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* implement the 'completeness' testsBrian Paul2005-02-092-91/+265
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* Generate GLX protocol for pixel single commands.Ian Romanick2005-02-095-344/+297
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* Fixed stride of incomplete tiles.Felix Kuehling2005-02-091-1/+1
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* SUBPIXEL fixes from DieterKeith Whitwell2005-02-082-4/+4
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* Remove #ifdef's around PolygonOffset function.Vladimir Dergachev2005-02-082-4/+2
| | | | | Print number of missing entry for texture format. Add alpha-luminance format.
* Correct a couple problems / omissions in the DTD.Ian Romanick2005-02-081-5/+10
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* Typo..Aapo Tahkola2005-02-081-1/+1
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* Fix the bug and get zbias back into shape. There might still be some ↵Aapo Tahkola2005-02-087-31/+18
| | | | problems with initial zbias...
* Call _mesa_ResizeBuffersMESA() in r200Viewport(), fixes incorrect renderingMichel Dänzer2005-02-081-0/+3
| | | | in bzflag 2.0. (Alexander E. Patrakov)
* clamp anisotropy against max valueBrian Paul2005-02-081-3/+5
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* BIG FAT NOTE: Theres a nasty bug somewhere thats causing vb color buffer ↵Aapo Tahkola2005-02-085-17/+31
| | | | clears and other things not to work. This bug can be triggered by extending struct r300_hw_state by two struct r300_state_atom's from its current size. Everything zbs and unk42B4 related is now covered with HAVE_ZBS and GA ifdefs. Who wants to fix it? Not i. :)
* Bug #2477: Make GLU/GLw/glut build properly even with -fvisibility=hidden.Adam Jackson2005-02-084-4/+7
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* Better fix to get tuxracer working.Aapo Tahkola2005-02-082-8/+38
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* fog + immediate mode = bad thingsAapo Tahkola2005-02-081-0/+5
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* Implemented checks that prevent r300 from locking up when bad number of ↵Aapo Tahkola2005-02-082-57/+101
| | | | verts are given. Also tweaked WARN_ONCE a bit to handle va-args.
* Let Polygon Offset be turned on and off.Vladimir Dergachev2005-02-081-1/+5
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* just some commentsBrian Paul2005-02-081-0/+7
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* a bunch of assorted fixesBrian Paul2005-02-082-78/+82
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* plug in GL_EXT_framebuffer_object functionsBrian Paul2005-02-081-0/+23
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* removed GL_EXT_framebuffer_object tokensBrian Paul2005-02-081-52/+0
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* added GL_EXT_framebuffer_object enums/funcs. Remove when glext.h is updatedBrian Paul2005-02-081-2/+119
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* Add new entrypoints for GL_EXT_framebuffer_object.Brian Paul2005-02-086-190/+530
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* Definitions for EXT_framebuffer_object. Just <include/> it in gl_API.xmlIan Romanick2005-02-081-0/+175
| | | | when ready.
* Add the ability to include other XML files by using aIan Romanick2005-02-081-0/+10
| | | | <include name="file"/> element as a sub-element of <OpenGLAPI>.
* checkpoint latest workBrian Paul2005-02-082-46/+141
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* added missing prototypeBrian Paul2005-02-081-2/+9
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* indentation fixBrian Paul2005-02-081-6/+7
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* To cut the long and boring story short, polygon offsets should now work. vb ↵Aapo Tahkola2005-02-086-34/+142
| | | | mode colorbuffer clears are still mysticly broken by offsets... Maybe we need to merge zbs and unk42B4 together?
* improved warning messageBrian Paul2005-02-071-1/+1
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* argb8888 optimizations from via branchKeith Whitwell2005-02-072-33/+297
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* More texture enums (Andreas Stenglein)Keith Whitwell2005-02-071-10/+37
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* GL_ARB_texture_rectangle enums (Andreas Stenglein)Keith Whitwell2005-02-071-0/+6
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* additional work on GL_EXT_framebuffer_objectBrian Paul2005-02-079-263/+615
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* Added PCI id (0x4152).Jerome Glisse2005-02-061-0/+1
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* Disable vertex DMA on SuperSavages.Felix Kuehling2005-02-051-5/+15
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* - Fixed scissor rectangle not moving with the window (Xorg bug #1731).Felix Kuehling2005-02-056-158/+47
| | | | | | | - Flush buffered primitives before changing scissors. - Require Savage DRM version 2.1.0, so that the broken single-cliprect code can finally rest in peace. - Removed some more dead code.
* added fbobject.c to sourcesBrian Paul2005-02-052-0/+4
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* Some initial work on GL_EXT_framebuffer_object.Brian Paul2005-02-055-11/+847
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* Added PCI id (0x4152).Jerome Glisse2005-02-051-0/+1
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* Remove the Shared->TexObjectList pointer and Next field from gl_texture_object.Brian Paul2005-02-053-77/+30
| | | | | | Was only used by two drivers to walk over all texture objects. Can do that via the hash table instead. Cleaned up some comments for struct gl_texture_object.
* add a few commentsBrian Paul2005-02-051-0/+5
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* Modified hw state for big endian computers.Jerome Glisse2005-02-051-1/+4
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* remove dependency on Shared->TexObjectListBrian Paul2005-02-051-21/+27
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* remove unneeded codeBrian Paul2005-02-051-9/+0
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* removed need for Shared->TexObjectList, walk over texture hash table entries ↵Brian Paul2005-02-052-17/+54
| | | | instead
* Fixed a typo in an assertion. (Don't understand how this ever compiled.)Felix Kuehling2005-02-051-1/+1
| | | | Found by Andreas Stenglein.
* Warn of unknown texture formats.Vladimir Dergachev2005-02-052-17/+21
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* Fix some mixed spaces / tabs issues in generated code. Commit generatedIan Romanick2005-02-055-27/+29
| | | | files that have been trivially changed by other recent commits.
* Enable client-side GLX support for texture compression extensions.Ian Romanick2005-02-043-6/+21
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* Added an option texture_heaps that allows selecting which texture heapsFelix Kuehling2005-02-042-2/+35
| | | | | | | will be used. Implemented this option in the Savage driver. On my ProSavageDDR uploads to AGP memory are about 1.5 times as fast as uploads to card memory. On non-IGP hardware the difference may be even bigger. Now mplayer -gl is getting really usable.