| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
| |
Before, we were just casting between 32-bit VGHandles and 64-bit pointers.
|
| |
|
|
|
|
|
|
|
|
|
| |
Per the spec, all OpenVG handles are 32-bit. We can't just cast them
to/from integers on 64-bit systems.
Start fixing that mess by introducing a set of handle/pointer conversion
functions in handle.h. The next step is to implement a handle/pointer
hash table...
|
|
|
|
|
|
|
|
|
|
| |
We were sending too long requests for GLXChangeDrawableAttributes,
GLXGetDrawableAttributes, GLXDestroyPixmap and GLXDestroyWindow.
NOTE: This is a candidate for the 7.9 and 7.10 branches
Signed-off-by: Julien Cristau <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
FLT_TO_INT is a vector instruction, despite what the (current) documentation
says. FLT_TO_INT_FLOOR and FLT_TO_INT_RPI aren't explicitly mentioned in the
documentation, but those are vector instructions too.
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
largely a merge of the previously discussed origin/gallium-resource-sampling
but updated.
the idea is to allow arbitrary binding of resources, the way opencl, new gl
versions and dx10+ require, i.e.
DCL RES[0], 2D, FLOAT
LOAD DST[0], SRC[0], RES[0]
SAMPLE DST[0], SRC[0], RES[0], SAMP[0]
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=33386
NOTE: This is a candidate for the 7.9 and 7.10 branches
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
| |
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=33388
NOTE: This is a candidate for the 7.9 and 7.10 branches.
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
| |
This was from way back when glsl2 lived in its own repository.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Contrary what the name may suggest, LLVM's opaque types are used for
recursive types -- types whose definition refers itself -- so opaque
types correspond to pre-declaring a structure in C. E.g.:
struct node;
struct link {
....
struct node *next;
};
struct node {
struct link link;
}
Void pointers are also disallowed by LLVM. So the suggested way of creating
what's commonly referred as "opaque pointers" is using byte pointer (i.e.,
uint8_t * ).
|
|
|
|
| |
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
| |
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Fixes the build when selecting driver=osmesa and building static libraries.
Otherwise, mklib tries to add the ‘-ltalloc’ object to the archive, which
obviously fails.
Clients which statically link to osmesa will need to link to libtalloc also,
as specified in the Libs.private of osmesa.pc.
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=33360
NOTE: This is a candidate for the 7.10 branch.
Signed-off-by: Christopher James Halse Rogers <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
| |
Reported by Vinson Lee.
|
| |
|
|
|
|
|
|
|
|
| |
I couldn't make it work.
GB_TILE_CONFIG.Z_EXTENDED, which enables per-pixel Z clamping, and
VAP_CLIP_CNTL.CLIP_DISABLE, which disables clipping, do help, but they
also add regressions like random graphics corruptions in some games.
|
| |
|
|
|
|
| |
fixes stellarium text and menu display
|
| |
|
|
|
|
| |
This reverts commit 88550083b3857184445075e70fed8b2eed4952a1.
|
| |
|
| |
|
| |
|
|
|
|
|
| |
r400 fragment shaders now support up to 64 temporary registers,
512 ALU instructions, and 512 TEX instructions.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
But we have to cheat and peek at the GENERIC semantic indices the
state tracker uses for TEXn.
Only outputs from 0x300 to 0x37c can be replaced, and so we have to
know on shader compilation which ones to put there in order to keep
doing separate shader objects properly.
At some point I'll probably create a patch that makes gallium not
force us to discard the information about what is a TexCoord.
|
|
|
|
| |
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
| |
Signed-off-by: Brian Paul <[email protected]>
|
| |
|
|
|
|
|
|
| |
The _NEW_ACCUM flag was only set when changing the accumulation
buffer clear color and never used anywhere. Reclaim that dirty bit.
Clean up the definitions of the other dirty bit flags.
|
|
|
|
|
|
| |
Only a few texture object parameters can effect texture completeness:
min level, max level, minification filter. Don't mark the texture
incomplete for other texture object state changes.
|
|
|
|
|
|
| |
We are not required to do the linear->sRGB conversion if ARB_framebuffer_sRGB
is unsupported. However I think the conversion should work in hw except
for blending, which matches the D3D9 behavior.
|
|
|
|
|
| |
The hw can't do it and the code was useless anyway (it's lowered
in the GLSL compiler).
|
| |
|
| |
|
| |
|
|
|
|
| |
Fixes negative relative branch offsets.
|
| |
|
| |
|