | Split from the fastpath WIP.
* r300g: Update comments, function names in r300_state_inlines.Corbin Simpson2009-10-212-4/+22
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* r300g: Update comments, asserts, indents in r300_texture.Corbin Simpson2009-10-211-13/+6
| | | | I wish I knew enough about textures to really really REALLY fix that file.
* r300g: Remove unused debug flag.Corbin Simpson2009-10-212-4/+2
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* r300g: Cleanup old static shader state.Corbin Simpson2009-10-218-361/+4
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* gallium/util: fix cpu detection on ppcMarc Dietrich2009-10-211-5/+9
| | | | | | As we are compiling with -D_BSD_SOURCE, sigjmp_buf and siglongjmp should be replaced by the non-sig functions (see man 3 setjmp). Tested on linux/cell.
* mesa: added _mesa_dump_renderbuffers() debug codeBrian Paul2009-10-212-2/+77
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* nouveau: nv30: Do not use assert to return NULLPatrice Mandin2009-10-211-1/+1
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* nouveau: nv30: check number of colour buffers to bindPatrice Mandin2009-10-211-0/+4
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* llvmpipe: Remove extraneous name in lp_type pre-declaration.José Fonseca2009-10-215-5/+5
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* r300g: No debug in r300_state.Corbin Simpson2009-10-211-1/+0
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* r300g: Cleanup header includes.Corbin Simpson2009-10-2124-61/+86
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* r300g: Don't use getenv; use debug_get_*_option instead.Corbin Simpson2009-10-211-1/+1
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* r300g: Don't use the hashtable internally.Corbin Simpson2009-10-211-1/+6
| | | | | | As osiris pointed out, glxgears slowly gets slower for some reason when it's enabled, and it's not helping at the moment, so just turn it off.
* r300g: Examine vertex attribute type on HW TCL too.Corbin Simpson2009-10-211-4/+2
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* r300g: Also kill r300_shader_inlines with fire.Corbin Simpson2009-10-211-47/+0
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* r300g: Kill r300_surface with fire.Corbin Simpson2009-10-213-505/+0
| | | | If you really want to see it again, check the history.
* intel: Fix flipped condition in ARB_sync GetSYnciv(GL_SYNC_STATUS).Eric Anholt2009-10-201-1/+1
| | | | Bug #24435
* meta: Fix the BufferSubData in meta clear to be BufferData.Eric Anholt2009-10-201-3/+2
| | | | | Fixes a 3.4% +/- 1.3% performance regression in my GL demo (n=3). The other meta code could probably also use the same treatment.
* st/xorg: Move drm init to own functionJakob Bornecrantz2009-10-201-29/+36
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* trace: Check for destroy before calling itJakob Bornecrantz2009-10-201-1/+3
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* st/xorg: Cleanly shutdownJakob Bornecrantz2009-10-202-5/+10
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* st/xorg: Remove output functions not usedJakob Bornecrantz2009-10-191-69/+15
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* st/xorg: makefile garbageZack Rusin2009-10-191-1/+0
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* st/xorg: implement basic src/mask transformationsZack Rusin2009-10-196-40/+231
| | | | plus fix filters
* r300g: Demonstratory kludge to unbreak glxgears.Corbin Simpson2009-10-191-12/+16
| | | | | We *must* recalculate something in vformat every rebind; let's see if we can't narrow it down a bit.
* dri-st: Add EXT_provoking_vertex.Corbin Simpson2009-10-191-0/+4
| | | | Hm, I could have sworn I did this before?
* st/xorg: Switch to set_mode_majorJakob Bornecrantz2009-10-182-58/+32
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* st/xorg: Massivly redo root pixmap creationJakob Bornecrantz2009-10-183-38/+137
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* st/xorg: Clean up cursor functions a bitJakob Bornecrantz2009-10-181-34/+47
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* st/xorg: Support more then one output of a given typeJakob Bornecrantz2009-10-181-10/+13
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* st/xorg: Change how disable accel is handledJakob Bornecrantz2009-10-181-21/+6
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* nv50: add support for address regsChristoph Bumiller2009-10-192-13/+175
| | | | | Allow indirect uniform access and increase the limit on parameters from 128 to 512.
* nv50: cleanup emit_kilChristoph Bumiller2009-10-191-11/+7
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* nv50: implement TGSI_OPCODE_CMPChristoph Bumiller2009-10-191-2/+16
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* nv50: quick fix for insn src negationChristoph Bumiller2009-10-191-2/+23
| | | | | | | | | We only have a per nv50_reg negation flag, if an nv50_reg is used more than once in a TGSI op with different sign modes, we'd generate wrong code. We probably can't do much better without more invasive changes.
* nv50: add support for DDX and DDY opcodesChristoph Bumiller2009-10-191-14/+56
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* nv50: submit user vbo data through the fifoChristoph Bumiller2009-10-192-18/+394
| | | | | | Requesting a new real buffer from the kernel and copying all the data is wasteful e.g. if only a few (but widely spread) vertices are accessed.
* nv50: use SIFC for TIC, TSC uploadChristoph Bumiller2009-10-196-52/+77
| | | | | | | Add proper flushes for TIC and TSC and remove the costly 2D.0110 flush in nv50_flush. Correct TIC and TSC bo sizes.
* nv50: nicer texture format switchChristoph Bumiller2009-10-191-95/+49
| | | | Similar to nv40.
* Merge branch 'mesa_7_6_branch' of ↵Alex Deucher2009-10-1911-231/+251
|\ | | | | | | | | | | git+ssh://[email protected]/git/mesa/mesa regenerated lex.yy.c
| * r300: fix texture size handling with size > 2048Mathias Fröhlich2009-10-191-6/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | The in kernel texture check fails because of both bit11 flags being set on 16x16 textures. It tuns out that these bits are still set and not cleared in the pp_txpitch field of the texture. The attached patch at least helps for this case on my machine. It clears the bit 11 from the pitch field if the texture is smaller and masks out that hight bits on the conventional width and height field. Fixes bug 24584
| * r600: Fix size calculation for 24 bit depthRobert Noland2009-10-191-2/+6
| | | | | | | | | | | | | | | | size was being calculated based on 3 bytes per pixel with 24 bit depth instead of 4 bytes. This caused corruption in the bottom 25% of objects. This finishes fixing the menu/text corruption in compiz/kde4. Signed-off-by: Robert Noland <[email protected]>
| * r300: fix vertex program parameters limitsMaciej Cencora2009-10-161-7/+5
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| * docs: document GLSL float parsing bug fixBrian Paul2009-10-161-0/+1
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| * mesa: use C locale for _mesa_strtod()Brian Paul2009-10-161-0/+12
| | | | | | | | | | | | | | | | | | _mesa_strtod() is used for shader/program parsing where the decimal point character is always '.' Use strtod_l() with a "C" locale to ensure correct string->double conversion when the actual locale uses another character such as ',' for the decimal point. Fixes bug 24531.
| * Use the right pitch when rendering to a textureOwen Taylor2009-10-151-2/+3
| | | | | | | | | | We need to get the pitch from the texture level we are rendering to, rather than just using the base texel width.
| * r600: FRAG_ATTRIB_WPOS and FRAG_ATTRIB_FOGC appear to be supported.Robert Noland2009-10-151-1/+12
| | | | | | | | | | | | Report unsupported attributes while I'm here. Signed-off-by: Robert Noland <[email protected]>